I think it would be a nice mechanic that would make the game more diverse. Huge planets should have really high gravity: * You jump lower * You fall faster * Fall damage is heavily increased Small planets should have low gravity: * You jump higher * You fall slower * Fall damage is reduced
Actually it would depend more on the density of the planet than the size, right? Still nice idea but would be nice not only to stumble upon planets with surpisinglky high/low gravity for their size, but also an indication of what kind of materials you can find on them.
Yeah good point. (I only disagree when you said it depends "more" on density.... I think it depends equally on density and volume... since mass is just the product of these two.) If the developers could implement that, it would be amazing. ^^
Actually isn't gravity higher as you increase the mass and/or density? Higher volume with the same mass wouldn't increaser gravity while same mass but with higher density (less volume) would. Doesn't matter anyway, your idea is good and I just wanted to throw in my 2 cents to it, not planning to turn this into a discussion about how gravity actually works, just giving a reason to have some special planets with a gravity that doesn't match their size.
It would be cool if low gravity planets had floating islands (and I mean floating around relly slowly, not just standing in midair). Or maybe it should be a special "gravity anchor" (craftable or found on obtained on rare floating islands causing them to crash down) item you could place and build on to create your own?
If this were added, I think some kind of Gravity Modification Device would need to be implemented into the game as well. This way, a player could manipulate gravity in an inclosed space (or entire planet if upgraded enough) to make the environment to their liking. The idea is not too crazy of an overhaul like Terraforming, but just enough to create some new challenges and conveniences through our adventures. +1
Maybe you could build a floating island around a "gravity well", and it would attract any entities like planets in super mario galaxy?
From a physicist (yes, we play games too), The gravity on the surface of a planet is directly proportional to the planets total mass and also directly proportional to its radius. i.e. you increase the density you will increase the gravity at the surface and if you increase the volume (size, so radius) of a planet without changing it's density you will have more gravity at the surface. PROOF You simply treat the problem as follows, You can treat the gravitational field produced by the planet as a point source placed in the middle of the planet. Your gravity then at any radius is then just, Gravitational Potential = (G*M)/(r^2) where M is the mass of the planet, G is the gravitational constant, and r is the radius. If you want to look at it from a density perspective the above can be rewritten as, Gravitational Potential = (G*p*V)/(r^2) = (G*p*(4/3*pi*r^3))/(r^2) = (4/3*pi*G)*p*r As you can see, p (planet density) and r (planet radius) are directly proportional to your gravitational potential. If you want your gravitational force (weight), just multiply your characters mass by that above formula.
What I meant is that, if you double the density but keep the radius of the planet the same, the pull will double. If you double the radius and keep the density , the pull will double as well. So both the volume and the density are equals on how they colaborate with the gravitational pull. I definitely understand your point. If I was wrong with that, I appologize. Also, I appreciated that you've enjoyed the idea. Actually, thank you all that replied, it's always great to see that others liked it