Hardcore vs Casual - Does everything need to be hard mode?

Discussion in 'Mechanics' started by Sideways, Dec 12, 2013.

  1. Eled

    Eled Orbital Explorer

    If you want a chalenge, why should yu have to be bribed into it? wont perks or bonuses just diminish the challenge?
     
  2. otherhand

    otherhand Void-Bound Voyager

    Multiple game modes would solve all these troubles quite well. Minecraft does it right, if you ask me - it has separate difficulty modes including peaceful, and it also has an optional hardcore permadeath mode.
    I play for the space adventuring and looting sort of aspects to the game, yet I'm not all that hardcore, so I'd probably choose whatever the "normal mode" was.
     
  3. dra6o0n

    dra6o0n Big Damn Hero

    Long story short: They want to brag about less effort work, whereas other people can't put the same level of effort.

    Sounds like a case of a lack of self esteem on that part.
     
  4. dra6o0n

    dra6o0n Big Damn Hero

    The game is moddable.
     
    Sideways likes this.
  5. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    nah, some people want to simply enjoy a more challenging version of the natural game progression without having to resort to gimmicks or the bastardization of game mechanics. I'm sure a game where you never allowed yourself to jump would be challenging but, would it be fun?


    ... and then some people simply want to project their issues on others. The internet, such a silly place.
     
  6. RToTheAze

    RToTheAze Subatomic Cosmonaut

    Its irrelevant how modifiable this game is, its not in its original vision. We shouldn't have to mod a game that was technically an idea sold to us. To put it into perspective using your small sentence in the same respect, we may as well have just modded Terraria with the ability to build space ships and migrate to other worlds. Because simply thats all this game is at the moment, it makes all that bragging about "procedural generation" near pointless to even mention. Its all good seeing random looking planets where I see typically the same creatures over and over again, but this gimmick soon wears off and becomes boring. It should be set in stone early that this game is procedurally generated in all the aspects the Devs had mentioned. Difficulty shouldn't have to be a setting players can choose from, it should be random and relatively unique to the planet giving even more incentive for players who apparently love to explore so much.
     
    Untrustedlife likes this.
  7. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    Yeah, I too really enjoy the notion of this game being more rogue-like but, ultimately I also believe that will fall into the hands of the modding community. Maybe the internet has simply made me pessimistic... maybe.
     
    Untrustedlife likes this.
  8. Actually there was a thread. It is now locked because people got too ragey on it.
    There are also many otehr threeads with people complaining about how easy this game is.
    Such as:
    http://community.playstarbound.com/index.php?threads/ufo-boss-too-easy-now-mech-suggestion.49991/
    There are more then that if you seriously want to argue about this.

    So You are wrong.

    You should look around before saying idiotic things like that. It is ignorant people like you that will be the death of this game.. why should one group of people (who is also the majority on these forums), have to physically change the way the game works for them to enjoy themselves with the game that they shoveled money out for and donated to.


    If you want the game to be so damn easy then why don't you stick to the starter planet and forgo the exploration and adventure aspect.
    Oh wait that ruins the game for you personally doesnt it so you have to shove that opinion on everybody else.

    Go Away. Or say something constructive that appeals to both sides.
     
    Last edited by a moderator: Dec 12, 2013
  9. Exactly.

    Each planet should be actually unique, not just have a different color palette. Might I suggest other factors like radiation you need to protect yourself from.
     
    Last edited by a moderator: Dec 12, 2013
    RToTheAze likes this.
  10. You sir make agreat point.
     
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  11. donfonni

    donfonni Tentacle Wrangler

    I believe the best way to appease both those that protest that the game is "too easy" vs "too hard" is that some more variety has to be implemented with both loot and monsters/NPCs. Normal strolls across the planet should probably not have high mortality rates if you have decently appropriate gear. However, the best loot in events and deep underground should be guarded by mobs of a very challenging nature such that players have to make choices to try to confront these obstacles or continue progressing in a safer fashion. This will add more risk/reward and make the game accessible to an under-itemized, casual or unskilled player as well as to those that are more adventurous, skilled or have taken the time to equip themselves beyond the minimum. Taking this idea even further, It would be really neat to see some rare events that are more difficult even than sector bosses and require grouping, backtracking after getting higher sector equipment, madness or ingenuity. Obviously, the loot from these events should be very rare or valuable or both and should probably even be worthwhile at the next sector.
     
  12. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    Sideways and RToTheAze like this.
  13. I actually like this idea, more risk-reword and more challenge is good in my bbook.

    But to stay realistic and immersive there still should be a few planets that are very dangerous n the surface.
     
  14. Most definetly.
    But linking the easy-moders to that topic (especially certain ones on this thread) might get it turned into a rage fest.
    They will probbabbly completely ignore the ideas and say "NO THE GAME SHOULD BE EASY FOR CRYBABIES LIKE MYSELF!"
     
  15. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    hahaha naaah

    the creative high those guys are on is generating more positivity than a unicorn fart! plus, those suggestions being made there would make the game better for EVERYONE
     
  16. A Unicorn Fart? I have never heard that before. That is new. and You are right. I love the ideas on that thread.
     
  17. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    aye, it's like Rip Taylor punching you in the nose with a fist full of glitter.

    [​IMG]
     
  18. Itz Rhino

    Itz Rhino Space Penguin Leader

    I think people are all missing the point with this "difficulty" issue... Adding a difficulty setting, adding in new game modes, trying to segregate the "Core" game from the "Casual" game ALONE is not the way to go, nor should it be what we are concerned with.

    What would an "Insane Mode" in this game entail? Monsters do a butt load of damage, your sword hits like a wet noodle, and you are wiped on death? None of that makes the game more FUN without an overhaul to the combat system. The only thing those changes would do is slow down the game play. It would have no other impact on how combat would go down most of the time; it would just be clicking and running for a bit longer than on easy mode.

    Now, I may be speaking only for myself here, but when I say, "I want the game to be more challenging", I'm talking specifically about the combat. When I say challenging, I don't mean I want to kill things in the same damn way I kill things currently, but have it take TWICE as long! There's no addition of challenge there. That's just absurd and pointless. This is an unfortunate mistake that a lot of game designers make. The combat system is SO straight forward right now, that you can't really separate difficulty from frustration.

    This issue can only be addressed by adding depth and variation to the combat system, while ALSO increasing the variation in enemy types and attack patterns. This would give the devs room to dabble with difficulty and different game modes with more success and ease. Players playing for a "challenge" can go into their "hard mode" games with a toolkit that they could utilize more efficiently to increase their chances of survival. Learning those abilities and how to tie them together best would be the challenge. Right now, it takes all of 5 minutes to learn combat in this game... there just isn't much depth. If a player plays on an easier difficulty, they can choose to utilize the array of techniques if they want, but it wouldn't be required to be effective in combat like it would be on a harder difficulty. It WOULD however make you feel more like a BA if you learned them! :)

    In the end, I don't claim to be this AMAZING GAMER that DEMANDS HARD MODE. I understand that people have different tastes and preferences, and this is mine. Judging by the way the game looks aesthetically and from how most people seem to feel, the devs will probably go in the direction of a more casual gameplay experience (not a bad thing at all), and slap on a hard mode to try and satisfy the "core gamers" (that term is stupid...). People get joy and satisfaction from different things. Making the enemies harder to kill with this current system, to me, would not be fun at all. It would just be a long and arduous version of easy mode. There would be nothing more for me to learn.
     
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  19. You are not just speaking for yourself, the majority (as you can probbably see) agree with you.
    It won't go in a more casual direction. Mos people want it the other way.

    You should really check out the thread SpaceHobo Pointed out.
     
    Last edited by a moderator: Dec 12, 2013
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  20. donfonni

    donfonni Tentacle Wrangler

    I agree but it might make others happier if there is some clue to this before landed and/or it is uncommon. The majority of the time I do want my travels across the galaxy to feel harrowing and intense, but just as there are so many varieties of gamers, there should be that variety in planets. And variety of biomes on the planets and variety of challenge within biomes. I think the devs are on the right track and have created a truly great "launching point." I believe they will try to institute changes that appeal to all types of crowds, and the only changes that will likely appeal to everyone are more choices and variety, right?
     

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