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RELEASED Greckan Race Mod v1.2.5a (SB v1.3.3)

Adding A New Race Of Diplomatic Denizens To Your Universe!

  1. Inf_Wolf14

    Inf_Wolf14 Parsec Taste Tester

    Nah, don't worry much. Just get some sleep, I started working on them already anyhow.
     
  2. Inf_Wolf14

    Inf_Wolf14 Parsec Taste Tester

    Inf_Wolf14 updated Greckan Race Mod with a new update entry:

    Versioning Update

    Read the rest of this update entry...
     
    Jareix Cryvix likes this.
  3. DiesePower

    DiesePower Scruffy Nerf-Herder

    Hi there! Just giving an update. I'd attempted to recreate the cutscene multiplayer crash, and instead got a smooth transition into gameplay! Whatever it was that you'd done in the update, it seems it fixed it up just fine. And it seems my ship has gained one furry little friend, even on my pre-established ship, no restart needed! You're a fast worker, great job! And thank you! :DD
     
    Inf_Wolf14 likes this.
  4. Tet the Zoologist

    Tet the Zoologist Space Penguin Leader

    What's the greckan biology like? Are they infected humans or their own thing or what?
     
  5. Inf_Wolf14

    Inf_Wolf14 Parsec Taste Tester

    Theres a quick synopsis in the mod page. It is pretty basic and short-winded, but I have the lore updates coming soon.
    For the sake of you not having to go look, the Greckan are organic-mineral hybrids that have been infected with an ancient parasitic virus that lived within Erchius, and altered the genetic structure of various organisms into the Greckan.
     
    Jareix Cryvix likes this.
  6. Tet the Zoologist

    Tet the Zoologist Space Penguin Leader

    Oh that's cool.
    Thanks for making it clear for me
     
  7. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Hello again!
    This is the actual status of the script, Imagine the last red mini-square to be something more beautiful and creative than a simple red mini-square (I'm not an artist :nurusad:)
    GreckanGolem.gif
    I need better assets and perhaps a better animation than an instant destroy/spawn, but the essential code is there.

    How do it seems?
     
    Tet the Zoologist and Inf_Wolf14 like this.
  8. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    Broken image.
     
  9. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    It takes a moment for it to be loaded, is a big one, just give it a minute.
     
  10. Inf_Wolf14

    Inf_Wolf14 Parsec Taste Tester

    Haha, that's awesome. Might be useful to change the blocks that are used a bit, maybe something else to give it more... "life"? Idk.
    But that is pretty damn cool!
     
    AlbertoRota likes this.
  11. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    Just saw it! That looks so cool! Do you mind if I use said script for building Sallokian vehicles and automatons?
     
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  12. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Glad you like it! Today I'm going to polish it to make it more modular, error check, etc. that way will be useful for you both (Or for anyone else)
    I will post it once it's done.:nuruhappy:
     
    Inf_Wolf14 and Jareix Cryvix like this.
  13. Jareix Cryvix

    Jareix Cryvix The Waste of Time

    Excellent! I envy your scripting capabilities. (You too Inf...)
     
    Inf_Wolf14 likes this.
  14. AlbertoRota

    AlbertoRota Scruffy Nerf-Herder

    Ok, everything is done! I will upload the main scripts as a stand-alone core mod, that way I can update it on my own and accept request without bothering you :nuruhappy:
    On the other side, I will send you both a test sub-mod to see how to use the main script, I must leave now, i will do it all later this day :nurusnooze:

    Done!!! The core scripts are here: Golemancer - Core
    My first mod ever... be patient while getting used to it :p

    Attached you can find the promised sub-mod, all yours, included the extremelly ugly red square!!!!

    /scripts/golemancer/patterns/greckan.pattern
    Code:
    {
        "name" : "greckan", -- The name of the pattern
        "offset" : [2, 6], -- The position of the core (2 rigth, 6 up from the lowest leftmost point)
      "blocksTable" : [
            false, -- Empty space
            "fleshblock",
            "corruptdirt",
            "bonematerial"
        ],
        "layoutTable" : { -- From bottom to top, left to rigth
            "1" : { "1" : 1, "2" : 2, "3" : 2, "4" : 1 },
            "2" : { "1" : 1, "2" : 2, "3" : 2, "4" : 1 },
            "3" : { "1" : 3, "2" : 2, "3" : 2, "4" : 3 },
            "4" : { "1" : 3, "2" : 4, "3" : 4, "4" : 3 },
            "5" : { "1" : 3, "2" : 4, "3" : 4, "4" : 3 },
            "6" : { "1" : 1, "2" : 2, "3" : 2, "4" : 1 },
            "7" : { "1" : 1, "2" : 2, "3" : 1, "4" : 1 }
        },
        "requiredResources" : { -- Resources the core requires to do the transformation (Only liquids at the moment)
            "1" : {
                "name" : "Liquid erchius fuel",
                "type" : "liquid", "id" : 11, "ammount" : 12
            }
        },
        "boundingBox" : [4, 7], -- Bounding box of the pattern
        "npcSpawn" : { -- Result of the animation (Only npc's at the moment
            "species" : "greckan",
            "npcType" : "villager"
        }
    }

    /objects/greckan/gol_eparasitecrystal/gol_eparasitecrystal.object


    Code:
    {
      ...
      -- All standard common things of any object
      ...
    
      -- Only gol_main.lua at the moment, more to come :P
      "scripts" : [ "/scripts/golemancer/gol_main.lua" ],
      "scriptDelta" : 1,
    
      -- Array of patterns that the object can match
      "patterns" : ["/scripts/golemancer/patterns/greckan.pattern"]
    }
     

    Attached Files:

    Last edited: Sep 25, 2016
    Inf_Wolf14 and Jareix Cryvix like this.
  15. RowanEx

    RowanEx Pangalactic Porcupine

    Hey, the pet can be killed for some reason...
     
  16. Inf_Wolf14

    Inf_Wolf14 Parsec Taste Tester

    I'll check into it today.
     
  17. RowanEx

    RowanEx Pangalactic Porcupine

    Thanks.
     
  18. Inf_Wolf14

    Inf_Wolf14 Parsec Taste Tester

    Inf_Wolf14 updated Greckan Race Mod with a new update entry: (@RowanEx)

    Save the Fextals!
    Read the rest of this update entry...
     
    RowanEx likes this.
  19. Inf_Wolf14

    Inf_Wolf14 Parsec Taste Tester

    Inf_Wolf14 updated Greckan Race Mod with a new update entry:

    Upgrading the Upgrade!

    Read the rest of this update entry...
     
    Jareix Cryvix and Roskii Heiral like this.
  20. Inf_Wolf14

    Inf_Wolf14 Parsec Taste Tester

    Steam Workshop version has been updated to 1.0.8c. Find it Here.


    Also, as promised, here's a beta version that I will begin updating with the new Golemancer functionalities:
    https://www.dropbox.com/s/76vvtojp1pd75e2/GreckanRaceMod_v1.0.8c.zip?dl=0

    This version is unique in that the mod requires the GolemancerCoreScripts by @AlbertoRota as a dependency to function. The mod will run without them, but I can confirm the beta functionalities will not and also, all Fennix foxes will no longer spawn. :)
    Here's a basic rundown of what I've started on:

    • First, you can currently make wild Fextal foxes. (Yes, that's why Fennix foxes can be broken without the dependency.)
      • Find any old Fennix, (Or spawn one in.) and submerge it in Liquid Erchius Fuel. If done properly, you should notice the liquid level drop until eventually, you get a wild Fextal!
    • Second, I have started on a pattern spawn function to create pure crystal Greckan people. (Essentially, fully crystal, part transparent Greckans.) Nothing special here, but I've been struggling with the pattern syntax and I am determined to make it work! (I'll update the pattern layout later for everyone...)




    *Insert cliche farewell statement*
     
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