These suggestions, I feel, will greatly optimize Risk of Rain in terms of performance as well as general enjoyment. I've clocked over 100 hours into this game, as well as having 100% completion, so I feel that I'm more than qualified to suggest some general improvements.
- Full controller support: Make ALL menus controller-navigable. No one playing with a controller wants to have to lean over to their mouse just to click through one or two menus.
- Option for button to pick up passive items in co-op: Any RoR player that's actually good at co-op will not want to take an item if it's explicitly better on another playing class (for example, Commando finds a Barbed Wire and wants to give it to Han-D). For this reason, there should be an option for all items to require a button (probably the same one to pick up use items) to be picked up, as to let classes move over these items without taking them.
- Single player/Co-op consistency: As of now, there are certain items (Golden Gun, Gold-Plated Bomb, and the Imp Tentacle to name a few) as well as a certain (secret) stage that do not appear in multiplayer. The experience between multiplayer and single player Risk of Rain should be consistent; as I feel that players should not be penalized for choosing multiplayer over single player.
- Better Co-Op item scaling: As of now, the amount of chests on a level does not change depending on the amount of players present in the game. This is a problem, especially with games with 4+ people scrambling just to get their own items. The amount of chests on a level should increase as more players are in a game to account for the fact that each individual player will have less items to deal with the spawns which do scale with more players (correct me if I'm wrong, but I'm pretty certain on this).
- Option to hide exp orbs/money drops/health orbs (from monster tooth, etc.)/corpses: Late, late game, Risk of Rain lags an obnoxious amount, no matter how good your computer is (I have a pretty good gaming rig). One of the best ways to easily improve lag late game, in my opinion, is to hide the ridiculous amount of exp/money/health that drop from the hundreds of enemies that you plow through. Additionally, being able to hide corpses that plague the entire battlefield (especially in the lategame) could possibly help with lag.
- Way to view Use Item cooldowns: For newer players, including the max cooldowns of use items either on their Item Log page or as a part of their sprite would be quite helpful.
- Lag optimization: At about 100 minutes in on Monsoon difficulty the game begins to run far less smoothly, no matter the computer it's being run on. This is a problem and should be optimized for those of us who enjoy "looping" the game on Monsoon to reach that tantalizing "godmode".
- Better co-op "sync" checking: Whenever I play Risk of Rain online with a friend, we eventually reach a point where he has enemies on screen that don't actually exist on my (host) client, resulting in him having remaining enemies even when all enemies have been killed. This has actually ended runs for us before, as occasionally I'll die and he will be desynced, resulting in neither of us being able to complete the level despite him still surviving.
- 1-100% sound options: Even 10% sound eventually becomes too loud when I'm in a call with my friend playing co-op, but I still like having the game's sound. For this reason, any sound percentage should be able to be used, rather than the increments of 10% currently available. (A current workaround for this is to manually go into the games Prefs.ini file and set the game's sound to 0.05, which the game actually recognizes as 5%)
- Server list/Recently visited IPs for online co-op: I understand the need for port forwarding in this game, but having to manually enter an IP every time you want to connect to a different server is completely archaic. Either include a list of public servers ("public" and "private" games could be denoted in a menu or something) or at least show the most recent IPs a player connected to for easy reconnection.
If any of you guys have any potential other suggestions to add to this list, post them in this thread and I'll add them to this post, provided that they are general improvements and not personal suggestions.
Last edited: Feb 13, 2014
hirakhos and okok111 like this.