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Bug/Issue Game is crashing consistently at 7:00pm in game time.

Discussion in 'Support' started by ojyak, Mar 2, 2016.

  1. ojyak

    ojyak Space Hobo

    My game was starting to crash a lot more often today and I didn't notice a pattern until now. I have 14 crash logs over 5 hours of playing and was able to confirm that once it hit 7:00pm in-game time, I would get an error and the game would crash. All the error logs look the same, pasted below.

    I don't have time to try again today to see if I can pass 7:00PM, but I'll try tomorrow after work.

    Message: Object reference not set to an instance of an object.
    InnerException:
    Stack Trace: at StardewValley.Objects.Chest.performToolAction(Tool t)
    at StardewValley.GameLocation.characterDestroyObjectWithinRectangle(Rectangle rect, Boolean showDestroyedObject)
    at StardewValley.Character.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation)
    at StardewValley.NPC.MovePosition(GameTime time, Rectangle viewport, GameLocation currentLocation)
    at StardewValley.PathFindController.moveCharacter(GameTime time)
    at StardewValley.PathFindController.update(GameTime time)
    at StardewValley.Character.update(GameTime time, GameLocation location, Int64 id, Boolean move)
    at StardewValley.NPC.update(GameTime time, GameLocation location)
    at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush)
    at StardewValley.Game1.UpdateLocations(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args)​
     

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