High tier furniture would have gameplay implications

Discussion in 'Mechanics' started by Saith Umbrae, Jul 6, 2013.

  1. Saith Umbrae

    Saith Umbrae Aquatic Astronaut

    I think that it might be unfortunate if high tier furniture is only decorative. I would like to have some sense of accomplishment when I use my precious "demonite" to build a bed, or a table.
    Here are some alternatives:

    Social Status: The simplest way to use this would have been if you could invite NPCs to your ship\house, and the overall status of the room would influence their posture towards you.
    functionality: a table of higher tier would hold heavier things, a bed of higher tier would allow for shorter sleep animation \ shorter sleep etc'.
    NPC Houses: In terraria you needed a table and a chair to bring NPC to live in a house. Here you could require a certain minimal tier for the table and for the chair for high ranking NPCs. This way if you want a maser smith, or a mayor in your town, you must build a nice house for them and not a wooden cabin.
     
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  3. PhoenixR

    PhoenixR Big Damn Hero

    Sounds like a great idea, but we don't even know if NPC's have to have a house built for them like in terraria.
    Sounds like a post-release thing if anything.

    Also, I think the furniture is supposed to get cooler the higher tier it is, and let's face it: Furniture would be the last thing you do with your ores.
    Maybe a table should just stay a table?
     
  4. JFisher

    JFisher Void-Bound Voyager

    Great idea. Ignoring the effects on NPCs, (because as PhoenixR said, we don't know what NPCs will be like), there's also the issue of coaxing players into upgrading their furniture.

    PhoenixR:
    This is very true and I think a lot of players will agree, myself included.

    With that said, remember that Tiy has said a number of times that a lot of the games content may not seem essential, but it is part of the presentation and intended experience that the devs want to deliver. A large part of that experience (I assume?) is the aesthetics of the game, and it would be a shame if this goal was undermined with players' bases looking ugly with random furniture from different races and different tiers.

    Therefore I think the game should encourage players to have a consistent themed and consistently tiered decor, through various status effects, including bonus multipliers if adjacent furniture is of the same variety.
    If that were the case, I would spend my ores on furniture, because it wouldn't seem like a pointless activity for the sake of 'prettiness' alone.

    Upvoted.
     

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