Modding Help getting "Perfectly Generic Item" from crafting recipe

Discussion in 'Starbound Modding' started by Machai, Dec 11, 2013.

  1. Machai

    Machai Void-Bound Voyager

    I made a new crafting object but the recipe keeps giving me a "perfectly generic item" instead.

    hydrolyzer.object in objects/generic/hydrolyzer
    Code:
    {
      "objectName" : "hydrolyzer",
      "rarity" : "Common",
      "description" : "A hydrolyzer, useful for turning water into fuel.",
      "shortdescription" : "Hydrolyzer",
      "race" : "generic",
      "subtitle" : "Rocket fuel production",
      "category" : "crafting",
      "price" : "2000",
      "objectType" : "container",
      "printable" : false,
      "hydrophobic" : true,
    
      "apexDescription" : "A hydrolyzer. I can make rocket fuel here.",
      "avianDescription" : "A hydrolyzer perfect for making fuel.",
      "floranDescription" : "Hydrolyzzzer break water, make fuel.",
      "glitchDescription" : "Craftsmanship. The hydrolyzer is the perfect tool for creating rocket fuel.",
      "humanDescription" : "A hydrolyzer. Electrifying.",
      "hylotlDescription" : "An electric, dangerous source of fuel.",
    
      "lightColor" : [229, 218, 207],
      "flickerDistance" : 0.5,
      "flickerStrength" : 0.1,
    
      "inventoryIcon" : "hydrolyzer.png",
      "orientations" : [
        {
          "dualImage" : "hydrolyzer.png:<color>",
    
          "imagePosition" : [-16, 0],
          "frames" : 1,
          "animationCycle" : 1.0,
    
          "spaceScan" : 0.1,
          "anchors" : [ "bottom" ],
          "collision" : "platform"
    
        }
      ],
    
      "soundEffect" : "/sfx/objects/teslaspike.wav",
      "soundEffectRadius" : 50,
    
      ],
    
      "recipeGroup" : "hydrolyzer",
      "openSounds" : [ "/sfx/objects/chest_large_open.wav" ],
      "slotCount" : 2,
      "uiConfig" : "/interface/objectcrafting/hydrolyzer.config",
      "frameCooldown" : 67,
      "autoCloseCooldown" : 3600
    
    }
    hydrolyzer.recipe in recipes/starter/anvil
    Code:
    {
      "input" : [
        { "item" : "ironbar", "count" : 10 }
      ],
      "output" : {
        "item" : "hydrolyzer",
        "count" : 1
      },
      "groups" : [ "anvil", "objects", "tools", "all" ]
    }
    
    Any ideas what is wrong?
     
  2. JFoxx64

    JFoxx64 Big Damn Hero

    Do your images actually exist in the locations that you specified here? That's the only thing I could see at the moment.
     
  3. Lynx88

    Lynx88 Phantasmal Quasar

    Check your Starbound.log file, and search the name of your item. That should give you a more concrete answer.
     
  4. Machai

    Machai Void-Bound Voyager

    Turns out I had a superfluous
    ],
    after the sound effects variables.
     

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