Okay so looks like I have to work out some kinks in my idea. nerva, core,and pretty much all the comments say that the idea doesn't make sense so. Now i'm thinking Maybe you have to make the certain gauntlet with the weapon you want. Please tell me how this one is in the comments thank you
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I don't exactly know what you mean by 'gauntlet' or 'choosing the weapon you want'. If you mean inv.edit like in Terraria, then no pls .
I think he means a gauntlet that can produce a hard hologram, with the option to change into a selection of weapons. Obviously being a hologram they might put a reduced damage on the weapons, or a limited time so that it wouldn't be over powered.
And hopefully a cool-down for the gauntlet so you don't spam it and all. Thanks for the clarification
Far, far too versatile as proposed. It needs limitations. Furthermore, if it's limited to only mimicking the kinds of weapons you know about, then what advantage would it serve over actually carrying the weapons in question? It would still need ammo (or large quantities of energy) when mimicking ammo-using weapons, or it'd still be OP. Can't support this idea unless the OP puts some more thought into it. It's novel, but I don't see it working without breaking the game and potentially invalidating all other weapons.
Yeah, they'd have to do something like that or it would be like an overpowered tool that only takes up 1 slot. I'm sure they'd work something out, maybe even make it rechargeable. You're welcome ^w^
You'd probably want one simply for the fact of having one, like how in some games you can get a novelty wooden sword that does little to no damage, but hell, you have a freakin' wooden sword!
I'm all for this idea. Maybe you could add more weapons to the gauntlet by scanning them or researching the weapon type.
But, how do an hologram even hurts? Is just an image... Perhaps your mind can think you took damage, and you will suffer a phantasm pain, but no bodily damage...
Are you talking solid light weapons? Ones that you can summon from thin air? Yes please, and with custom colors. I think the drawback here would be that the different lightforms are basically the vanilla versions of the weapon they're emulating, and thus lack an nifty abilities (like efficiency, or random statuses not related to light), but the utility more than makes up for it.
Store weapons? Like do research on the weapon you want, and then have a program written up that will emulate it? I'd like this item, it'd save inventory space.
Okay, so basically it allows you to condense a number of weapons into one slot? That might be a bit too OP, but it's a lot better than I initially imagined it. Let me suggest something. This holo-weapon system does not contain weapons - it merely 'copies' them. You can take several weapons (let's say five), and 'register' them with the holo-weapon, and it will be able to recall those weapons and create a hard-light facsimile on-demand. However, these facsimiles have some limitations. Exotic energy weapons can't be mimicked. Hard-light holograms can't mimic plasma bolts or tachyon bursts or gamma rays. If the weapon fires physical projectiles, it doesn't require ammo. Instead, the holo-weapon draws from your energy supply to create hard-light replicas of the projectiles. (The weapon fires from your energy, not from your ammo stores) Don't expect to be able to fire crazy amounts of shots - creating hard-light 'ammo' from energy is taxing on your energy supply. Hard-light holograms can't mimic some of the special properties of the ammo, if it has any. For instance, armor-piercing rounds are possible, and explosive rounds are doable, but you can't make hard-light acid, so acidic rounds are out. Napalm, Poison or tranquilizer rounds would be likewise impossible. It drains energy slowly just to have a holo-weapon out. The more complex and powerful the weapon is, the faster it sucks your energy. This is on top of whatever cost it requires to fire it. What this leaves you with is a versatile 'backup weapon' that can fill a wide variety of roles, and compress a number of weapons into one inventory slot, but is never as good as the real thing. It does provide you a unique option of using your energy as a resource if you run out of ammo. Find an awesome gun, but don't have the right ammo for it? Scan it into your holo-weapon, and you can fire a hard-light facsimile of it until you can reverse-engineer it and make ammo.
That's how it should be. Everything about it requires you to power it, and it can't mimic the properties of the weapon they take the form of, beyond their tactile uses; blades cut, but rusty blades don't poison, because they're made of frickin light. However, it relieves multiple slots that you'd otherwise occupy with utility tools that you'd use every now and then.