I have no specific suggestions as of yet, and this'll be something that would be added after all the additions/balance are done, but concerning games with piles and piles of obtainable resources (I'm mostly thinking of Monster Hunter and Terraria as I post this) players that value hoarding tons of resources always end up hitting the same delimma.. As an example I'll use iron ore.. A day will come when you've got 2,405 iron ore in storage and absolutely nothing to do with it Or 10k wood, or basically any items end up sitting in massive piles with no real usefulness after a certain point in-game.. As the game becomes "complete" these items will reveal themselves (as gigantic piles of technically un-needed loots in your storage boxes :> ).. SO! Hoarder recipes Weaponry that takes thousands of ores, or furniture, or clothing, a gigantic decorative anvil that takes 2000 bars to make, anything, really Just "bragging rights" type stuff (the weapons/equipment can/should be either powerful or ridiculous/cool, though..). Of course using useful items is even more impressive, like 500 diamonds to make a giant glittery useless bling-chair Basically all of it would be extra non-necessary stuff, just bonus perks for the hardcore packrats, really :> Okay, that's my ramble