Modding Discussion Framework for adding content instead of replacing

Discussion in 'Mods' started by Pyrii, Mar 6, 2016.

  1. Pyrii

    Pyrii Existential Complex

    Read above
     
    • Axelius

      Axelius Tentacle Wrangler

      And I am saying that the reason that we are not explaining how to do it is because we haven't figured out how to yet. The reason why there is no documentation on how to use a framework to add stuff yet is because there is no framework to add stuff yet. And the reason that framework doesn't exist is because we haven't figured out how to build it yet.

      It will be done when it is done.
       
      • Pyrii

        Pyrii Existential Complex

        [​IMG]
        Just... no words...

        I think I'm going to get back on topic. I think the real success in modding starbound is the Lua JIT system for scripting. I wish that there was a way to do the same for Stardew, but that may need to be an idea for a future API, because it would feel like an API would need to be guilt with exposing the game to LUA from the ground up rather than having the LUA api exposed through another API

        EDIT: I'm terrible at explaining myself. TL;DR: I wish we could have LUA-based mods for Stardew
         

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