Hi! So I have been playing quite a bit of Halfway over the past 1-2 days and I absolutely love it. However there are a few things that I feel need more introduction or explaning as I still don't fully understand them. Note that I may have been a bit to hasty with the tutorial as I restarted the game quite a few times just wanted it over with. First of, I did not know that you can only use 5 stims/character. And even if I did, I had no idea the stims would have "MK II" versions. This can make the gamer feel a bit tricked and unless the surprise and possibly broken character you can get from this is what you want then that is all good and well. Maybe the team didn't actually know about it and they discovered it once someone did use too many? And then there are gun types. Which gun has what accuracy curve? What up with some guns using more than one shot but only dealing, seemingly anyway, the dmg of the first? And if this is true, why the remarkable relative power of the sniper rifles? My entire squad, well not 13, is rocking these things. I have managed to find solutions tosome of these problems in my own way. I found the balance file in the lists folder and added it to my mod. There I set the max stim use to 100. I read online about the weapons hit chances and understood the difference between the weapons hit rates. Only thing I really don't understand is the fire rate of some weapons, is it just because the animation has X shots? Either way, thank you for making a great game and I hope to see more Halfway content, sequel? , DLC? Around the corner.