Human Racial Ability

Discussion in 'Mechanics' started by Sabreur, Feb 14, 2013.

?

Is this a good idea?

  1. Yes

    67.5%
  2. No

    32.5%
  1. Sabreur

    Sabreur Pangalactic Porcupine

    As mentioned by the devs, the tentative 'human' ability is to carry more items. Practical, but boring.

    New Ability: Adaptability
    The human racial armor grants improved resistance to environmental hazards. This has no effect on weapons (besides the normal defensive bonuses for wearing armor), but gives you a boost against things like lava, acid, and whatever else you might stumble on (or fall into) while exploring. You still have to take precautions against heat, cold, etc. but the damage caused by these hazards is lessened.
     
  2. LabMonkey

    LabMonkey Subatomic Cosmonaut

    Reverse it and it's a solid idea. People live in hot and cold climates on earth, but no one lives in lava or acid so having humans resistant to that but not climate doesnt make sense.
     
  3. MagikPigon

    MagikPigon Subatomic Cosmonaut

    Yeah, I agree.
     
    Vizendel likes this.
  4. Lord Kain

    Lord Kain Ketchup Robot

    Sure why not
     
  5. Sabreur

    Sabreur Pangalactic Porcupine

    Huh? The description specifically includes heat and cold. It just doesn't grant total immunity.
     
  6. SpiritWhiskers

    SpiritWhiskers Subatomic Cosmonaut

    Its a fantasy Sci-fi. Anything goes!
    Through I do see your point that its a bit stupid.

    This stat a good idea, just it doesn't make sense for humans, perhaps another race? Maybe the Glitch?
     
  7. Marshall.Duke

    Marshall.Duke Scruffy Nerf-Herder

    Im more for a human ability such as "resourcefulness" All or some crafting recipies cost less resources than other races.
    Or
    Health items heal more, as human bodies are easier to fix. Reasoning behind that is; avians are birds, birds of flight and non flight usually have hollow, light wieght bones, not much you can do for that if it gets turned into a splintery powder puncturing every vital organ there is in a bird.
    The glitch are well... Robots of advanced tech using primitive tech... so, yeah... set amounts there, as you cant rig a processor to be a servo motor.
    Florans are plants, so they would have better regen during the day or under certain stars
    Those fishy samurai fishes I thought I saw in a pic somewhere are fish, fish have light bone structures in most cases as well.
    Ape race, well..... huh, haven't thought of something for them yet.
     
  8. Serris

    Serris Scruffy Nerf-Herder

    mmm, there are no racial abilities.

    any abilities that look like they belong to a race, like avians jumping higher, comes from that races' armor.

    but to have the environmental protection on human armor? i guess. i'd still pick the increased carrying though.
     
    TheAwesomeAvian and KuroHinotori like this.
  9. Timelord

    Timelord Big Damn Hero

    Yea, but if they had a resistance to heat and cold only it would make more sense. The lava and acid thing doesn't make sense for a squishy human. Perhaps they could figure out ways to mend themselves after, but any kind of lava resistance really doesn't belong on a human.
     
  10. Sabreur

    Sabreur Pangalactic Porcupine

    Good point, although I worry that would make their racial badly underpowered compared to the others. There are present-day human communities living near toxic volcanic vents, so I think there is some precedent.

    On the other hand, you might be onto something with the 'mending themselves' bit. Perhaps some kind of improved health regen for humans instead of environmental resistance?
     
  11. budsygus

    budsygus Pangalactic Porcupine

    I like the idea of having the humans be the "all-rounders." Good basic armors/weapons, and maybe humans can learn to craft other races' stuff earlier or at a lower cost? This would probably be implemented into the human space station because there are no racial abilities.
    I'll have to read up on the other abilities and come back with a better idea. Here, hold this. :rock:
     
    Vladimir 3.22 likes this.
  12. Vladimir 3.22

    Vladimir 3.22 Zero Gravity Genie

    this seams nice as humans are evolving still and making better things.
     
  13. Gearnova

    Gearnova Big Damn Hero

    Human racial trait: -10% intelligence but +15% stamina bonus from waffles
     
  14. budsygus

    budsygus Pangalactic Porcupine

    Yes. If waffles are not in-game eatables I will protest until my arms fall off.
     
    Gearnova likes this.
  15. Shalashalska

    Shalashalska Scruffy Nerf-Herder

    I think the human racial trait should be nothing. However, the other races would have negative side effects from their racial traits, making humans generic all-rounders that aren't really good at any one thing.
     
  16. Starhawk64

    Starhawk64 Scruffy Nerf-Herder

    I think humans should be jack-of-all trades, having no strengths or weaknesses. It works for other RPG games. If not that, maybe be able to carry more stuff or be able to craft things cheaper.
     
  17. Meow-kitty

    Meow-kitty Scruffy Nerf-Herder


    Races don't have innate abilities and any bonuses granted to them are because they're wearing their race's armor, which you can learn to craft in-game if you are a member of a different race, along with your own racial armor.
     
  18. kagenn

    kagenn Pangalactic Porcupine

    But at the same time, the Hylotl is considered to be an aquatic race, and unless the lore for this race deems otherwise, it would imply that they are capable of living underwater (or in a more humourous way, living with just their head or breathing apparatus above water level), in which other races are not capable of, therefore making it a racial ability. It would be weirder to force an aquatic race to adapt to living on land without any repercussions, just to make it fair to all races. I think providing racial attribute provides more customisation and options for players to consider.

    I like the idea of human adaptability. In the case where it should not be a racial attribute, I think it would be cool to allow human armour to imitate features or functions of the other racial armour to a lesser degree. Perhaps the human armour has a feature to integrate 2 other race's armour functionality into it's own armour: by first obtaining a blueprint, building that armour and 'integrating' it. iThe armour s able to switch between the two modes, gaining the armour bonuses 75% of the special bonuses provided by those races (eg. integrated floran armour provides 7 energy instead of 10 energy on solar recharge per x seconds, and switchable to the Apex armour to gain that slight jump and movement boost and losing the floran boost until the player switches back).
     
  19. MagikPigon

    MagikPigon Subatomic Cosmonaut

    I don't believe that races should have really obvious abilities. I think they should be minor abilities.

    Hylotl: breathing underwater or slightly larger breath.
    Avian: slightly longer jumps times or or not as affected by large altitudes.
    Apex: slightly faster climbing (ladders etc.)
    Glitch: larger stamina or slower depleting stamina.

    You get the point (I can't think of anything for the other two)
     
  20. Sabreur

    Sabreur Pangalactic Porcupine

    To clarify what we're talking about here - each race has a 'racial' ability, which is conferred by their armor. You start being able to build your own race's armor, and eventually get the ability to build other armors.

    Right now, the tentative ability for human armor is to carry more items, but the devs have mentioned that they might change it since it's boring. I'm proposing some kind of environmental resistance or health regeneration boost for the human armor benefit.
     
    WoxandWarf likes this.

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