so far I've got the item in game and craftable but I'm guessing there's an issue with the .celestial because as is on use the item crashes the game and unlocks nothing. Code: { "itemName" : "ultiengine", "rarity" : "Legendary", "inventoryIcon" : "tier2engine.png", "image" : "tier2engine.png", "shortdescription" : "Ultimate Starmap Upgrade", "description" : "I can use this to upgrade my ships engine, allowing flight into all the sectors!", // Remember you can override this with parameters, no need for more than one // unlock item "sectorUnlock" :[ "beta", "gamma", "delta", "sectorx" ], "tierRecipesUnlock" :[ "tier2", "tier3", "tier4", "level32", "level33", "level34", "level35", "level36", "level37" ], "unlockMessage" : "Starmap Updated. New data has been uploaded to your ships navigation systems." }
Error: MapException: Key '["beta","gamma","delta","sectorx"]' not found in OrderedMap::get() guessing something is wrong with how my parameter is set up but then I've tried every formatting I can think of so not sure what else to try.
I think sectorUnlock is a string, not an array. It's probably not possible to unlock multiple sectors at the same time.
was thinking the same but then that comment about no need for more than one unlock item implies that it should be possible
seems this produces close to the same error :/ Error: MapException: Key '[["beta"],["gamma"],["delta"],["sectorx"]]' not found in OrderedMap::get()
It's because the source code doesn't expect to iterate through an array when it reads the sector unlock section. It just wants a string that it can match in a map. I don't think it will work, but maybe try multiple sectorUnlocks; one for each sector
tried that before :/ it may just not be possible, it would make sense that the game wouldn't expect multiple sector unlocks at once.. still that comment about not needing multiple upgrades... why devs whyy.... well I'll keep looking into it and post back in case anyone else is looking for similar stuff
Seriously dumb question, but are the unlocks retroactive? That is, does unlocking Sector X give you the whole lot of them?
nope, game crashes and then nothing was unlocked upon checking back. at this point it seems the game just doesn't like how it is formatted but then any format other then the one in the 1st post and your suggestion in the 6th and I end up with a perfectly generic item so not sure really.
I am looking into this too. Here's the workaround I'll be looking at somewhat soonish: put everything in the Beta sector. That way when the beta sector is unlocked, you effectively have unlocked everything. Should be able to rename the beta sector as well.
seems like that would work for the recipe unlock structure it should be easy enough to add a new entry to the player.config with all recipes in it and call on that not really sure where the sector unlocks are handled or if they are even more then just the game calling on the sector with no file in between