Ok I had to get rid of animal mod and alchemy mod. I'm in the game now but my mods are no where to be found
which mod left on your folder, because you will need edit players.config for have them (i think) need to check mod info
"species" : [ "human", "glitch", "hylotl", "apex", "avian", "floran" ], "humanoidTiming" : { // Idle, Walk, Run, Jump, Fall, Swim, SwimIdle, Duck, Sit, Lay "stateCycle" : [1.0, 0.75, 0.75, 0.25, 0.25, 0.50, 0.50, 1.0, 1.0, 1.0], "stateFrames" : [1, 8, 8, 4, 4, 7, 2, 1, 1, 1], // EmoteIdle, Blabbering, Shouting, Happy, Sad, NEUTRAL, Laugh, Annoyed, Oh, OOOH, Blink, Wink Eat Sleep // , normal , caps , , :'(, , , , , :O , , "emoteCycle" : [1.0, 0.3, 0.3, 0.3, 1.0, 0.3, 0.5, 1.0, 1.0, 1.0, 1.0, 0.5, 0.3, 1.0], "emoteFrames" : [1, 2, 2, 2, 5, 2, 2, 2, 2, 3, 3, 5, 2, 2] }, "defaultItems" : [ ], "tierBlueprintsUnlockedMessage" : "New blueprints have been unlocked.", "blueprintOnPickupMessage" : "New blueprint available.", "defaultBlueprints" : { "tier1" : [ //Arcsmods { "item" : "baublegun" }, { "item" : "snackmachine" }, { "item" : "pop" }, { "item" : "pudbomb" }, { "item" : "presentred" }, { "item" : "presentgreen" }, { "item" : "presentblue" }, { "item" : "christmastree" }, { "item" : "lilmac" }, { "item" : "bustersword" }, { "item" : "winchester" }, { "item" : "keyblade" }, { "item" : "teleporter2" }
you need extract them like the zip file i link below for your player.config, you should learn how to do that or use a mod loader... for more items http://www.mediafire.com/download/pa145mpp7ar3asl/player.zip
Error: Error loading player file, ignoring! IOException: Wrong magic bytes at start of versioned blob, expected 'SBPFV1.1' 00530883 (C:/starbound/source/game/StarPlayerFactory.cpp:100) ... (2) 004079C8 (C:/starbound/source/client/main.cpp:47) 004DB381 (c:\SDL-1.2.15/./src/main/win32/SDL_win32_main.c18) Error: Error loading player file, ignoring! IOException: Wrong magic bytes at start of versioned blob, expected 'SBPFV1.1' 00530883 (C:/starbound/source/game/StarPlayerFactory.cpp:100) ... (2) 004079C8 (C:/starbound/source/client/main.cpp:47) 004DB381 (c:\SDL-1.2.15/./src/main/win32/SDL_win32_main.c18) Error: Could not load /player.config asset, attempting to use default. AssetException: Could not read variant asset /player.config caused by: JsonParsingException: Cannot parse json file: /player.config caused by: JsonParsingException: Error parsing json: bad array, should be ',' or ']' at 46:4 0096F4E8 (C:/starbound/source/core/StarVariant.hpp:15) 007C4B12 (C:/starbound/source/core/StarVariant.cpp:159) 004E855C (C:/starbound/source/core/StarVariant.hpp:27) 004E057F (C:/starbound/source/game/StarAssets.cpp:974) ... (4) 004EAF7C (C:/starbound/source/game/StarAssets.cpp:660) 0052F8F8 (C:/starbound/source/game/StarPlayerFactory.cpp:61) 004DCA4F (C:/starbound/source/game/StarRoot.cpp:160) 004016D8 (C:/starbound/source/client/StarClientApplication.cpp02) 00943BAC (C:/starbound/source/core/StarThread_windows.cpp:74) 7595495D 77C898EE 77C898C4 Error: Exception caught in Thread Async root loader: VariantException: Improper conversion to VariantMap from null 007C0594 (C:/starbound/source/core/StarVariant.hpp:14) 0052F908 (C:/starbound/source/game/StarPlayerFactory.cpp:61) 004DCA4F (C:/starbound/source/game/StarRoot.cpp:160) 004016D8 (C:/starbound/source/client/StarClientApplication.cpp02) 00943BAC (C:/starbound/source/core/StarThread_windows.cpp:74) 7595495D 77C898EE 77C898C4
The mods just need to update. Players.config was changed and the old mods are attempting to override the new config. Hopefully not a big problem for the mod developers to fix.
naa my fault, forget 2 comma.... in the file... new link http://www.mediafire.com/download/pa145mpp7ar3asl/player.zip
should be, but if the mod are make correctly there is no more need for you use a modify player.config