Bug/Issue Game Crashing at Startup Splash Screen

Discussion in 'Support' started by Arashisenko, Jan 11, 2019.

  1. Arashisenko

    Arashisenko Space Hobo

    Hey, so I couldn't find anything about this problem specifically. My game keeps showing the Chucklefish Splash Screen then crashing to desktop. The error log (shown below) mentions not being able to load 2dTexture. Things I have tried after googling/searching 2-3 dozen similar problems.

    Restarting computer.
    Running Steam/SDV/Steam&SDV/Neither as admin, restarted between each for safety.
    Used steams "verify file integrity" function multiple times.
    Uninstalled and reinstalled XNA 4.0, restarted in between.
    Uninstalled and reinstalled entire game, restarted in between.
    Tried that thing with plugging in headphones, making sure my audio is set to the proper output, updated my sound drivers, unplugged all USB items.

    I can't think of much else to try and I am not finding anything else, because some or all of the above helped everyone in all the other threads I can find.

    Error log:

    Message: Cannot access a disposed object.
    Object name: 'Texture2D'.
    InnerException:
    Stack Trace: at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
    at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
    at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
    at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
    at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
    at StardewValley.Game1._draw(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 11851
    at StardewValley.Game1.Draw(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 11005
    at Microsoft.Xna.Framework.Game.DrawFrame()
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Program.cs:line 146
     

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