Get rid of the Pixel system

Discussion in 'Mechanics' started by Stoltverd, Dec 5, 2013.

  1. Stoltverd

    Stoltverd Big Damn Hero

    Can't we just get rid of the pixel system? :/ We should use a normal currency like credits (as most games in space), allow us to store them and set difficulty levels like hardcore etc (for drops and all that), and use a hard to get/craft item to use in the 3D printer to keep the game balanced.
    In late game you get looooads of pixels, and since they are used for everything, it's like using console cheats with no console.
    Btw, why are they used in everything? Why would you need pixels to craft a table? Or a pickaxe made of copper. I haven't memorized the recipe (i think it's a stone pickaxe and copper (which by the way doesn't make any sense either, i imagine covering the same pickaxe with layers and layers of ores (which is actually what you are doing))) but my common sense is that i only would need wood for the handle and copper. Then iron it out on an anvil. No more materials, no strange things. Or ok, at least let the game have an explanation for pixels but there is currently none. So they are just a magical substance that can be used for anything? I don't like that.

    Edit:
    What's the point of death then?
    Well, i had the option of recovering items in terraria, also of dropping all, and just dropping a portion of coins, always having the option of recovering all (same with minecraft and other games). And i still felt death as something undesirable. I didn't want to die, it didn't matter i could get everything back, i still never wanted to die. So what's the point?
    Also why pixels? That just amalgamates more the game. A lot of things are so realistic, so mature and then you have super childish things or super weird things like pixels.

    Also i suggested a replacement. What? Don't you think they could code credits to also drop or being lost? I just find it more realistic and logical. The mechanic of losing it at death is not affected. My suggestion mostly affects the way you craft, balances the game and makes it more logical and realistic.

    O you are just suggesting to change the name, that's dumb:
    Please reread the whole post. I'm suggesting to change the whole mechanic, including the name but not limited to.
     
    Last edited: Dec 6, 2013
    DiBBz likes this.
  2. Stoltverd

    Stoltverd Big Damn Hero

  3. Kahryl

    Kahryl Starship Captain

    The Pixel system is similar to the souls system in Dark Souls, which worked extremely well. You use souls for everything, upgrades, items, whatever, and lose them when you die. Being able to store them would defeat the point of the death penalty - you'd just stuff them all in your ship before going to a dangerous area and plunge to your death repeatedly without consequence.

    The lore justification for pixels might seem weird/weak, but that has nothing to do with the mechanics. Also there is kind of a justification: there's no way the tools and crafting stations you make would be sufficient by themselves to make quality equipment. You probably use a weak, miniature 3D pocket printer for everything but the crude parts of crafting an item.
     
  4. Sylvioux

    Sylvioux Void-Bound Voyager

    I think not. The pixel system may need some balancing, however it's a good system. Keeps things moving, and offers diversity.

    Also keep in mind, Pixels are not just "money" or "currency" they're matter. Matter that can be turned into almost anything with the right technology.

    I think the pixel system adds a sense of "threat" to the game, or else dying would have absolutely zero repercussions. It keeps the game challenging, it keeps the game fun, it keeps the game entertaining.
     
    Dalavine, bizzy401 and Kahryl like this.
  5. Unworthy

    Unworthy Tentacle Wrangler

    I agree with the OP. Having to re-farm pixels every time you die just adds to the tedium. It'd be nice if we had the option to go back and recollect the missing pixels, at least.

    I don't care about the lore, but as a gameplay mechanic, it's just an obnoxious way to drag out playtime.
     
  6. Sylvioux

    Sylvioux Void-Bound Voyager

    Without a loss of pixels, what's the point of trying to stay alive in the first place? Why would it matter if you died? If anything, dyeing would just be a convenient way back to your ship.
     
  7. Kahryl

    Kahryl Starship Captain

    It's called a death penalty. Death is supposed to be undesirable, so that you have incentive to pay attention and feel good when you survive a tough situation.

    I'd have a hard time crafting an effective death penalty that didn't slow the game down at all.
     
  8. Azure1354

    Azure1354 Intergalactic Tourist

    I think the Pixel system is a nice touch that gives players a reason not to die. That being said, there can be multiple difficulties that can be chosen when creating a character as in Terraria (I would assume this is already planned and just not in this test phase). Current settings seem perfect for a Mediumcore character. Softcore characters can have no Pixel loss on death. Hardcore characters would die permanently, as expected.
     
  9. Azure1354

    Azure1354 Intergalactic Tourist

    I agree with you on this one. A death penalty should slow the game down. That is the nature of a penalty. If it did not, it really wouldn't be much of a penalty.
     
  10. Stoltverd

    Stoltverd Big Damn Hero

    Well, i had the option of recovering items in terraria, also of dropping all, and just dropping a portion of coins, always having the option of recovering all (same with minecraft and other games). And i still felt death as something undesirable. I didn't want to die, it didn't matter i could get everything back, i still never wanted to die. So what's the point?
    Also why pixels? That just amalgamates more the game. A lot of things are so realistic, so mature and then you have super childish things or super weird things like pixels.

    Also i suggested a replacement. What? Don't you think they could code credits to also drop or being lost? I just find it more realistic and logical. The mechanic of losing it at death is not affected. My suggestion mostly affects the way you craft, balances the game and makes it more logical and realistic.
     
  11. Badprenup

    Badprenup Ketchup Robot

    http://tvtropes.org/pmwiki/pmwiki.php/Main/CallAHitPointASmeerp

    This is basically the same as that. Essentially you are suggesting the name be changed which is pointless. It isn't more "realistic" because this game is about interstellar travel and surviving on alien planets, which isn't something realistic for humanity right now. Pixels themselves are used with the 3D Printer mechanic, so Pixel could be the name for general matter in this version of the universe. It certainly isn't more logical to use space money like credits in a 3D Printer.
     
  12. Stoltverd

    Stoltverd Big Damn Hero

    Yeas and no. I'm suggesting to change the whole mechanic, read it though it again... I suggest hanging the name, but NOT ONLY THAT. The whoooole mechanic.
     
  13. Qwazack

    Qwazack Space Spelunker

    You do remember that Terraria didn't start with difficulty choices, that was a feature added later. Additionally, this is not Terraia, and while I enjoy that game, I do not want this to become that.

    I would enjoy being able to deposit an amount at your ship (manually or automatically, i.e: congrats you made it back! you won't lose these now!)
     
  14. Stoltverd

    Stoltverd Big Damn Hero

    You just read the title and/or the first post right?
    Please read this page of the post. And i'm going to update the first post.
     
  15. Namiwakiru

    Namiwakiru Black Hole Surfer

    I like the system and I like the pixels, they just need some balancing.

    Normal cash form currencies don't fit the aesthetic of a vast universe inhabited by various factions and races who in most cases would not share the same form of standardised money. Pixels work as a traditional form of a trading resource that has value because of it's practical use.
     
  16. DiBBz

    DiBBz Big Damn Hero

    not removed but maybe tweaked and balanced more efficiently , my thread http://community.playstarbound.com/index.php?threads/allow-us-to-deposite-pixels.37555/ , is about depositing , if it really is so easy to gain pixels late game they should tweak the pixels so its just a general currency to buy exclusive vendor items

    and maybe lower the pixel drop rate and have the pixels removed for upgrading / crafting items , cause right now for me i stay alive long enough only to find i get rushed and killed and lost all my pixels and then thats more hours of farming to get what i need
     
  17. Skippy3

    Skippy3 Pangalactic Porcupine

    No. Stop complaining.
     
    Snare likes this.
  18. Stoltverd

    Stoltverd Big Damn Hero

    Yeah, it's impossible for different individuals, nations, kingdoms etc to use the same currency or agree on anything. The euro never existed. Neither did the UN or european union.

    Very hard to balance: Right now it's like this:
    Early game: Hard to get, grindy.
    Late game: Too many pixels. Almost a cheat thanks to be used in EVERYTHING.
     
  19. Stoltverd

    Stoltverd Big Damn Hero

    Any
    Any argument or something useful to say?
    This is a suggestion. Did you saw the subforum?
    No complains here :)
     
  20. Badprenup

    Badprenup Ketchup Robot

    You aren't really suggesting a new mechanic. You essentially say "Make Pixels into Credits and remove them from basic crafting, and make a hard to get item for 3D printing." While that is technically a new mechanic, you don't explain what the item is, where you find it, why it is used for 3D Printing, or how it fits into the game any better than the current system.
     

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