1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Hunting+ Wildfire v2.3.15

An overhaul to the hunting aspect of the game.

  1. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

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    Introducing, the revival of Hunting+
    A mod I made back in early access that only really added new huntng knives and armor, and now, revived once again to just that plus a new skinning mechanic.

    All Hunting+ Wildfire content that was in Intergalactic Wilds is now part of Hunting+ Wildfire (not including mini bosses, new monsters, etc); this is because Intergalactic Wilds is no longer a singular mod and has been split into several different parts for each feature (to make everything more customizable for the player); see the new collection version of all the mods and its description for more information here: https://community.playstarbound.com/resources/intergalactic-wilds.5096/

    Base Mod Features:
    • 7 Tiers (1-6 & 8 - as opposed to just 1-6 [Not including Protectorate Broadsword])
    • 6 New Codices (Codexes)
    • 5 New (craftable) pets
    • 100+ New/Patched weapons
    • 4 New/Patched throwables
    • 1 New tool
    • 8 New shields
    • 50 New/Patched armor pieces
    • 2 New costume pieces
    • 1 New back item
    • 1 New augment (Lava Immunity)
    • 7 New/Patched food items
    • 9 New/Patched healing items
    • 28 New/Patched crafting items [Including the removed/unused Pelt, Cell Materia, Cell Matter, and Monster Plating]
    • 3 Patched Blocks
    • 4 New objects (5 patched/edited)
    • The ability to capture critters and display them in cages
    • A critter collection to complete
    • A Critter Skinning mechanic
    • Several treasure pool overhauls
    • 1 New endgame quest
    • 1 New endgame mission (featuring a 2 stage boss fight and 29 new radio messages)

    The mod itself is heavily codex-based/oriented storytelling. So let me introduce you to the author of the codices you will come across - Brigadier Bluejay!
    [​IMG]
    Art by Murcieligroso |Instagram|Tumblr|
    In the codices you will find information from the basics (also covered below) to all the new drop-rates/dropped-items of unique monsters to some extra fan-lore! These can be crafted at the Inventor's Table. All races will start with the first codex in their ship storage (on new characters) - old characters can buy the first codex at the Inventor's Table for relatively cheap.

    Below you will find the mod expanded on much more than the list above (Obviously there will be spoilers - but this mod is geared towards a lot of self-discovery and experimenting, don't be afraid to dive into the mod without spoiling it for yourself!)

    Starting simple, the Hunting Knife is back! The tiering goes: Makeshift (Wood/Plant Fibre), Iron, Tungsten, Titanium, Durasteel, Violium, and Solarium
    [​IMG]

    Bows are now fully tiered! The tiering goes: Makeshift (the basic bow you all know), Iron, Tungsten, Titanium (Composite), Durasteel (Compound), Aegisalt (Replaces the vanilla one with a more basic bow), and Solarium (with the change to the Aegisalt Bow, the Solarium Bow will now do the same attacks/effects as the vanilla aegisalt bow)
    [​IMG]

    Along with the hunting knives and bows, you can also craft hunting spears, which all have the same secondary up to tier 6 (Solarium)
    [​IMG]

    There are also several other hunting weapons, but not all races can craft them, but you'll have to find out which special weapons which races have (most are exclusive to mod races)!
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    And since 'magic' isn't easily placed in the theme of the mod, you can now instead craft special, powerful pets starting at tier 2 and going to tier 6.
    [​IMG]

    Next are the armor tiers (You have a chance to get the corresponding item if you kill a monster of the same tier/level - every tier will also have a chance to drop meat of some kind.
    [​IMG]

    You can also collect critters by capturing them with bug nets - then display them wherever you'd like! You can also complete a full collection of them.
    [​IMG]

    Critter skinning is also now an extra "mechanic" of sorts. Just kill a critter with a "Basic Skinning Knife" and they will potentially drop useful materials!


    Mod Compatibility
    Compatibilities
    • This version will only be roughly compatible with Frackin' Universe at the time. Either way, if you want FU monsters to drop loot properly, you will need the patch below.
    Known Incompabilities
    • It's mostly compatible with 'Supper's Monster Additions', the only thing is you will be unable to craft the mod's pets.

    Addons
    Frackin' Universe: Main Mod | Addon Download
    You need this and Frackin' Universe installed

    Installation Instructions:
    • Before installing MAKE SURE TO BACK UP ALL WORLDS - this is because with the addition of changing some spawn pools for biomes, it will still try and spawn monsters (such as Hostile Critters and Mini Bosses) which will likely warp the character back to the ship and make the world inaccessible ONCE THE MOD IS UNINSTALLED.
    Uninstallation Instuctions:
    • Take off ALL new armors and step out of any traps you may be in before uninstalling
    • If you have the Lava Immunity Augment inserted into your EPP, override it or take off the EPP
    • No other problems should occur - if they do, please tell me immediately

    Final Words:
    • I do ask that you try to avoid spoiling as much of the mod as possible for other/future players - nothing against it really, but the mod will be much more enjoyable if they can discover things on their own, especially all the redacted information in the above list.
    • If you have any suggestions, throw them my way! I love to hear feedback - especially things players would like to see!
    • All reports/complaints of errors/crashes/compatibility-issues will be impossible for me to address UNLESS a pastebin of your log file is given (after the error/crash) OR if you provide distinct details. If you do not know where to find the log, the steps are below.
    • Recreate the error (if the log is not from directly after the error/crash
    • Right-click 'Starbound' in Steam
    • Click 'Properties'
    • Click 'Local Files'
    • Click 'Browse Local Files' (for other versions of Starbound, such as GOG, you will need to find the source location)
    • Enter the 'Storage' folder
    • Open [this 'starbound.log'](http://i.imgur.com/ndd26Xa.png) file (the one with the text file icon, not the blanks)
    • Put the entire contents onto http://pastebin.com
    • Post a link to your pastebin


    Other Areas of Credit:
    • 'More Critters N Scenery' for the Bluejay critter (Added under the "Mod Assets Permission" being "Anyone can alter/redistribute the mod's assets without the author's consent.")
    • 'Mod Servidore GEOZAP' for showing me how to make craftable custom pets (discussed on Reddit)
    • 'Pandora's Box' for the custom collections library activeitem (talked with ManicRykker on Discord)
    • User "Hiran" for trying to improve trapping as well as teaching me more about LUA
     
    Last edited: Nov 19, 2018
  2. danziger

    danziger Tentacle Wrangler

    Looks neat, but what is the compatibility like for other common mods? Is this compatible with FrackinUniverse?

    Thanks ;3
     
  3. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    It is compatible. There's just a few logic errors like Garden Planets not being non-hostile (due to FU adding such monsters as wolves). There's probably a number of other things that won't line up too (any new monsters don't have 99.9% protection, no FU biomes are affected, no FU critters are needed for the critter collection, all other planets probably aren't 100% hostile, etc).

    I know a lot of people play with FU, so I made sure nothing was gamebreaking.

    I may make a separate version that adds FU specific support, but I have to see how the game is loading the mods a bit more before I can as it may override any changes/patches I try to add to FU's files.
     
    Last edited: Sep 6, 2017
  4. danziger

    danziger Tentacle Wrangler

    Awesome. You should probably mention the compatibility in the mod description itself, I'm sure there's more than just me wonderingX3
     
    EclipticWulf likes this.
  5. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    I was also asked this on Reddit so I probably will add it.
     
  6. TheGladex

    TheGladex Scruffy Nerf-Herder

    You got any plans to make the mod support FU's content? Either via an extra mod, or as features of the main mod?
     
  7. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    So yes I plan to eventually. The main issue is how frequently it gets updated so it's hard for me to keep up with it.
     
  8. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    EclipticWulf updated Hunting+ Wildfire with a new update entry:

    Charfish Critter Fix

    Read the rest of this update entry...
     
  9. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    EclipticWulf updated Hunting+ Wildfire with a new update entry:

    A Small Fix

    Read the rest of this update entry...
     
  10. Benven99

    Benven99 Phantasmal Quasar

    Hello, it appears your mod is incompatible with Hylian Weapons of Legends, having featherfall.statuseffect used in both that mod and yours.
     
  11. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    Thank you for reporting that! I'll change the name.
     
  12. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    EclipticWulf updated Hunting+ Wildfire with a new update entry:

    Status Effect Name Changes

    Read the rest of this update entry...

    ALSO: Hunting+ is now available on Steam!
    http://steamcommunity.com/sharedfiles/filedetails/?id=1131600572
     
    Last edited: Sep 9, 2017
  13. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    EclipticWulf updated Hunting+ Wildfire with a new update entry:

    Major Fixes to End Mission and Minor Fixes to Aegisalt/Solarium Bow

    Read the rest of this update entry...
     
  14. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    EclipticWulf updated Hunting+ Wildfire with a new update entry:

    Craft Spears Anywhere, Short Lived Monsters-Breaking-Stuff, and Erchius Ghost Fixes

    Read the rest of this update entry...
     
  15. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

  16. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    EclipticWulf updated Hunting+ Wildfire with a new update entry:

    Hopefully fixed any mod conflicts with monsters - and more!

    Read the rest of this update entry...
     
  17. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

    EclipticWulf updated Hunting+ Wildfire with a new update entry:

    Misc Changes

    Read the rest of this update entry...
     
  18. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

  19. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

  20. EclipticWulf

    EclipticWulf Scruffy Nerf-Herder

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