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Human Racial Armor Bonus

Discussion in 'Starbound Discussion' started by DeadlyLuvdisc, Nov 17, 2013.

  1. ForceablePlace

    ForceablePlace Phantasmal Quasar

    Don't know about you, but I don't eat poop... Or poisonous mushrooms, or grass, or hair, or nails, or Carpender nails, or wood, or metal, or dirt, or waste (garbage), and you say we eat everything :O
     
    Axe Garian likes this.
  2. tacoswithfriends

    tacoswithfriends Subatomic Cosmonaut

    Yeah.... Higher drop rates or lower resource cost are kind of game breaking, honestly. I'm not a huge fan of a few of the racial (armor) abilities either.
    I will say that having them be armor based instead of inherent IS definitely a good thing. It'll probably affect how you play the first hour or two (or more, depending on how long it takes to get your character of the planet and star bound... *wink wink*) of the game to varying degrees, but class will become less and less important gameplay-wise as it progresses.

    As far as I can tell, of course.
     
  3. Skudge

    Skudge Void-Bound Voyager

    Not saying any one here in particular will. I'm saying as a collective whole humans have eaten pretty much anything and everything under the sun. As for everything you've referenced a quick google search will yield some interesting results. Take Michel "Monsieu Mangetout" Lotito (Mister Eats All). Over a two year period of time he ate an entire Cessna 150.

    Todd Robbins has eaten over 5,000 lightbulbs in his carnival career. Another lady by the name of Teresa Widener prefers to eat rocks.

    All in all, I'm pretty open minded when it comes to food. Balut is quite tasty!
     
    onerb2 likes this.
  4. Miss Andry

    Miss Andry Cosmic Narwhal

    I like inventory bonus more.

    I didn't even know every race had their bonuses planned out for them already. Giving a bonus to capture rate sounds like the really boring option honestly. It's just a percentage stat. It's not even something you can see or feel there. At least for things like underwater breathing, that's a feature you can really use and get some kind of feel from. It's not something that's just in the background and what not.

    i also like having a lot of inventory space and i like upgrading inventory space. But I'm not even gonna play as human so I guess I don't care all that much
     
  5. Gnomechompski

    Gnomechompski Scruffy Nerf-Herder

    Seems like the most boring racial trait of any games, ever.
     
  6. Quantum

    Quantum Spaceman Spiff

    I don't really think I'll be using the capturing system that much at all. The bonus inventory would be a better choice for me. Like everyone has said most of these passives are situational and will depend on how each individual plays the game. To me the human's passive is the by far the least interesting, but definitely not worthless. I think we might be missing something here though, what would be the point in a passive if it doesn't upgrade in some sort of fashion per tier of armor. Maybe there's more to this than we actually know as of now.
     
  7. Remnant Drive

    Remnant Drive Pangalactic Porcupine

    A Human Armor bonus? Common sense.

    Humans in most sci-fi movies are idiots. And horror movies.
     
    Sparksol likes this.
  8. DeadlyLuvdisc

    DeadlyLuvdisc Oxygen Tank

    You never know when you might run across that rare monster.

    You're always spelunking deep in the earth, far from your home, and BAM you see an awesome thing and you want it, but it could be a long ways back just to change armor and return. Besides, there could be other pet-related bonuses. Help me think of stuff instead of just shooting me down, if you don't mind.

    Why not both?

    A player might not go underwater at all, either, but nobody decries the Hylotl bonus for being situational.

    There are two slots for pets in the inventory. It would be a huge waste to leave them empty.

    So you get a few good creatures that are strong for a level 40 planet, then you take off and land on a level 55 planet with monsters many times stronger. Do you want your old "good" pets to die right away against these new threats, or would you rather capture something new? Also, nobody decides not to ever pick up new guns just because they like their old guns-- they collect 'em. You might shove them in a chest or whatever, but if it's different than what you have you might find a use for it. Maybe the next boss is designed in a way that isn't very kind to your current "good" pets but is very weak against the attacks of some other pet you got a while back but never used.

    Try to think of pets as weapons. Don't you expect to be replacing weapons fairly often and getting a lot of them?

    This is a very good criticism, actually. I feel the same about the Apex ability, though I like it because it is always useful and not only under certain situations. Maybe instead the human armor could boost your pets each time you get hit, like they get enraged to protect you. Pheromones maybe. That sounds more like a tech item, though.

    I just found it very interesting how many things I found online talking about dominion over animals and nature when I searched for things like "human nature" and "what makes humans unique?" Humans see themselves this way more so than any other way, even more often than we see ourselves as destructive or resourceful.

    I like the idea of being able to upgrade inventory space, but I feel like it should be tied to tech chips instead of armor slots. Choosing between water breathing or inventory slots doesn't make sense to me, but choosing between photosynthesis and water breathing does. I've never really like the Glitch mining speed, either. Doesn't feel very creative or unique, no more so than inventory space. I'd prefer it if all racial bonuses had something to do with environments and survival, actually.

    Maybe it starts with something else, and only adds capture rate bonuses at higher levels. At the beginning of the game you can't even capture pets yet, so it could boost the survival of your starter pets. Then it could gradually stack different types of pet-related bonuses. It shouldn't be a flat % that just goes up every with each tier. I only went with capture rate because damage bonuses would directly impact combat effectiveness, which I wanted to avoid.

    In my research, I found that Humans in most MMO games don't even have racial traits. None. At all.

    Their racial trait is the absence of any traits. Other races have pros and cons, but Humans are just blank.
     
    Last edited: Nov 17, 2013
  9. Bumber

    Bumber Pangalactic Porcupine

    How about some kind of combat bonus that affects not only pets, but also party members in general? Boost morale and cooperation with that winning human charisma and strength of spirit. Leadership!

    It has to be different from Apex bonuses, though. Maybe it could be something unique like stronger allies absorbing partial hits for injured ones. (Bit of a double-edged sword there. Maybe share the average defense with the weakest links. You've got their backs.)

    Edit: On second thought, it's too complicated by comparison and is useless if someone's already wearing one. Perhaps just a defensive (plus health regen or attack speed) bonus for pets and nearby allies (excluding allies' pets and self, so there's a point having more than one in the party.)
     
    Last edited: Nov 17, 2013
  10. Blankness

    Blankness Void-Bound Voyager

    Give the humans a form of mind control.
     
  11. Pardos

    Pardos Pangalactic Porcupine

    I dunno, I really like the idea of extra inventory space, but yeah, temperature and debuff resistance seems like a good option. Aren't humans mostly known for their adaptation abilities? I mean, most earthly species have to EVOLVE to have a change in habitat! Humans...have changed habitats. A lot. They are known to be able to set up functional research facilities in the coldest of environments, to inhabit the most dangerous jungles, the hottest deserts...in short, while Hylotls may need water, while Florans may need sunlight (and lots of wildlife)... Humans are a Jack of all trades. They can't survive extreme heat, they can't survive extreme cold. But even when lost and alone they can craft items to protect themselves from nature. So, uhm, yeah, it makes sense if you think about it.
     
    Axe Garian likes this.
  12. Regal Kain

    Regal Kain Space Kumquat

    I'd first like to say, I have to agree with alot of the points DeadlyLuvdisc is making, which is rare, she and I are usually on opposite ends of a spectrum in discussions.

    That said, I don't like the inventory managment, only because I feel that Human armor would then be your "default" armor, since it's useful in more situations in any other, except perhaps Apex.

    So, my idea is thus, while Monster Taming would be pretty cool (Depending on how they implement it of course.) Why not have the armor's Special ability placate enemies? Sure humans do capture everything we can (Even each other sometimes.) But what's more, is we train animals incredibly well. Making dolphins and tigers and stuff do tricks, in the case of tigers, it's an animal that would probably kill an un-armed human rather easily in the wild. So why not port that over to Starbound? Let's do a quick breakdown of it.

    Let's say Tier 1, monsters don't chase you for as long, it's nothing huge, but early on I could see this helping alot.
    Tier 2- They don't chase you as long, and they don't "recognize" you as hostile as quickly.
    Skip to Tier 10- They only chase you half a screen's length or so, and no mob is hostile to you on contact, only after you've attacked it, is it hostile.

    Remember, this is assuming all racial armor abilities scale well into late game, obviously I don't know how Tier 10 Hylotl armor is better then T1, if my T10 is to extreme, tone it down some, still this gives Human armor good versatility overall, and it's useful in most situations, much like the inventory thing is. But it may not be your go to armor, as to get better gliding etc, you'll need tech items or something else to actually get past dangerous terrain, flying monsters will still be a problem as they don't have the movement limitations, and wheny ou're in a tunnel you may run into the same problem.

    Edit: I just came up with a way to "balance" human armor. Make it so that for every 2 Tiers you are above a monster's general level ( Threat Levels from my understanding are in groups of 10 to Tier, so Tier 1 is 1-10 etc) it operates as Level Tier 10 does (At Tier 10) this way Tier 10 armor doesn't make it so you can freely explore TL 100 planets without cause for worry, it might still give you some bonuses, like they don't chase as long, and you can get closer before they target you. But high level enemies will still target you.
     
    Last edited: Nov 17, 2013
    DeadlyLuvdisc and onerb2 like this.
  13. Serenity

    Serenity The Waste of Time

    The human bonus should be a damage bonus, because humans believe they are superior to everything and are reckless giving a higher critical hit rate but lowering the defense. Still as a pack rat love the extra space bonus.
     
    Sparksol likes this.
  14. JackAllan

    JackAllan Scruffy Nerf-Herder

    Human's racial ability is being the exact average of literally every other living thing.
    (According to every other video game with multiple playable species)
     
    Serenity likes this.
  15. Gefreiter

    Gefreiter Title Not Found

    "+50% Additional Damage against Non-Humans" as a racial Ability would be much more cooler. :)
     
  16. onerb2

    onerb2 Pangalactic Porcupine

    i can guarantee you that humans eat anything, you might not, but there are people in the world that eat poop, poisonous mushrooms, gras, hair, nails, wood, metal, dirt, garbage, etc... i've even heard of a guy eat a bycicle.
     
  17. PurpleSquirel43

    PurpleSquirel43 Pangalactic Porcupine

    Biggest problem in Minecraft and Terraria that I've had is what to do with all my crap. I'd like for humans to have increased inventory.
     
  18. DeadlyLuvdisc

    DeadlyLuvdisc Oxygen Tank

    This is a terrific idea. It would help you capture new pets, and also helps you and your own pets in combat, without being imbalanced for PvP. My main issue with actual bonuses to damage is that they would become everyone's default choice for PvP, which isn't as much fun as having a lot of viable options.
    Maybe they could get toned-down versions of the bonuses every other race gets?

    Humans absorb Vitamin D from sunlight, for a minor buff. Not as good as Floran photosynthesis, but still good. Maybe they can hold their breath longer underwater, but can't breathe underwater with their armor like the Hylotl can. Maybe they can mine faster, but not as fast as the Glitch. Humans have invented suits for gliding, but they probably aren't as advanced as Avian wings. The Apex can move faster and jump higher than other races, but Humans are very closely related to them and could have part of that same genetic advantage. In short, Humans could literally have a ton of smaller bonus and be the average race.
    Maybe every race should have equal access to that convenience.

    Like every race could craft inventory bonus armor, not just Humans.
     
    Axe Garian likes this.
  19. Sparksol

    Sparksol Phantasmal Quasar

    Humanity's main thing is being a tool-using species. Extra inventory to carry more stuff makes a certain kind of sense if you think about it like that.

    As an alternative to more inventory space, perhaps tools could have extra durability for the human armor bonus.
     
    DeadlyLuvdisc likes this.
  20. DeadlyLuvdisc

    DeadlyLuvdisc Oxygen Tank

    Every race in Starbound uses tools, though. And most of that inventory space would go towards carrying extra mushrooms, feathers, and crystals. I like the idea of a bonus to tool durability more than inventory space. For the record, I think inventory space is REALLY important and helpful, which is all the more reason it shouldn't be on Humans. It should be equally available to all races, IMO.
     
    Axe Garian likes this.

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