I'm trying to convert the throwable bomb into something usable as a melee weapon/digging tool. To do that I have the bomb explode immediately after being thrown and set the ammoUsage to 0. Unfortunately, I can't seem to stop it from harming the player. Here's my code so far: Code: "output" : { "item" : "bomb", "count" : 1, "data" : { "ammoUsage" : 0, "cooldown" : 0, "projectileType" : "zbomb", "projectileConfig" : { "timeToLive" : 0, "speed" : 25, "power" : 40, "physics" : "rocket", "actionOnReap" : [ { "action" : "config", "file" : "/projectiles/explosions/bombblockexplosion/bombblockexplosion.config", "data": { "universalDamage" : false } } ] } } } Comparing the bombblockexplosion.config to the almost identical explosion from the ferozium launcher (regularexplosionfreezeuniversal.config) which doesn't harm the player, I found that the bombblockexplosion.config had a much higher explosiveDamageAmount (which I think I want) but had the universalDamage set to true (which I don't think I want). I could increase the life and speed of the projectile so that it travels just far enough to keep the player out of the blast, but even then it could be a bit awkward to use. Any ideas on how to stop zbomb on harming the player?
you could set the power to 0, where do you create your projectile, in a file, with a lua script, with a magical potato?
Nah, while setting the power to 0 would keep usable as a digging tool it would be useless as a weapon. Also, when I create modded items my goal is to have something people can share with their friends over multiplayer, so I can't use custom lua files. Also, I can only get a magic potatoes to work with Java programs.