So, I heard about something recently, and that is OpenMW. It's an alternative engine to Morrowind that was written from scratch to replace Bethsda's official Morrowind engine and it fixes some of the various nasty bugs that the old engine has, and allows it to not only run on modern Windows systems, but also Linux and Mac as well. And Steam has/had Morrowind on sale for $5 so I figured "what the heck I'll give this a try again." I already owned Morrowind on CD but I didn't feel like messing around with the CDs, not when it was only $5 on Steam. I downloaded a few mods to fix some of the sheer annoyances with the game: I downloaded one to give you a slow magicka regen (about 1 point every 3ish seconds, calculated by a mixture of MP max/willpower/intelligence), a mod that removes stamina drain while running, and makes weapon swings take a wee bit more stamina to balance it, and a mod that guarantees x 3 stat gains on levelup as long as you leveled any skill that uses that stat at least once during the levelup, and one last mod to boost skill gains by 2x because leveling skills is just too darn slow. With these mods, I set out on an adventure, and I'm several hours in, and I've gotten to Level 8 or 9 IIRC and my character is starting to finally feel like they can competently battle things (I hated how weak your character feels in the beginning in an unmodded game). I've also played a good bit of Skyrim, some 300 hours in it almost and I can say that without a doubt, the game that wins hands-down in the mechanics department is definitely Skyrim. A lot of people will tell you that they "dumbed down" Skyrim.... it is true, that they removed a lot of things such as Statistics (there is no Strength, no Agility, etc in Skyrim), and they changed up how a lot of things work, but you know what? Sometimes Less is More. In Morrowind, I find that I am regularly going to a trainer to train skills just to get stat gains with skills I have no intention of actually using. I imagine the problem would be oh-so-much worse if it weren't for the guaranteed x 3 gains on levelup (I remember how terrible the game was before). I would do things like use sub-optimal choices for combat that my character just wasn't built for. My character is built around a medium armored person who favors long blades, destruction, and restoration magic but yet here I am whipping out a dagger hoping to get 1 level so I can get an x 3 on Speed (because walking speed is so bloody important in this game, because of how SLOOOOOOOOOW you are at the beginning and the fact there's no fast travel other than city to city). In Skyrim.... I don't care about picking skills at the beginning of the game and then regretting my choices later. I grab whatever I want to grab and start using it, and as I continue to use it, I will get better at it, plain and simple. No whipping out a dagger that I have no intentions of actually using just to gain levels with it (at least not until all of your main skills are 100 then if you want more levels you're going to have to level other stuff, at least until they added that 'Post 100 leveling system' that I've never tried yet because I never stuck with a playthrough that long). I can pick up whatever armor, whatever spells, and just.........use them. The only thing I'd have to say is kinda sucky in Skyrim, is how much magicka spells cost near the beginning and how long it takes until you can actually kill things with spells so that you CAN get levelups without having to spend money on training. In short, Skyrim took a giant leap of faith by taking out the attributes and just letting the skills speak for what your character can do, and it was nothing short of pure genius. Sadly it gets bashed all too often by people wearing rose-colored goggles. Now on the subject of World-building.... well, I can see why Morrowind fans like it. There's a certain charm to how the cities, and buildings, etc are set up. Too bad the world outside of the buildings and cities is so barren, even the green areas are lifeless textured grass. Though it's a 90's game, so I gotta give it some leeway.