Get rid of the Pixel system

Discussion in 'Mechanics' started by Stoltverd, Dec 5, 2013.

  1. Stoltverd

    Stoltverd Big Damn Hero

    Didn't understand you.
    First you say i am not suggesting a new mechanic, then that i am.
    About me not saying what material etc:
    I am not doing a work of game mechanics designing. I won't make pics, nor tables nor code (ok i will if this don't gets in the game, in which case this will be the first mod i make), and saying that this is not a suggestion because i don't... Well... It's stupid sorry.
    About materials: Do you know anything about 3D printing? It can be done with sooooo many materials and alloys! And so many different techniques! Take a read:
    http://en.wikipedia.org/wiki/3D_printing#Additive_processes

    Why is my system better? Reread the first post.
     
  2. Badprenup

    Badprenup Ketchup Robot

    Like I said, you technically suggest a new mechanic, but you don't go into any detail at all about how it would work. That kind of information is important, otherwise your suggestion might as well just say "make it different". I'm not saying it isn't a suggestion, I'm saying it is vague. Sure, OUR 3D printing can be done with a huge number of different materials. But who is saying that the game's 3D Printing works the same way? Pixels could be some kind of do-all material that can be adapted into tons of different things.

    Finally, we get that you think your idea is better. If you didn't, you wouldn't have posted it. The point of a suggestion is to convince others that your idea is worth adding, both the community and the developers. I've read the OP and there doesn't seem to be any real attempt to convince anyone that the idea is better. It seems more like you are saying "I don't like the current system. My system is better because I said so."
     
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  3. Namiwakiru

    Namiwakiru Black Hole Surfer

    Your sarcastic example can only be applied to our real world system that revolves around a debatable system of peace, something the universe of Starbound seems to have a problem with. There are also quite a few places in the world where money is useless in favour of more useful products in the spirit of practical trade.

    Let's say you have Petaldancer the blacksmith in a small Floran settlement in the middle of nowhere, what use is money to her?
    She could sell you a gun, but that cash must then be used to buy more resources for her to make more guns. Those resources may need to be brought offworld in a completely different racial economy which means she needs to fuel her ship, gather travelling supplies and fly to the nearest exchange before even thinking of finding the resources, all the while away from her livelyhood.
    Or....she simply uses the pixels you provided to make the components she needs to craft more guns.
     
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  4. bobsters

    bobsters Space Hobo

    The pixel system IMO completely takes away from working as a team. I play with 5 other people, I provide food and other raw materials as a full time job. I can not advance without serious penalty to my time and time for others. If I could trade goods/services for pixels it would promote teamwork as a whole.
     
  5. Unworthy

    Unworthy Tentacle Wrangler

    The death penalty mechanic isn't a something that every game automatically needs, either. Plenty of games have different death penalties, from the insanely difficulty to the irrelevantly easy. It's just a design choice and some of us prefer it less harsh, some of us harsher.

    Difficulty options would be a great way to implement this, perhaps with greater rewards -- hardcore characters could get more pixels per monster kill, or better loot, or have a discount on crafting, whatever. Greater risk and greater reward, instead of just great risk and great repetitiveness.
     
  6. creosote

    creosote Orbital Explorer

    And that's exactly why I don't play Dark Souls. I'd hate for this game to go the same route after I was so amped up about it.
     
  7. bobsters

    bobsters Space Hobo


    But it isn't just that, it completely takes away from the community, and multi-player, If we are going to work as 5 different people, whats the point, might as well play by myself. The game is hard enough(comparably) to play by ones-self, let multi-play actually be a usable feature in the game. I want to actually share in the game experience, not just be around for the accomplishment.
     
  8. Hopscotch

    Hopscotch Scruffy Nerf-Herder

    The problem isnt with pixels, it's with the death penalties being really high ontop of actual crafting costs being crazy steep

    You end up never having what you need but you're stuck in a loop of needing it to get it, it's more just that the game itself is super unbalanced right now, give them a few days to work out the kinks, it's a good system, they just really havent playtested enough
     
  9. Unworthy

    Unworthy Tentacle Wrangler

    I don't understand how that's related to the death mechanic?
     
  10. shiro

    shiro Subatomic Cosmonaut

    I like the idea of pixels. It's not a currency. It is a basic matter of the world, which people use for crafting(Because it is matter) and for trading(Because it is valuable)
     
  11. Bernkastel_Kues

    Bernkastel_Kues Void-Bound Voyager

    I'm pretty sure Pixels were inspired by Grist from Homestuck. In Homestuck, Grist is dropped by monsters and it's used to craft things or make copies of things. It's also used to combine two objects to make a new one. This makes them more of an item then a currency. Sure, people may trade you stuff for the pixels, but it's best use is in crafting. I really liked how someone also compared them to souls in Dark Souls, which if I remember correctly, you loose all of them on death. I like the system how it is.
     
  12. dooder39

    dooder39 Big Damn Hero

    Just no. Idea is bad, the Pixel system is more logical, might need some changes in the amount of pixels you find in early and late game.
     
  13. Stoltverd

    Stoltverd Big Damn Hero

    Could you please extend? I don't find it logical. Not even a bit.
     
  14. th3rmyte

    th3rmyte Void-Bound Voyager

    Because monsters respawn and you have to fight your way back . you might n9t even be able to go back, in the case of deep mining/ If pixels are matter then they should be able to be stored and traded.
     
  15. Kahryl

    Kahryl Starship Captain

    What? You can work as a team just fine. Other people can craft your items for you if your role isn't giving you any pixels. In fact this just happened to me yesterday (I was mining, friend of mine was hunting, he had a ton of pixels I had a ton of ore, we helped each other out and both got to iron armor)
     
  16. Bernkastel_Kues

    Bernkastel_Kues Void-Bound Voyager

    It's more logical because at the point where anyone can travel anywhere in space, material that lets you create anything, pixels, is more useful then a made up item of worth, money/credits. why would all civilizations be using the same form of money? that doesn't make sense, so a barter system of something that is useful makes sense.

    Pixels are kinda like gold. they are worth something to every civilization that exists either because of its usefulness, its rarity or because its pretty and shiny. take some random tribes money from the amazon and no one wants it in USA. they bring gold, everyone wants it.
     
  17. Elhoim

    Elhoim Intergalactic Tourist

    The pixel system is fine as is, it is matter that can be made into anything. You die, you learn, and better survive the next encounter so not to lose any pixels. I'll admit the death penalty needs to be fixed just a tad. Though it seems the update lowered the penalty see how it works =p
     
  18. Stoltverd

    Stoltverd Big Damn Hero

    That's soooooo dumb. Sorry but if space where in the age where agriculture was recently developed then yes, it's more logical...
    What do you know about bitcoins? It's a very popular payment method and guess what??? It doesn't have an actual value by itself!
    Money was developed because it's easier and it's a set thing. If not the prices would vary tooo much. For example, one day i want to buy a cow, the owner wants 2 sacks of oath, the next day he might want 50, or he might want 3 ducks instead. But we were intelligent and invented money now we don't have to carry shit.

    And actually in space civilizations would be advance (DUUUUH) so it's very logical they would have invented a universal coin. just like the european union, and we can't travel to other stars yet and live there...
    Look at star wars they got republic credits, look at mass effect, look at ALL SPACE GAMES they all have an universal money (sorry if that's not the word, don't know english perfectly). Even space strategy games have it, even those that make the races very different like sword of the stars, in that game every race have a different ftl system, but they all use the same coin since they all commerce with the other races...
    What you are saying is actually illogical for space faring age.
     
  19. Arxe the Bard

    Arxe the Bard Scruffy Nerf-Herder

    I'm sorry but going "this is sooooo dumb" is nothing but discrediting to yourself in an argument. Currency is nothing but a symbolic barter system in which money can represent ANY desired material. You use said symbol to get items from other people. Pixels in this game represent a piece of EVERY material and therefore are literally useful to everyone without having to be given a symbolic artificial worth. It's like why salt was almost a currency for a time. Salt was useful in food preservation, tastiness, an anti slip measure for ice, etc.

    The fact that pixels exist in this game creates a better alternative currency than anything else. If pixels and 3D printing technology existed in any other space game (they don't only because it was a space game made before 3D printers were popular)

    As for your original post:

    "
    Can't we just get rid of the pixel system? :/ We should use a normal currency like credits (as most games in space), allow us to store them and set difficulty levels like hardcore etc (for drops and all that), and use a hard to get/craft item to use in the 3D printer to keep the game balanced.
    In late game you get looooads of pixels, and since they are used for everything, it's like using console cheats with no console.
    Btw, why are they used in everything? Why would you need pixels to craft a table? Or a pickaxe made of copper. I haven't memorized the recipe (i think it's a stone pickaxe and copper (which by the way doesn't make any sense either, i imagine covering the same pickaxe with layers and layers of ores (which is actually what you are doing))) but my common sense is that i only would need wood for the handle and copper. Then iron it out on an anvil. No more materials, no strange things. Or ok, at least let the game have an explanation for pixels but there is currently none. So they are just a magical substance that can be used for anything? I don't like that.

    Edit:
    What's the point of death then?
    Well, i had the option of recovering items in terraria, also of dropping all, and just dropping a portion of coins, always having the option of recovering all (same with minecraft and other games). And i still felt death as something undesirable. I didn't want to die, it didn't matter i could get everything back, i still never wanted to die. So what's the point?
    Also why pixels? That just amalgamates more the game. A lot of things are so realistic, so mature and then you have super childish things or super weird things like pixels.

    Also i suggested a replacement. What? Don't you think they could code credits to also drop or being lost? I just find it more realistic and logical. The mechanic of losing it at death is not affected. My suggestion mostly affects the way you craft, balances the game and makes it more logical and realistic."

    Again, since the pixel system invokes a material that was already personally useful, giving it the symbolic usefulness of currency wasn't a stretch at all. You have to realize that what pixels can do now and where they you can get them in game, it is just in the position to be incredibly useful. Also, how in the world is it that you're "cheating" by having a junk load of pixels to help you craft? Near late game I have junk loads of copper so I never worry about mining for em, am I "cheating" by spending less time gathering materials than before to make an item using copper? Amassing a lot of something is only bad when you have nothing to use it for, and currently there's a LOT to use it for.

    I DO agree that making armor/tools out of past armor/tools is a little nonsensical, but the pacing doing so is pretty well done. I'd suggest requiring past materials more in next tier items but not exceedingly so, just to make sure players have a balanced amount of materials in stock. It makes more sense than losing past tier items, especially since I like using past tier armor to dress up my character so yeah :rofl:

    Your "what's the point of death?" rant reeaally doesn't apply, they're going to eventually implement the difficulty system, BUT varying penalty systems had nothing to do with the current one we have now. Whether or not we lost some pixels or some money, varying the penalty to including items would've still been a valid yet seperate suggestion.
     
  20. GreyMaria

    GreyMaria Existential Complex

    No. Stop complaining.
     

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