In an attempt to create better versions of these tools, I have stumbled onto a small issue, there is no tiledamage variable available to the tool type, beamaxe. While I could base the tools off of firetime alone, it would be preferable to have access to both firetime and tiledamage to create a larger variety of tools. With pickaxes, I am able to create a pickaxe which swings quickly, but has to hit many times for stronger tiles (Good for dirt etc...), and also create a pickaxe which takes ages to hit, but removes most tiles in 1-2 hits, and affects a larger area. What I'm trying to do is create a beamaxe-type tool (like the matter manipulator) which is able to be customized in such a way. What I'm basically trying to make, is a set of pickaxe tools with varying stats, which have the appearance of the matter manipulator, including the particle efffects between the tool and the targeted block. Edit: laserminer.miningtool is of no use, it just has a fancy sprite, which does not replicate what I'm trying to do.
This stat changes the tick speed for each bit of damage. Would definitely be nice to have more properties on the .beamaxe filetype though. Code: "fireTime" : 0.25,