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How do you make an underwater ocean base?

Discussion in 'Starbound Discussion' started by RainDreamer, Feb 2, 2015.

  1. Jerln

    Jerln Oxygen Tank

    The uranium itself is not radioactive. Only the planet can be radioactive, if it says that it is in the Navigation screen.
     
  2. RainDreamer

    RainDreamer Existential Complex

    Like this?
    [​IMG]

    Here is me on its surface, with breath protection:
    [​IMG]
     
  3. Garatgh Deloi

    Garatgh Deloi Master Astronaut

    (Every nano-skin, including the one protecting against radioactivaty, also supplies oxygen. So you would have breath protection even if you use the anti radioactivity skin).
     
  4. RainDreamer

    RainDreamer Existential Complex

    Oh no, the idea was that I didn't get raditation damage. But anyway, apparently it was a bug. Just saw change log on home page. Gotta patch things.
     
  5. MysticMalevolence

    MysticMalevolence Oxygen Tank

    I believe only alien planets have that glitch; I remember hearing of it during unstable.

    EDIT: Question, do drains work on poisonous oceans? I could not get them to in the unstable version, as more poison spawned from existant poison...
     
    Last edited: Feb 2, 2015
  6. Jerln

    Jerln Oxygen Tank

    Oceans of all types create liquid from the background. In regards to liquids that can actually be drained, I think that the drain works on everything.
     
  7. MetalOvercoat

    MetalOvercoat Subatomic Cosmonaut

    hey this its a related question, the tiles where the water in the ocean planet makes water appear even after its covered up with metal tiles, even behind the walls? thats happening to me :rofl:...
     
  8. TrueEdge

    TrueEdge Phantasmal Quasar

    For clarification:
    Ocean planets do not spawn liquids from backgrounds
    Ocean planets spawn "infinity" liquid blocks on the fore ground
    Ocean planets have no back ground even below sea level, so liquids can still "fall out"
    Placing solid blocks (excluding platforms) destroys "infinity" liquids
    Removing said placed blocks will never allow "infinity" water to recreate itself in the location
    "Infinity" liquids spawn their corresponding liquid: left, right, and down (but not up) of its block if space is available
    "Infinity" liquids cannot be harvested, but you can harvest their corresponding liquid
    "Infinity" liquids do not apply pressure physics, but liquids it produces apply pressure physics
     
    Freakscar likes this.
  9. Jerln

    Jerln Oxygen Tank

    I wonder, how does the game differentiate the liquid source blocks from ordinary liquids? Maybe it would be possible to hack them into somebody's inventory.
     
  10. Brassqund

    Brassqund Hard-To-Destroy Reptile

    And this is not only for the water ocean.
    This is also true with the lava and poison one (I am doing have a base under the lava :rofl:)
    Good question.
    Or maybe that's in the way they make the liquid spawn which make it infinite....

    edit
    I search a little and it seem I am right.
    This is part of the generation of the water in those biome which make it infinite.
    This is not a new title.


    Also... oops.
    [​IMG]
     
    Last edited: Mar 10, 2015
  11. combatmedic02

    combatmedic02 Void-Bound Voyager

    A community member of ours made this awesome tutorial. Here's how to create an easy awesome airlock:



    [​IMG]

    It's bigger now, I really should make a new screenshot. :p

    Also, capturing fish needs to be a thing. I want real fish in my fish tank. :p
     
    Last edited: Mar 13, 2015
    lazarus78 and Manouck like this.
  12. Freakscar

    Freakscar Phantasmal Quasar

    I understand it as this: The "ocean" tiles are not any kind of liquid per se, but rather are invisible objects that do spawn their corresponding liquid. As such, since they have no "item" attached to them, it is impossible to pick them up or farm them - or, most probably, hack them into a players' inventory (but this is just a guess). Kinda like a bottle of water - you can pour water out, but the bottle is not the water. (jeez, this is getting quite philosophical^^).
    If I read this right (if not, ignore me):
    The spawners are foreground objects, not background. Thus, you must cover/fill the whole to-be-dried-area with dirtblocks or similar. This overwrites the spawners. But you must cover every last tile. Even one single tile (holding such an ocean-spawner) left and it'll just spawn liquid until it has filled up again. =)
     
  13. Manouck

    Manouck Poptop Tamer

    wow awesome mate !!!
    When we will have teleporter I'll try to make a place like this ! thx for the idea :)
     
  14. Squaky

    Squaky Pangalactic Porcupine

    Heres my one Capture.PNG
     
    korratezuka and TrueEdge like this.

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