1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Ground-Penetrating Radar Station v1.45 (p1.2)

A machine which scans and displays your surrounding environment.

  1. Corraidhín

    Corraidhín Supernova

    You are a godsend my friend. I loved the handheld but ahh, things have to happen right?
  2. 31ost

    31ost Space Hobo

    black screen..
  3. uxlapogi

    uxlapogi Scruffy Nerf-Herder

    I would prefer a handheld version.

    Or just pressing a button (like M) to open the map, would love that even more.
    --- Post updated ---
    Two ideas.

    1. The scanner as a gun/launcher.

    Firing it consumes expensive ammo, a scanner spike, which then does the scan and displays the map.

    2. The scanner as a per planet satellite that needs to be launched beforehand. (Similar to the terramart remote sell thingy)

    Once in orbit, open the map with the press of a button.
  4. ycbcr

    ycbcr Space Hobo

    One question about the GPR station — I died somewhere deep in the caves and I dropped a copious amounts of loot; for some reason this time I can't seem to find the exact place. Can I use GPR for that? I tried to look around, it's mostly ore and monsters. Do I need to look for something specific?
  5. max_vici

    max_vici Void-Bound Voyager

    How can I make the viewing window larger without altering my game resolution?
    I play with a very large resolution and am finding the viewing window hard to see.
  6. Crusism

    Crusism Big Damn Hero

    The only way this mod could be even better is that it is a handheld and that it supports bigger resolutions; otherwise, great work!!! X'D
  7. Wellbott

    Wellbott Existential Complex

  8. kolt16

    kolt16 Void-Bound Voyager

    Sooo any chance this will get an update for 1.3?
  9. Mooncalf99

    Mooncalf99 Spaceman Spiff

  10. Win2Lose

    Win2Lose Big Damn Hero

    I did get it fixed myself for 1.3, as well as making a handheld version of it (it works just as the console, still buggy, as it uses player as a reference instead of the actual world object).

    If @Wellbott wants and gives me his consent I can see about releasing it, if there is a demand for such thing, as well as the updated original mod.
  11. Mooncalf99

    Mooncalf99 Spaceman Spiff

    I'd like to have a copy, if I may?
  12. Win2Lose

    Win2Lose Big Damn Hero

    Sure, give it a try, I didn't get around to test it too much and see if something breaks (it shouldn't).
  13. kolt16

    kolt16 Void-Bound Voyager

    Same here, I'd really appreciate it, fixing this thing is beyound my skills..

    (Might not be my place to say, but if the original author is gone, shouldn't be a problem to at least drop the fix here in the topic so at least the fanatics can get at it :D)
  14. IrrerDrongo

    IrrerDrongo Intergalactic Tourist

    Yes, I was working hard to get everything for this sensor and then it breaks the game... did not know it is not working with 1.3 (or 1.3.1). If you could provide your patched version? Thanks a lot!
  15. ConfusingDalek

    ConfusingDalek Void-Bound Voyager

    Could I possibly have the file, too? Also, on the steam workshop version, this was posted in the comments:

    SephJul 6 @ 12:11pm
    Due to length, this post has been broken up into parts (part 1 of 3)

    The following changes will "fix" this mod. This at least gets basic functionality back. I have not tested much. Caveat emptor.

    = gprconsole.object =

    line 27: "scripts" : [ "/scripts/vec2.lua", "gprconsolegobject.lua" ], -> "scripts" : [ "gprconsolegobject.lua" ],
    line 30: "interactAction" : "ScriptConsole", -> "interactAction" : "ScriptPane",

    = gprconsoleobject.lua =
    line 1: require "/scripts/vec2.lua"
    Jul 6 @ 12:11pm
    Due to length, this post has been broken up into parts (part 2 of 3)
    = gprconsolegui.config =


    line 19: /interface/cockpit/xup.png -> /interface/x.png
    line 20: /interface/cockpit/xdown.png -> /interface/xpress.png
    line 21: /interface/cockpit/xdown.png -> /interface/xpress.png


    line 41: "canvasClickCallbacks" : {"scriptCanvas" : "canvasClickEvent"},
    line 42: "canvasKeyCallbacks" : {"scriptCanvas" : "canvasKeyEvent"},

    line 44: "/scripts/util.lua",
    line 45: "/scripts/vec2.lua",
    Jul 6 @ 12:11pm
    Due to length, this post has been broken up into parts (part 3 of 3)
    = gprconsolegui.lua =

    change all occurrences of "console.sourceEntity" to "pane.sourceEntity" (18 occurrences)
    change all occurrences of "console.canvasDrawRect" to "gpr_canvas:drawRect" (5 occurrences)
    change all occurrences of "console.canvasDrawText" to "gpr_canvas:drawText" (5 occurrences)
    change all occurrences of "console.canvasDrawPoly" to "gpr_canvas:drawPoly" (2 occurrences)


    line 1: require "/scripts/util.lua"
    line 2: require "/scripts/vec2.lua"
    line 267: local gpr_canvas = widget.bindCanvas("scriptCanvas")
    line 269: gpr_canvas:clear()
    line 305: local gpr_canvas = widget.bindCanvas("scriptCanvas")

    Could be helpful for anyone out there who knows how to open a pak file and use N++, in the meantime.
  16. IrrerDrongo

    IrrerDrongo Intergalactic Tourist

    Nope, does not help. I was using the asset_unpacker.exe and asset_packer.exe from \Steam\steamapps\common\Starbound\win32\ and edited the files. Okay, the game does not crash anymore, but I only get a black window titled GPR-Mapper.
    The edits are made in the attached file. The content of the zip belongs in the folder \Steam\steamapps\workshop\content\211820\729512636\

    Attached Files:

  17. Legogod

    Legogod Cosmic Narwhal

    Think I know what happened. You forgot to save the modifications to gprconsolegui.lua.
  18. IrrerDrongo

    IrrerDrongo Intergalactic Tourist

    YES, thank you, now it is working! I had some trouble with the last part of this file, with the adding of lines. Later I forgot to do the changing...
    What ever, here we have the working file for at least Starbound 1.3.1. Go to Steam\steamapps\workshop\content\211820\729512636\, rename the contents.pak to something else and unzip my file.

    Attached Files:

  19. Win2Lose

    Win2Lose Big Damn Hero


    I had fun messing around with it :nuruhappy: besides the fact that if you beam up or down a planet you gotta re-run it from the item, it works pretty well.
  20. ConfusingDalek

    ConfusingDalek Void-Bound Voyager

    Whoa, what cool stuff is that you got going on with your hud?

Share This Page