A gravity regulator would be a block that is not solid (you can fall, jump or walk through it) that allows the person who placed it to change gravity within its range. You could upgrade it for a larger range, would be cheaper then making lots of them to fill the area. These could be used to make traps, imagine this. Someone is attempting to enter your base but to do it they have to jump over a small hole. You could hide the gravity regulator in the dark then have it make gravity stronger over the hole, the person attempts to jump over and gets pulled in.
Or you shoot them into the cieling where they get shoved into a cage by your automated system. Must have... And a magnetic block, oh the possibilities!
I actually have a thread about a whole planet that concentrates about magnetics! Maybe to find a magnetic block you have to create it using a magnetic metal that is found on this planet. It's called "The outer magma world (whole new planet idea)" if you want to read about it.
Devices that multiply/divide the effects of gravity would make excellent traps and could help defend your home world. Instead of building a floating fortress thirty blocks about ground level like in Terraria, you could have one small six-block step with a powerful gravity field in front of it so it is harder to jump up. You could also design around lowering gravity, jumping up long shafts to reach higher levels, or even placing traps up high where nobody would look. I think it would be fun to make my visitors think twice before they jump.
Love this! i wanna gav lock someone. catch them between 2 diffrent grav regs, so they stuck in midair in one spot. (rip em apart?)
Oh hell I'll do the same thing, except I will have it switch rapidly so they get smashed into walls, which will be pouring out fire. There might also be a little acid being poured from above....
Depends on its implementation: Is it powered, or static? If powered, can you adjust its magnitude? Obviously, you'd have to be able to adjust its direction to make things heavier/lighter.
Powered. You can adjust the range of it, more range needs more power, but with more power you can still do lower range to avoid complications.
My gravity engine idea is based on the idea that you can block gravity. Anyway, it seems like an interesting idea. I always liked places in games where you could fly around as if there was no gravity. Such places have a sort of charm to them.
If you could reverse gravity at all, then I'd want to recreate the Valley of Corrupted Gravity from the Legend of Dragoon.
So, I'm assuming that the blocks will be invisible/disguised based on your example with the trap, since it could be easily avoided after being seen.
I assumed gravity+ means the force pulling you down is increased, and gravity- means it is decreased. Whether the object pushes or pulls you in relation to itself is more like magnetism or something. Yes, I mean reverse gravity so that the planet would be pushing you away instead of pulling you down, and only within the area of the device. Actually, the blocks could just be hidden in dark, shadowy areas. It could be hidden under several layers of blocks, for example. This actually gave me an amazing idea: Blocks that absorb more light than normal, reducing the amount of light penetration.
Hidden in dark shadowy areas huh? So as long as some one has a torch it should be pretty damn easy to avoid them, assuming that the block's area of effect isn't too high.
I have a few ideas that could help for pulling this off. Preferably, for an item like this the area of effect would not be in a radius. It would probably be both easier to code for and also more useful if it formed pillars. For example, if it is a block then it could simply effect the area directly above the block, perhaps for four times the height that starting players can jump. That way, you can hide it underground deep enough that players can't see it without some sort of scan, and it can still be effective. You would need quite a few of these gravity blocks to cover a large area. If you used it to pull someone into a pit, then may need the grappler or jetpack to get out. Assuming the rarity of these blocks is well balanced, players should probably have at least one of those items by the time this is seen in dungeons/planets. It would not only be useful for traps. The reduced gravity might allow you to jump much higher. This would be very useful for mine shafts. Builders could also create some awesome concept dungeons with them, or make fun bases and arenas for PvP. Therefore, I'd suggest that it would be in the form of a handful of blocks. They could be color coded. Orange = More gravity. Double seems reasonable. You would jump half as high and take twice as much fall damage. Green = Less gravity. Half seems reasonable. You would jump twice as high and take half as much fall damage. Purple = Reverse gravity. Same gravity as normal, but effects you like a gravity potion. You fall upwards while inside the area.