Imagine this setup. Every pixel is one block. The red, yellow, and green tiles are all platforms, and the other bits are solid blocks and the sky. 1) As of right now, when you approach the yellow stairs, instead of continuing to the top of the red stairs, you instead walk up by default. In order to continue walking straight, you have to hold down and then hit space. This is inconvenient. 2) When you stand on the yellow platform above the green platform and want to drop down, you must hold down and hit space as well. As long as you're holding space, you pass through as many platforms as are in your way. This has frequently killed me, even after years and years of playing and attempting to get used to it. In this scenario, you have to very quickly let go of space so that you land on the green platform instead of continuing to the ground. This is inconvenient. I propose changing the mechanics of stairs so that in the first scenario, instead of walking up by default, you have to hold W at the start to go up the stairs. Once you're on the stairs, you don't have to keep holding the button. This would cause problems with the third setup, the red stairs, as not holding W would cause you to run into the blocks behind them. I think an ideal fix would be to have a check done to make sure that there isn't a solid block behind stair blocks that the player tries to walk up, and if there is, then they continue up it as they do now. I'd also like to see the mechanics of platforms changed so that when you fall through them, you stop at each platform you land on, if only for a moment. This behavior can be observed in Terraria, and it does a great job of not killing you.