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Game crashes when trying to save on multiplayer

Discussion in 'Support' started by Stina, Mar 31, 2019.

  1. Stina

    Stina Space Hobo

    It crashes whenever we try to save the game, got no mods. We figured its something we do during the day, as it does not crash if we just go to bed without doing anything. Any suggestions on what to do? Here is the crash log:

    Message: Found invalid data while decoding.
    InnerException:
    Stack Trace: at StardewValley.Network.OutgoingMessage.<>c__DisplayClass14_0.<Write>b__0() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Network\OutgoingMessage.cs:line 87
    at Netcode.BinaryReaderWriterExtensions.WriteSkippable(BinaryWriter writer, Action writeAction) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Netcode\BinaryReaderWriterExtensions.cs:line 48
    at StardewValley.Network.OutgoingMessage.Write(BinaryWriter writer) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Network\OutgoingMessage.cs:line 59
    at StardewValley.SDKs.GalaxySocket.Send(GalaxyID peer, OutgoingMessage message) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SDKs\GalaxySocket.cs:line 563
    at StardewValley.SDKs.GalaxyNetServer.sendMessage(GalaxyID peer, OutgoingMessage message) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SDKs\GalaxyNetServer.cs:line 210
    at StardewValley.SDKs.GalaxyNetServer.sendMessage(Int64 peerId, OutgoingMessage message) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\SDKs\GalaxyNetServer.cs:line 204
    at StardewValley.Network.GameServer.sendMessage(Int64 peerId, OutgoingMessage message) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 116
    at StardewValley.Network.GameServer.sendServerIntroduction(Int64 peer) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 199
    at StardewValley.Network.GameServer.<>c__DisplayClass28_0.<checkFarmhandRequest>b__0() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 348
    at StardewValley.Network.GameServer.receiveMessages() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Network\GameServer.cs:line 106
    at StardewValley.Multiplayer.UpdateEarly() in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Network\Multiplayer.cs:line 1065
    at StardewValley.Game1._update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 1982
    at StardewValley.Game1.Update(GameTime gameTime) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Game1.cs:line 1860
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args) in C:\Users\gitlab-runner\gitlab-runner\builds\5c0f9387\0\chucklefish\stardewvalley\Farmer\Farmer\Program.cs:line 146
     

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