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Hostile Terrain

Discussion in 'Starbound Discussion' started by Kasso, Jan 10, 2013.

  1. Kasso

    Kasso Void-Bound Voyager

    Curious if anyone has heard any subtle words on this, hostile environments that overtake other biomes so to speak. And if you were to bring over some blocks from one of those hostile planets to another planet it would start to contaminate it.

    Pretty much corruption from Terraria, was curious if anything like that would exist in Starbound.
     
    nababoo likes this.
  2. ohaisherlock

    ohaisherlock Void-Bound Voyager

    This morning was stated on IRC that ther's no kind of corruption atm. Dunno if it's planned for a future feature.
     
    Mokunen likes this.
  3. DakoShark

    DakoShark Pangalactic Porcupine

    Haven't heard anything about this, but it would be a really awesome way to terraform as it were. Like if you bring a certain block back and it starts turning every other block into a type of ash or contaminated dirt/rock. But sadly, nothing of this sort has been even remotely mentioned. So you'll have to see.
     
  4. AlphaMongoose

    AlphaMongoose Ketchup Robot

    What if when you used a nuke, meteor strike etc. on an area it became contaminated. Like toxic waste and mutants.
     
    Lord_Raken and Ryukiroku like this.
  5. Vladplaya

    Vladplaya Cosmic Narwhal

    I sure hope they will have some spreading of different bioms if you bring them to different planets AND the creatures of the planet reacting to the infestation by either fighting it, or getting muted and change into something else. Just cool mechanic.
     
  6. Trainzack

    Trainzack Scruffy Nerf-Herder

    I've heard of many instances of foreign plants/animals are placed in an ecosystem that they then destroy. I'm sure that you will be able to do similar things to the planets in the game.
     
  7. Fortis

    Fortis Pangalactic Porcupine

    I hated the rampant corruption/hallowed spread in Terraria, especially in the hardmode. I'd be just fine if Starbound had nothing like it.
     
    Dzelda likes this.
  8. In Starbound, though, it's trapped on one planet -- it doesn't spread to infect the places you love. Unless you unwittingly build on the infected planet, which I don't really foresee being a problem.
     
    Mokunen likes this.
  9. Pentarctagon

    Pentarctagon Over 9000!!!

    Could be a really annoying griefing tactic though.
     
    Mokunen and nababoo like this.
  10. The non-hardmode Corruption was rather easy to contain, so possibly something along the lines of that.

    Or perhaps planets where it can only "survive" in that environment -- if you take it off-orbit, it dies, or some similar mechanic.
     
  11. Sadron

    Sadron Ketchup Robot

    I wanna turn a Mustafar planet into Endor ;p TERRAFORMING!
     
    PixelSand likes this.
  12. Necrius

    Necrius Scruffy Nerf-Herder

    I'd love to see some sort of "Blight" or Zerg-ish corruption and then fight it or explore some corrupt dungeons and hives. If we're not gonna have organic planets, may we get something that will turn part of the planet organic?
     
  13. Septavius

    Septavius Title Not Found

    Or perhaps you could terraform a beautiful oasis planet into a horrible death trap.
     
  14. Geoffrey

    Geoffrey Astral Cartographer

    that would be a surprise to people who appear on your planet
     
  15. TFGoose

    TFGoose Scruffy Nerf-Herder

    I have to say I'm in the camp of folks who would rather there not be any kind of hostile terrain that eats/converts neighboring terrain. The most annoying aspect of Terraria, in my opinion, was the necessity to create buffer zones or take other defensive actions to protect biomes from Corruption and Hallow. Left unchecked, those two land types would take over the whole world.

    It's great to have biome diversity, but when the only way to protect that diversity is to force the player to do it, personally I don't think that's fun.
     
  16. Ryukiroku

    Ryukiroku Subatomic Cosmonaut

    The idea of nuclear contamination through fallout or the possibility of a burning world through meteors sounds like a nifty idea. Dark, but nifty. Post-apocalyptic world.
     
    Soup and Lord_Raken like this.
  17. Lord_Raken

    Lord_Raken Subatomic Cosmonaut

    In Terraria, containing the Corruption or the Hollow was tedious and time consuming. However, the idea of a blight spreading over the world was a threat that gave the game a subtle but pervasive senes of danger and struggle. This, I think, added much to the game.

    In light of this opinion, I would not mind a "blight" that could spread. Even better, there could be multiple kinds of blight. As a counter balance, and this is perhaps the most important part based on the issues with the Corruption in Terraria, it will be important to have ways to resist or even reverse theses invasive environments.
    1: Industrial Wasteland. If you clear cut all the trees, dig up all the grass, and build too many buildings of a certain type the land will wither and become a brown waste.
    The Antidote: plant plants (duh), use "green machines" (sound like an enviormentalist dont I?). Build "air scrubbers." This would help balance out the industrial effects

    2: Nuclear site: (I liked this idea when I read about it above) Things glow, monsters mutate, unprotected players take damage. Might contain a useful resource.
    Counter: IDK... decontamination gell? A special robot you can craft? These will probably be smaller than other invasive environments and would probably have a limit on max size based on the initial explosion. How about a containment field (could be used on other types as well).

    3: Alien environment: This one would be if you bring a certain number of alien plants, animals, dirt, and stone from another world. The "transplant" would either succeed or fail based on how similar the two planets are. If they have the right features/stats in common the alien biome could take hold, if not... it will die. Maybe add a way to research the potential effect biom introduction would have on a world. Perhaps there are ways to add a biome and creatures without upsetting the balance.
    Counter: Kill the foreign trees and animals. Then the natural bioms should reclaim the land.

    4: Meteor crater. (another good idea) make it hostile, let it have a VERY rare mineral/s to collect. give it a chance to mutate the local life or have it bring its own. Each meteor would have a chance of bringing with it a "blight" that would then spread from the site. Maybe the blight could
    Counter: Dig it up, use containment field. But you'd have to use other methods to contain the blight it brought with it... though perhaps removing the Meteor would slow or even stop the spread of any blight that the space rock brought with it.

    5: Intergalactic Industrial corporation. (this might assimilate #1 into itself) A company lands on your plannet and starts building industry, tearing up the ground and taking yoru resorces. Structures appear as well as workers and guards.
    Counter: Kill them all, smash their machines, fight the guards. Or perhaps you could sue them in space court (HAHAHA) Or if you don't mind sharing, perhaps you could charge them resources to use your plannet and set limits on where they can dig/build.


    Just ideas. If they do use invasive environments
    there will need to be ways to control, limit, fight, and reverse their spread that are not SUPPER tedious.

    Also, first post!
     
    Trainzack and nababoo like this.
  18. Center Stage

    Center Stage Void-Bound Voyager

    Alright looking this over I did come to hate the constant whining of a friend of mine (I loved the hallow he hated it), the idea of a biome crawling over and eating your world is something I can do without. HOWEVER, if it were something as an act of the player directly, such as a special building that over time alters the planet to the desired biomes, then I'd embrace fully the changing landscape (because replacing a desert with a jungle by hand is stupid).
     

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