1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

From what we have seen what are your most disliked things in the game?

Discussion in 'Starbound Discussion' started by Air tree, Oct 24, 2013.

  1. Incy

    Incy Orbital Explorer

    That still would be on you not on me. I also dislike how it moves its head as it walks but again that is me.(This would relate to where the eye's on a creature would be. Unless it sees only by sound.) Then again my mind is weird that way. In the sense of my sub text of what I say is not always the common one that is used.
     
  2. Camelslayer

    Camelslayer Cosmic Narwhal


    I know. It might've sparked a perverted chord in me. :rofl:

    Its head does move kinda strange. Maybe it has an equilibrium problem.
     
  3. ZangooseSlash

    ZangooseSlash Black Hole Surfer

    well, there's a wide gap between silly and living shit.
    just saying.
     
    Sklobington likes this.
  4. Sir ceil

    Sir ceil Existential Complex

    The fact it isn't out yet.
     
    Pingeh likes this.
  5. Aey

    Aey Pangalactic Porcupine

    I didn't even notice the legs, I was so mesmerized by the wobbly thing. FIX THE LEGS!

    On topic:

    I dislike the star ships as I understand them. Everything in the game is customizable to a pretty high degree, minus my ship. The sole possession I start the game with. Let me at least paint the damn thing!

    Typically when I start a game with something (a sword, a house, an empty yard...) it's perceived and accepted as a challenge to make it bigger, better, brighter!
     
  6. natelovesyou

    natelovesyou Oxygen Tank

    The singing crap. I can't stand it.
     
    Oculemon likes this.
  7. Regal Kain

    Regal Kain Space Kumquat

    IIRC, Tiy made a post some-time ago (Or something else did that he replied to or something along those lines.) That they were working on a "Spaceship" set of blocks, that you could use to alter and change the appearence of your spaceship, it's hull etc. Though I believe they wound up tossing this idea, though I agree it does bug me a bit as well that I can't change it from it's current limited, rectangular appearence.

    I liked the idea of Space Stations more because they felt very "roomey" compared to the Spaceships, they also seemed to allow you ti display vehicles and things which was awesome, not to mention as you said it served for an "NPC" hub. This also raises another question that hasn't been touched on in a very long tim eby the Devs, are we still able to recruit NPCs? If so do we bring them to our homeworld, do they sit on our spaceship? How does all of that work anymore.

    This bugs me a bit as well, it also feels as if they took something out of the game by making it more easy to use ranged weapons. That said, it does solve some inventory managment issues, but I really don't mind having to unclutter my inventory from time to time, it also solves alot more issues then it creates I think. Still bugs me a bit, even if I agree with it from a balance and gameplay perspective. You have to think of it this way, just how many bullet types is "to many" cause as it stands you'd have to have a ton of different calibur bullets, then you have to have alternate forms of each of those caliburs, such as incendiary, armor-piercing etc. Different sizes of rockets, how far is to far in adding ammo back in?

    Well-put =p I'd imagine once you goes finally throw the game to the wolves (Us forum-goers) that you'll have your hands full after a week or two of it being released, Goodluck! :)

    Pressure is a good thing! It makes you strive to be bigger and better, right? Right? .... yeaaaah, not saying that if this doesn't meet my expectations I won't hunt the dev-team down, just gonna leave that there. :p I kid, of course. Silly people, and their silly seriousness.

    Always seems like it's Act 2, Chapter 2, Zone 2 as well, I hate the Sewers, in most Pen and Paper sessions if my DM says we're going into the sewers I throw an empty two liter at them. :( I'm very vicious about the Sewers.

    Things I dislike about Starbound? I think Rekalty put it best, the fact we can't play it yet. But I can understand the why on that at least. Past that...hmmmm.

    I think my least favorite thing is going to be Space Travel, at least until I'm mid-way in the game or so. (Then I can devote that time to altering my spaceship, and inventory management.)
     
  8. Camelslayer

    Camelslayer Cosmic Narwhal


    Yeah, he mentioned trying to make the ship customizable through blocks, but it simply didn't look right because pre-drawn + blocks looks really weird. He talked about that here: http://playstarbound.com/6th-july-progress/ So we may eventually get predrawn areas to add onto our ships, though that's obviously a huge uncertainty.

    As for the space station, they mentioned quite some time ago about using it as a guild hall. Took quite a bit of searching but I did find the post (it was almost 5 months ago) http://playstarbound.com/9th-june-progress/ So space stations are still there. Just not for the same reason. Unless they decide to remove it.
     
    Regal Kain likes this.
  9. Sousuke Kuroda

    Sousuke Kuroda Spaceman Spiff


    The difference is that the Po is a deliberate creature and can be easily removed.

    This thing is a completely random monster and chances are you wont encounter it in your game.
     
  10. CakeBones

    CakeBones Guest

    There's bound to be sewers somewhere, and instruments are actually a really big part of some cultures. All they're trying to do is appeal to a wider audience, I think.
     
  11. x6snake6x

    x6snake6x Scruffy Nerf-Herder

    I think some mobs look silly and maybe even a bit out of place with the rest of the game's aesthetic. Also some inconsistencies such as the wing animation on this fly compared to other winged mobs we've seen (that also have fly style wings).
     
  12. Sir ceil

    Sir ceil Existential Complex

    I feel offended.
    [​IMG]
     
  13. KittenIgnition

    KittenIgnition Yeah, You!

    I hate how low resolution everything is. Just because it's a retro-style game doesn't mean everything has to be as low res as possible. There's no room for detail in any object, most notably the characters. The game could look so much better if they just added more detail to things.
     
  14. MrLevi

    MrLevi Phantasmal Quasar


    Keep in mind though, hi-res is probably a lot more work for the artists and is harder to keep things consistent. Low-res is probably the reason we are able to have randomized monsters and so much content in the first place.
     
  15. Sarzael

    Sarzael Oxygen Tank

    The Poo.
     
    ImmortalFrog likes this.
  16. Sarzael

    Sarzael Oxygen Tank

    Seven Playable Races, not Seven Races...
     
    ImmortalFrog likes this.
  17. MEWMEW

    MEWMEW Existential Complex

    The Po, the eye trees, the way the glitch talk and the human lore. AND THE NOVAKIDS!
     
    Oculemon likes this.
  18. zanthal

    zanthal Existential Complex

    [​IMG]
     
    Jonesy, M C, Lobo and 2 others like this.
  19. M C

    M C Parsec Taste Tester

    dafudge is that for a thing?
    it looks like some weird thing made out of plastic filled with water..
     
  20. Garish Gnome

    Garish Gnome Void-Bound Voyager

    The needing 700 kinds of ammo argument is absurd.

    There could quite easily be universal ammo which all guns use. The guns charge the special metal(s) the bullets are made from with electricity which encapsulates the round in a physical field whose characteristics depend on the weapon. A pistol would produce a weak and/or smaller field, a rifle a stronger and larger one, and a grenade launcher would have a much larger field which decays quickly due to it also compressing a large amount of energy (which could release in various forms, again, based on the weapon). Done. If various ammo tiers happened to be desired (though note: completely unnecessary), the power could be determined by the purity/balance of the special metal(s) in the bullets. Similar/identical systems have been used in plenty of sci-fi stories/games and works extremely well (partially due to its potential in reality).

    Having said that, I think no ammo was chosen as a coddling design decision much more than anything else... right before they added plenty of contradictory mechanics like hunger and cold.
     

Share This Page