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How far will the game go?

Discussion in 'Starbound Discussion' started by LazerusKI, Dec 13, 2013.

  1. LazerusKI

    LazerusKI Phantasmal Quasar

    Currently, we have 4 bosses and 10 Tiers of armors and weapons.
    With the current ore-generation, the armors are very fast to reach (everything is on the surface)
    so, is the Tier10 the highest armor at release, or will there be more?
    or will the planet-levels just spread more?

    i know that we will get more bosses and sectors during the beta, everything past the jellyboss is just a placeholder recipe until a new boss comes out.
    But will the ores spread more, so that you cant get all the "lategame armors" in the last sector?
    or will it stay like it is now, from T6 to T10 in one sector, but T11+ in later sectors?
    So far i skipped the armors completely, because all the planets from 6 to 10 are located in sector X, so i just skipped them completely, collected only the 40 ingots per upgrade and went straight to the T10 Doomlord.
    personally i hope that there will be a few more tiers (after release), but 10 sectors with one set each during the beta stage.
    Am i right with it?
     
  2. Bertshet

    Bertshet Pangalactic Porcupine

    I hope it becomes more interesting about the gear crafting that you have to get certain things from places and such.
     
  3. Efrim

    Efrim Pangalactic Porcupine

    All the way, but don't tell her parents.
     
  4. LazerusKI

    LazerusKI Phantasmal Quasar

    still no idea what to do with the Laser Diode...i want pewpew
     
  5. Bertshet

    Bertshet Pangalactic Porcupine

    And there are more random things within the game with no use yet. Heh. I cannot wait for the content testing.
     
  6. Failure117

    Failure117 Scruffy Nerf-Herder

    I really hope the enemies are much smarter and tougher to kill later down the line. Either that or have higher tiers be increasingly harder to obtain. Rarer ores/costlier recipe, biome dependent, planet level dependent, etc. Progression should be a bit slower than what it currently is imo, without being able to skip over entire sets of items.
     
  7. Robo Hobo

    Robo Hobo Scruffy Nerf-Herder

    I hope that PVP is given a MUCH bigger focus in the future - once ore balancing is done and stuff, because I think that after the first couple hundred hours of gameplay - it will get a bit stale to just grind the really obvious AI Patterns.
     

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