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Giant Meteors that destroy bases are NOT ok!

Discussion in 'Starbound Discussion' started by claudekennilol, Jan 27, 2014.

  1. Litagano Motscoud

    Litagano Motscoud Master Astronaut

    ( ͡° ͜ʖ ͡°)
     
    Uxt likes this.
  2. RicochetOrange

    RicochetOrange Subatomic Cosmonaut

    I just had an idea. What if... A boss later on was the one firing meteors at you? And when you finally kill him/her/it, then it stops the almost constant meteor attacks at you? :p

    So it would be like having a major issue through most of the game, but near the end you can finally deal with the problem and get revenge?
     
  3. VinchenzoJackal

    VinchenzoJackal Big Damn Hero

    The new giant meteors that rarely appear among meteor showers with the new furious koala update is quite unexpected, unmentioned, and unfair.
    While it is nice knowing that different materials have a different strength now against Meteors, the giant ones cannot be protected against by anything in anyform.
    I understand that CF wanted to simulate realistic meteor showers on moons and in asteroid fields, but with these things hitting planets and destroying everything in sight on ground level and above ground, it kind of renders playing on such planets pointless, specifically if you cannot protect against these horrific giant balls of doom that appear now in then... adding something that cannot be protected from and is the size of over half the screen is ridiculous.
     
    Pingeh likes this.
  4. jfe2

    jfe2 Yeah, You!

    Earlier today I had just finished building a small house on my starting planet when a giant meteor crashed down next to my character, obliterating said house.
     
  5. Whoaness

    Whoaness Subatomic Cosmonaut

    I wonder if a dev could confirm this. Would be nice to know.
     
  6. TheKillerNacho

    TheKillerNacho Scruffy Nerf-Herder

    Possible ways to fix this...

    1. Make it so meteors do not crash in a certain area around spawn.
    2. Massively reduce the meteor rate on certain planets. Surrounding space (for example, a system without any asteroid fields) and planet size (more atmosphere = more of a chance a meteor will burn up in the atmosphere) could be factors in this. Thus, players could build bases on low-risk planets.
    3. Create some kind of energy shield item that when placed, protects blocks in range from being affected... OR, create an item, when placed on a planet, completely disables meteors on that planet (Planetary defense system, maybe?)
    4. Kind of a cheap and dirty way... simply make one's home planet unable to be hit by a giant meteor, and blocks are not destroyed by meteors (will still damage players however). Might have to add some restriction to how a home planet is set, so players do not simply set every planet they visit as their home.
    5. Have it so giant meteors can only hit a planet once. Thus, it would be safe to build on a planet that was already hit by a meteor.
     
  7. Strangepowers

    Strangepowers Yeah, You!


    Can you build a meteor shield defense system around your building?
     
    Last edited: Jan 27, 2014
  8. sankto

    sankto Pangalactic Porcupine

    Wrong, i've established a base yesterday on a planet without craters in the background, and i had the misfortune of having it it demolished by a meteor shower.
     
  9. Kotsu0

    Kotsu0 Starship Captain

    Maybe a force field system that protects your base at the cost of fuel. This way you cant do anything early on, but once you get to the point you are swimming in fuel...
     
    sankto likes this.
  10. cyberspyXD

    cyberspyXD Tiy's Beard

    Meteors :/

    [​IMG]
     
    Finn Learson, krylo, Zuvaii and 4 others like this.
  11. sankto

    sankto Pangalactic Porcupine

    That's an idea.

    Another one :
    Have meteors be as strong as the tier you are in. So, In alpha sector, it would be able to destroy dirt in two strikes, stone in 4-5 strikes. Then, for each later sectors, it would increase in damage.

    And another one :
    Screw terrain damage, let it just hurt players / creatures. Simple, but not very satisfying.
     
  12. Dread Pirate Roberts

    Dread Pirate Roberts Zero Gravity Genie

    They just need to remove meteor effects from starter planets and put a "this planet has yada yada weather" on the planet selection screen.

    I like meteors. Meteors make sense. You're buzzing about space, meteors are gonna happen.
    Meteors are giant pieces of flaming hurtling space material. They'll blow things up.
    However, advanced warning (which is entirely feasible with a freaking spaceship) is required. That's all that's needed. No nerfing, no removal, just a little "hey meteors happen here take note".
     
  13. Ishiga-san

    Ishiga-san Scruffy Nerf-Herder

    This guy gets it. Meteors themselves as a potential threat isn't a problem. Being spawned on a planet with them right out of the gate is. This is surely something to be addressed in the future, as well as the lack of visual cues as to the potential for harmful events on a planet.
     
  14. Whoaness

    Whoaness Subatomic Cosmonaut

    I'm on a planet that looks like it had meteor strikes in the BG, but no meteor strikes so far after two nights.
     
  15. Vandrick

    Vandrick Phantasmal Quasar

    That's not a solution. A HUGE part of this game IS building. In order to test this part of the game, we need to be able to build. When nobody will take that time or put in the effort to build anything elaborate because it can all be undone my a meteor...something is wrong. Even Bartwe when he was playtesting the patch said it needed to be fixed, as his character was pretty much hamstrung 5 minutes into playing because meteors on his starting planet ruined his day.

    Now, I love the idea of meteors. I just hate the idea of them everywhere. And as far as I'm aware, meteors have a chance of hitting all planets. You can play on a planet for 100 hours and think they won't happen...and then one does.

    Acceptable Solutions:

    • Starting planets should always be safe and meteor free: Nothing will turn new players off faster than having the experience Bartwe had. There's already enough for new players to learn.
    • Meteor defense/counter-measures: Simple item would do just fine. They could easily make a placeholder one until the more detailed methods are updated.
    • Gameplay Options: Options to turn off (or down) meteors and natural disasters. Or options to turn them off for specific biome/planet types.
    • Survey Information on StarMap: Simply list the planet's chance of getting hit by meteors on the Starmap. Then we can avoid building on meteor plagued planets.
    Any of those would work. There should be a way to keep them in the game and still not ruin someone's gameplay experience. I am a builder. I play on a multiplayer server and my main job is to build. A "only build underground" option is NOT acceptable. They put thousands of building blocks and aesthetic items in the game specifically for building.
     
    sankto and Pingeh like this.
  16. smcallah

    smcallah Master Chief

    The giant meteors are not new, I had 2 hit at the same time on a planet I was exploring last week before the Furious update. One to the right of me and one to the left of me.

    It's just that different people are seeing them now because characters have wiped and they must explore all new planets.
     
  17. Trepsik

    Trepsik Zero Gravity Genie

    I love the meteorites. random chance for a rock from the heavens to obliterate half the screen...Awesome! spent a good hour modifying a USMC prison into a base with a pool and everything when a meteorite took out half the base and flooded the rest, the mixed reaction of the group was hilarious. I couldn't stop laughing, one kid straight rage quit and a few others started running back and forth panicking and attempting to control the flood.

    All in all an awesome element of chance and an experience I will never forget.
     
    Belucard likes this.
  18. FLOknows

    FLOknows Subatomic Cosmonaut

    I love the giant meteors. The only time I've seen one was on a desert planet that DIDN"T have meteor showers, so I think it might just be a random event.
     
  19. pwnagebeef

    pwnagebeef Master Chief

    Easy solution, move to another planet. I had to do this on one world because I got tired of building an absorption wall around my house. The meteor shower is a weather event, so if it happens on your world once, it will forever be 'meteorbound'
     
    VinchenzoJackal likes this.
  20. Dinoyipi

    Dinoyipi Big Damn Hero

    I don't know much about meteors, but I've heard that you're more likely to encounter them if you're on a planet/moon near an asteroid field. Whether being light-years away from the nearest asteroid field can prevent falling objects altogether, I don't know. But it does seem to be a precaution to lower your chances of being hit.
     
    VinchenzoJackal likes this.

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