System Specs: Nvidia GEForce GTX 1080 2 Tb HDD % 256 Gb SSD Intel Core i7 7th Gen After taking a long break from stardew valley, I decided to start up again; Only to create my character and have the application stop working. The game stopped working shortly after I skipped the Intro. I saw my character for barely a second. I really want to get back into the game but I'm not able to. Things I've tried: Restart Stardew Valley Restart Steam Run Stardew Valley as Administrator Run Steam as Administrator Reinstall Stardew Valley Reinstall 4.0 net Reinstall XNA files Delete Start-Up Preferences File Delete Save folder found in %appdata%\roaming\StardewValley Tried to find HKLM\Software\Microsoft\Fusion!EnableLogs (couldn't find it in my RegEdit) Furiously Googling others problems and reading Forums. Surrendering and creating a new Forum post because nothing has worked Error Log for Noah_163286392_544 Message: The type initializer for 'StardewValley.SaveGame' threw an exception. InnerException: System.IO.FileNotFoundException: Could not load file or assembly 'WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. File name: 'WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' ---> System.IO.FileNotFoundException: Could not load file or assembly 'WindowsBase, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. File name: 'WindowsBase, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection) at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.Load(String assemblyString) at System.Xml.Serialization.Compiler.AddImport(Type type, Hashtable types) at System.Xml.Serialization.Compiler.AddImport(Type type, Hashtable types) at System.Xml.Serialization.TempAssembly.GenerateAssembly(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, Evidence evidence, XmlSerializerCompilerParameters parameters, Assembly assembly, Hashtable assemblies) at System.Xml.Serialization.TempAssembly..ctor(XmlMapping[] xmlMappings, Type[] types, String defaultNamespace, String location, Evidence evidence) at System.Xml.Serialization.XmlSerializer.GenerateTempAssembly(XmlMapping xmlMapping, Type type, String defaultNamespace, String location, Evidence evidence) at System.Xml.Serialization.XmlSerializer..ctor(Type type, XmlAttributeOverrides overrides, Type[] extraTypes, XmlRootAttribute root, String defaultNamespace, String location, Evidence evidence) at System.Xml.Serialization.XmlSerializer..ctor(Type type, Type[] extraTypes) at StardewValley.SaveGame..cctor() Stack Trace: at StardewValley.SaveGame.<Save>d__47.MoveNext() at StardewValley.Menus.SaveGameMenu.update(GameTime time) at StardewValley.Game1.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at StardewValley.Program.Main(String[] args)
You'll have better luck if you post this in the support subforum. Try to attach your save file so the awesome people there can look into it.