Atromixx updated Half-Life Mod with a new update entry: Gravity gun compatibility fix No.3 Read the rest of this update entry...
Atromixx updated Half-Life Mod with a new update entry: Balancing and 2 guns Read the rest of this update entry...
Atromixx updated Half-Life Mod with a new update entry: Download Fixe Read the rest of this update entry...
Okay, after playing with the mod since the update and before I've noticed that when I kill enemies with at least several guns I get an instant teleport back to my ship. I don't think this is supposed to happen? Also nice work on 1.3.1
Being Teleported back to your ship instantly after killing an enemy would be the result of an error in the enemy death so I Highly doubt that it would be a result of my mod. Is it everytime you kill an enemy with the gun or only sometimes?
Only certain enemies with guns, for example I can kill as many of the orange things on low tier planets as I want with no issues, but the moment I kill one of the singing black enemies I get teleported back to my ship.
M249 and AR2, specifically AR2 secondary attack. It may be happening with others but these are the only ones I've really combat tested.
It does happen with the primary attack, but it seems whenever I use it with the secondary it does it.
I've just spent 20 minutes hopping from planet to planet shredding anything in my path with the M249. No problems. The AR-2 primary is fine, but the secondary has issues. Enemies hit by the secondary flash red as if they were taking damaged, but don't take damage. While they are flashing, killing them sends the player to the ship. If I waited for them to stop flashing and then killed them, everything was fine. Here's a part from the log that may interest you. Code: [18:13:54.895] Error: WorldServerThread exception caught: (JsonException) No such key in Json::get("file") [0] 7ff6ef0a1933 [1] 7ff6ef09e2c8 [2] 7ff6eee82415 [3] 7ff6ef0bd865 [4] 7ff6ef0b7e46 [5] 7ff6eeff9e2c [6] 7ff6eeff3bef [7] 7ff6eee1fd54 [8] 7ff6eee1b631 [9] 7ff6eee49b09 [10] 7ff6eee49892 [11] 7ff6ef0b5f0d [12] 7ffce44513d2 BaseThreadInitThunk [13] 7ffce64a54e4 RtlUserThreadStart
Alright I see what's wrong with the secondary, The secondary attack is supposed to turn the enemy into a bomb but this not due to my mod but starbound as this ability is currently broken.