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[Guide] To find planets you have previously visited

Discussion in 'Starbound Discussion' started by The | Suit, Dec 8, 2013.

  1. The | Suit

    The | Suit Agent S. Forum Moderator

    DISCLAIMER:
    This will only tell you which planets you have visited with ANY of your characters. It will not tell you the order of visitation or which character visited which planet.

    Instructions:
    Go to x:\Program Files (x86)\Steam\steamapps\common\Starbound\universe

    You will find a list of world files
    You will see various files

    Example
    alpha_-51838187_-86935323_6106042_11_2

    The one in Red is the X coordinate the one in Green is Y
    The third number is solar system from my guess, which can be ignored.

    Notice the negative sign is important also.
     
    HanHakerAria, janovick, Akado and 5 others like this.
  2. ItsAaron

    ItsAaron Void-Bound Voyager

    Just wanna add one thing to this. If you know which day you last accessed the planet you're looking for, highlighting the files will show the "Date modified" at the bottom. But be careful, cuz if you're trying to find a planet you had only been on earlier in the day, and access a planet you've not been to yet, it'll add that to the list and get more and more difficult ;)
     
    D'Sparil and The | Suit like this.
  3. Arpples

    Arpples Big Damn Hero

    This gets you to a solar system you've visited before. Any idea how to get to specific planets within? That is what I was really looking for.
     
  4. IgnisAlpha

    IgnisAlpha Aquatic Astronaut

    The | Suit likes this.
  5. extremist

    extremist Existential Complex

    I've noticed that all character share the same universe, found a really nice planet with great loot on one character, searched for the planet with the other and wanted to get the items too.. which were gone. Put them back in and changed again, there they were.
    It's good to know how to get back to planets, also how to change/trade things. :)
     
  6. That's very useful. This may seem like a stupid question, but do the devs intend to make each persons universe seed unique in 1.0? or are we all going to share the same universe forever?
     
  7. The | Suit

    The | Suit Agent S. Forum Moderator

    Universe was meant to be shared - you can change it [ generation seed ] manually through modding if you desire to do so.
     
  8. Akado

    Akado Oxygen Tank

    That sounds like a theological or existential question, best to keep those off of the boards here.
    :mwahaha:

    For singleplayer, if you're concerned about going to random planets and finding that they've already been looted, just try to keep extra saplings or fuel available, and get in the habit of somehow marking each planet you explore. I place off-color dirt plus a few torches at the landing point of each planet I go to, so even if another character of mine accidentally goes to the same planet, I realize it right away.
     
    The | Suit likes this.
  9. They've gotta be somewhere man, everything's somewhere...

    No seriously, I get that for the time being they're the same, but it makes sense to make the seed random after beta. That might just be me though.
     
  10. Akado

    Akado Oxygen Tank

    Well, would you mind explaining why?

    Some benefits of being able to share universes:
    * Transfer items between characters
    * Visit a "home base" built by another character

    Some problems with being able to share universes:
    * Finding Random planets may lead you to empty (already-visited) solar systems
    * Immersion?
     
    The | Suit likes this.
  11. DaMattGuy

    DaMattGuy Space Spelunker

    I just walk a little ways left or right (depending on the terrain) and dig down a short ways, adding a "circle" so the spot looks like a pointlessly short thermometer. I also deliberately leave the background in it so I have a unique and easily identifiable marking on the screen upon landing and I didn't have to place resources onto the planet.
     
    The | Suit likes this.
  12. In what sense is it random if every person's universe is identical. It leads to things like the Coordinates Megathread that takes all the challenge out of finding things on your own. It's a lot like Minecraft, would it have really been that special if every world anyone ever generated used the same seed? You'd always know that the cave near the starting area has coal, and that coal will run out after making x number of touches, etc.

    I was talking more the fact that the seed stays the same across everyone's installation, not that your system only uses one universe seed for all it's characters. SP works like a MP server with one static universe, which I like. I just don't like that my universe is the same as Johnny Everyplayer's. To me it makes sense to change that so each person's universe starts with a unique (semi-unique) seed.
     
  13. The | Suit

    The | Suit Agent S. Forum Moderator

    Exactly who is making you read those threads, so you don't find them on your own?
    Keeping in mind loot it self is randomized.
     
  14. Akado

    Akado Oxygen Tank

    xxswatelitexx brings up the usual opposite viewpoint. "Random" is an ideal.

    If your Starbound universe and my Starbound universe are exactly the same and every chest we each open has the exact same loot, does that detract from your enjoyment of the game if you know this?

    Or, if you don't know that everyone plays on the same universe, do you enjoy the game more?
     
  15. I may not personally exploit those things like the Megathread, but the people I play online with do. That does impact my gameplay when they run around with every tech under the various stars and have a complete collection of T10 Legendaries. It's as annoying as those who cheat with editors. My idealized version of the game has server-side characters and a random-seeded universe.
     
  16. The | Suit

    The | Suit Agent S. Forum Moderator

    You are also quite free to choose who you play with.
     
  17. That solves everything. I had no idea I could do that. I thought I was stuck with those bastards forever. Good thing you came along and straightened that out.

    While it may be simple for you to cast aside a group of people you've known for years, it's not quite so simple for others. There are people in my community of friends that I personally am not fond of, but I tolerate because others enjoy their company. Long story short, I think a chicken in every pot and a random seed in everyone's universe is a better idea than a static seed across all installations.

    EDIT: I do see the appeal in a static seed for development phases and Beta for the sake of debugging and
    repeatability, but for production it seems like wasted potential.
     
  18. Akado

    Akado Oxygen Tank

    If your friends are the type that enjoy having the best stuff out there without the hours and hours of searching, do you think they would enjoy NOT being able to find those things without tens or hundreds of hours spent searching? I've played for about 200 hours, and I still haven't found a T10 legendary grenade launcher. I've found some T9's and a T10 rocket launcher, but not a T10 grenade launcher... And don't even get me started on bonehammers. I haven't even found a T5 bonehammer, only a T1.

    Anyway, there are different playstyles. Some people want a quick burst of fun, and are willing to read guides to get there. Some people do not want guides. Any attempts to mix the two will result in ruffled feathers from at least one of the crowds, so how do you propose we bridge the gap?
     
    The | Suit likes this.
  19. I feel offering a variety of options for gameplay would be the best way to handle it. For example have something like an option to generate a seed, or press a button to go to the OS default. Changing your seed wipes the universe. Also offering a method for server-side characters would be wonderful.

    Also personally they cheat because it's a contest between them as to who can be the best by any means (family full of boys, what can I say).
     
  20. Akado

    Akado Oxygen Tank

    I also think it would be nice to have the option to choose between OS-default and random universe seed, but would that solve the multiplayer issues? I haven't done multiplayer, so I'm not sure if all players use the host's worldgen seed, or if singleplayer characters are able to be brought into multiplayer...

    I'm not really sure how Chucklefish or Starbound can solve "I need to be the best" issues, since those seem to be, well, personal issues. They can either prevent them from happening (and making everyone grind for that bonehammer), or they can allow it to happen for those that desire it.

    Would it really be a better option to say that no one can check guides, so your friends have to spend countless hours looking for the "perfect" item, and then spending more hours to find a better one? I'm not sure if your friends would enjoy that, but I'm not entirely sure that players with their mindsets get a lot of enjoyment out of games (not enjoying it until they have the best, and then they're bored).
     

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