As of minutes ago, the priceless mod NPC Map Locations was updated for 1.1! Huge credit for Bouhm for making this critical mod available within a day. http://www.nexusmods.com/stardewvalley/mods/239
Here's the link for Instant Geode: http://stardewvalleymods.net/instant-geode-blacksmith-mod/ The forum download link is just for the .dll file. The link above has the whole mod.
Found some more original threads, I think. [SMAPI] Harvest With Scythe [Storm] and [SMAPI] TimeSpeed Mod--Configurable Day Lengths BETA: FarmAutomation Mods (for SMAPI 0.39.6+) This seems to be both the barn door bit and item collection, but I am uncertain. Edit: Seem to have found the source of several, here: [Halted Development] [SMAPI 0.39.7+] Zoryn's Mods RegenMod, MovementMod, CalendarAnywhere all seem to have been here for a time. Prior to that, they were managed by someone who, if I recall, left the forum.
FarmAutomation.ItemCollector is actually broke if you have a chest in a barn. I've made an unofficial fix for this and also added void eggs back to the mayo machine. Here for details - http://community.playstarbound.com/threads/farmautomation-itemcollector-unofficial-v1-1.125172/
LookUpAnything was just given a 1.4 update, and now works. I've dropped a line to the developer of ExtendedFridge, asking about its status. But as they haven't been on for 3 weeks, there's no telling if this will happen, or not.
SO I downloaded Ento's mod fixes for the CBJ Item Spawner and Cheat list. It got me farther then the latest updated version. I got into the game, with a few moments of unresponsiveness, and as soon as I tried to bring up the item spawner the game closed down immediately. Log as follows: Message: Begin cannot be called again until End has been successfully called. InnerException: Stack Trace: at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewValley.Game1.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at StardewValley.Program.Main(String[] args)
That site hosts illegal reposts of mods, please do not link or use it as you will get no karma with our community by supporting those thieves. Please check and make sure you have the very latest version of SMAPI and the mod, if you do, post the full log file as it is required to debug issues like these.
Jiggly Junimo Bundles http://community.playstarbound.com/threads/smapi-0-39-2-jiggly-junimo-bundles.111789/#post-2881369 works well for me
Thanks for dropping me a line. For some reason I'm not notified by email about forums replies on my posts anymore so I only see private messages notifications on my email. It's being worked on and a dev version was "working" this morning - because it affects my game too - . So unless a major roadblock happens the updated version should be available soon.