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Enhance your starbound experience in every area. Massive mod.
What do the new elemental damage types on weapons do? Been unable to find documentation of it in the in-game codex entries provided at the start or on the wiki.
Going by assumption and what I read on page 14 of the codex about effects they're Radiation, Cosmic and Shadow.
If a weapon deals any of these types of damage what exactly do the debuffs do? Does Cosmic and Shadow apply Insanity or is that an environmental effect? And same for Radiation I suppose, I'm guessing that it doesn't cause the effects of planetary Radiation (just like Cold or Fire damage does not equal the effect of going unprotected to cold or warm planets).
Also what does the tooltip number below crit chance % on weapons indicate? The amount of damage that is added in case of a critical strike?
well there were no errors only a strange message. something a non-human.
screencap is utterly worthless. Log , as per instructions, thanks. Almost 100% of the time, its because you didn't update your client to 1.4.
Cosmic often causes defense debuff. Shadow will screw up movement and do a very mild short-duration dot. Radiation is generally DoT if it affects you as Rad Burn, otherwise it will act differently depending on the source. Poison is much the same.
below crit % is the bonus it grants to crit damage, as a flat bonus (not a multiplier)
sayter updated FrackinUniverse with a new update entry:
Read the rest of this update entry...
Any way to make Extended GUI compatible with FU? Getting Many Tabs fixed some crafting stations but the category with a cog icon on the mech part crafting table is still messed up.
There's a patch out there for it on steam. Not sure if its here on CF though. Many Tabs is not compatible with FU either, and also needs a patch file.
Removing extended GUI would also fix things, but wont solve your issue
Oh thanks, got it working with the GUI compatibility patch.
Didn't know it was a thing since I've just been downloading stuff from here and like you said it was only on the workshop.
Yea, some of the patches are only in one specific place, which can make things difficult for some users (moreso those on GOG who don't have steam, etc)
Glad you got it worked out. It should be fine now. From what I hear the patches fix it all up.
Hello? Whenever I try to download the .zip from GitHub the file's corrupted and doesn't download properly, is there any fix for this?
You are under the impression that your connection has anything to do with me. Alas, it does not. Just keep trying. Github has never caused issues, so keep at it. Worst case, try the steam release.
Not sure if this belongs here or in FR, since it seems like FU has its own race selection extender but FR adds the long descriptions detailing a race's pros and cons.
I've got this tiny issue with not being able to read the racial descriptions of the races available to me unless they're in the top two rows or along the bottom, with half or more of the description(their physical/cultural description + pros and cons of playing as them) disappearing up into the void of the edge of my screen. It's been an issue since forever, and I've played them long enough that I don't need to read them and it's not game-breaking at all, but it would be a nice thing to be able to view it in its entirety. Is there a way to force the mouse-over description window to fit the screen or am I doomed to never see the full desc?
I suppose a second option is to remove the mouse-over window and add another window at race selection that appears to the left or right of the game's current windows once you've selected a race and can be scrolled, but I wouldn't even be able to tell if that's a possibility or not.
i think i have that too. its probably because im using a low resolution compared to normal people (i have a 19" monitor...yes, i know, its <current year> i should be on a 30" screen or bigger, right? )
im not actualy sure what my in game res is set to, but i expect its small, at least, compared to the screens many other people use.
however, i do remember seeing a playthru somewhere on utube that had each window pop up in the middle of the screen. that might be a UI mod, have you looked into those?
There is virtually nothing I can do about it, really. I can't even script the racial tooltips since they are hardcoded. I had to replace the default image to make it fit, basically, but cannot do anything else to it.
Sayter, I could use your advice on something. In the metaphysics research tree, I was able to unlock the autopsy table. However, it does not seem to have much use as I can only get cadavers by opening avian sarcophagus', which are sparse and hard to come by. Is there any other way to acquire cadavers or is that it?
Bodies appear in random loot, as well as sarcophagi, in a few places. Some places can be seen fairly commonly, such as avian ruins and the like.
There are also other uses for the table, if you find certain resources and try them there.
There will be weirder shit to carve up on them eventually , as well. But currently cadavers are quite useful. Remember: you can also cut up the *individual pieces* that are producd from the cadaver as well. Its a multi-layered process
Yeah but if we are speaking about the madness tech tree, why not just let people harvest cadavers from enemies? I mean you are killing them after all. So if your going to go and murder NPC's for their brains, why not let people harvest their corpses as well.
Sayter, I just created Anti-Neutronium, and I get this unknown artifact. But I have no idea for what to do with it. Can you please tell me the next step.