So I am having trouble, again. And I want to know what's making this problem. I am making a table, but it is being derpy. Everytime i make it bigger, the air above it remains there. Please help! Hopefully this image will help My table.frames reads: { "frameGrid" : { "size" : [64, 11], "dimensions" : [4, 1], "names" : [ [ "default.0", "default.1", "default.2", "default.3" ] ] }, "aliases" : { "default.default" : "default.0" } }
The png has nothing to do with it. Thanks for at least helping me. The png file, the very top has no air, err Lays.
I think he meant [itemname].frame file Your dimensions on there might be larger than they should be. Edit: But I guess you already have that posted so maybe not?
The game renders borders in factors of 8. Your image is 64 x 11. Another words 5 pixels are not rendered. Resize your table to 64x16 and you should be fine. - In objects which you couldn't stack it wouldn't have been noticeable. But since this object you can stack things ontop of. Its quite readily apparent. -- Also is your object animated? If it isn't you don't need Aliases or default 0 1 2 3. Default is just enough [Code for non animated 64x16 image] Code: { "frameGrid" : { "size" : [64, 16], "dimensions" : [1, 1], "names" : [ [ "default" ] ] } }
That didn't help me, I tried to fix it with the 64, 16 thing. Maybe my .object file might be corrupt. Code: { "objectName" : "ebonytable", "printable" : false, "rarity" : "Common", "description" : "That table you see in them rich houses!", "shortdescription" : "Ebony Table", "race" : "generic", "category" : "decorative", "price" : 30, "apexDescription" : "Classic furniture", "avianDescription" : "Classic furniture", "floranDescription" : "Classic furniture", "glitchDescription" : "Classic furniture", "humanDescription" : "Classic furniture", "hylotlDescription" : "Classic furniture", "inventoryIcon" : "ebonytableicon.png", "orientations" : [ { "dualImage" : "ebonytable.png", "imagePosition" : [0, 0], "frames" : 1, "animationCycle" : 1.0, "spaceScan" : 0.1, "anchors" : [ "bottom" ], "collision" : "platform" } ] }