Since it's requested I'm reposting this thread as modding tutorial. To add new animated particle effect you need 5 things. - .frame file - .animation file - .particle file - .effectsource file - PNG image file 1. frame file Code: { "frameGrid" : { "size" : [50, 50], "dimensions" : [4, 1] } } - frame file is needed to describe image file. - "size" : You have to put the size of a frame in table format. Not the size of entire frame ex)if you made a [300,50] image file with 6 frames, you have to put in [50,50]. - "dimensions" : it describes the layout of frames. Most of the time frame order is arranged horizontally. So, if you have 6 frame image, dimension table should be [6, 1] 2. animation file Code: { "frames" : "rainbow.png", "variants" : 1, "frameNumber" : 4, "animationCycle" : 0.8, "offset" : [-10, 0] } - "frames" : Simply type the directory of image file. If the image file is located at same directory as animation file and frame file, just type its name. - "frameNumber" : type in total frame number of animation - "animationCycle" : indicates how long it will take to make a single animation loop - "offset" : indicates offset starting point of animation 3. particle file Code: { "kind" : "rainbow", "definition" : { "type" : "animated", "animation" : "/animations/rainbow/rainbow.animation", "position" : [0, 0], "initialVelocity" : [2.0, 0.0], "finalVelocity" : [0, 0], "approach" : [0, -4], "destructionAction" : "shrink", "destructionTime" : 5, "fade" : 1, "size" : 1, "layer" : "back", "timeToLive" : 1.6, "variance" : { "initialVelocity" : [0.0, 1.0], "finalVelocity" : [1.0, 1.0] } } } - "kind" : The name of effectsource file - "type" : If this particle effect uses frame animation, it should be put as "animated" - "animation" : Indicates directory of animation file - "position" : Anchor point of animation. Starting point will be "position" + "offset" - "initialVelocity" : Initial speed of particle as table. First number means X_axis speed. Second means Y_axis speed. - "finalVelocity" : Final speed of particle as table. - "fade" : Set as 1 to apply fade out effect - "size" : Scale of particle based on actual image size - "layer" : Set as "back" to create particle behind the character - "timeToLive" : Indicates how long the single particle will last - "variance" : Adds random variance to each particle when created. 4. effectsource file Code: { "kind" : "rainbow", "definition" : { "duration" : 0.3, "loops" : true, "start" : { "particles" : [ [ ] ], "sounds" : [ [ ] ] }, "particles" : [ [ "rainbow" ] ], "sounds" : [ [ ] ], "stop" : { "particles" : [ [ ] ], "sounds" : [ [ ] ] } } } - "kind" : Name of effectsource file - "duration" : Indicates creating interval between particles. - "loops" : Set as "true" to loop the animation frames. - "particles" : Name of particle file 5. PNG image file - You need to make images for every single frame. Look up particle folder or projectile folder for good examples. That's about it. I only covered things that I consider it's important. Hope this helps. One more thing, I personally recommend you to name all these files identically. So that you won't get confused. ------------------------------------------------------------------------------------------------------------------ Last but not least, you need to make every directory properly. This is kind of important too. Here's some examples. .../animations/rainbow/rainbow.frame .../animations/rainbow/rainbow.animation .../animations/rainbow/rainbow.png .../effects/rainbow.effectsource .../particles/rainbow.particle
hey nice i was looking for this but can you turn Yellow word to something less clear and also thank you for the posting its a really usefull reference