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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Yako

    Yako Phantasmal Quasar

    Hi hello I'm the original creator of the Kirhos mod. I've been suddenly flooded with questions about Kirhos on my social media and I've learned you're responsible. While I did release the assets (and am very happy to see people still enjoying my work), I found that I'm not actually credited anywhere in your mod. Could you please fix this? I did a huge portion of the spritework from scratch, and I'd really like to be acknowledged for that.

    In addition, I notice that you're still missing the higher tiers of spaceship and the upper levels of kirhos armor. I'm super busy with some other projects right now, but I think I could find time to finish that, if you're interested! I'd also like to talk to you about the kirhos valkyrie armor...

    Sorry if I'm overstepping any boundaries here! Even though I don't play Starbound any more I still think about these space mice a lot, and if there's renewed interest in the coding end of things I'd be willing to at least contribute some graphics.
     
  2. sayter

    sayter The Waste of Time

    shit, my bad. Will add you to the Credits document immediately. I may have credited someone else that reposted your mod instead, or something...Could have sworn I'd added that in there! My mistake.

    edit: is now added to the file on github. Will be in popup display next update.


    as for the ship: havent gotten around to completing the later tiers yet...so many other things to attack right now, and with the BYOS system its less of a worry and thus I can take my time a bit. That said, if you already had them ready to go, I'd love to merge that in there.
     
    Last edited: Apr 17, 2018
    slowcold and Arti78 like this.
  3. Senpai Deviljo

    Senpai Deviljo Cosmic Narwhal

    But the weird thing is he mention it might be one of my lewd mods. but those are just patches to the main mod. Since the author of the main mod is allowing people to make the sprites for his mod while he continues on improving it and such. I wouldn't expect those to be the problem. If i would have to guess i would maybe have to tone down on some race mod (eventhough i like adding more diverse to the game) or the tenant mod which i would have to check on my alone time.
     
  4. sayter

    sayter The Waste of Time

    It could absolutely be any of those patches, actually.

    And it isn't about your choice of mods, its about whether or not there are errors in them, or if they are compatible with FU or the current version of starbound. You play however you want, but for gods sake at least make sure the mods don't break things.
     
  5. slowcold

    slowcold Pangalactic Porcupine

    Seriously, it can be any mod as causes problems. Enhanced storage has (and had at the time) nothing at all to do with farm animals - yet it made them blow up. Only thing you can really hope for is that the log file shows something, otherwise you're stuck with trial and error to find out why it's happening.
     
  6. SubmarineKnight

    SubmarineKnight Starship Captain

    Recently got back into Starbound, wow, this mod have a lot of changes. I've got a few questions though:

    1. I forgot how does apiary works with flowers again? Is there a guide or mechanic about it? I meant, that planting more flowers = more productivity thing. Is there an optimal number of flowers etc. I planted three flowers and it works fine, but maybe there are more ways to it more productive? I also found some mod flowers (orchid etc) does the type matter too?
    That being said, I actually found miner bees easily this time around; I can find them early game - as in, actual drones and queen in some gentle star world (shame I forgot which planet...forest? desert?). It used to take ages to breed.

    2. Has the FTL fuel changed? I made thorium/neptunium/uranium rod and they just increase the FTL by about <10 ish per rod. Is this intended? Or wait, is this the side effect of BYOS? I saw some craftable FTL, maybe I should check those out first.

    3. Not really a question, but how do you make pixels efficiently in this new version? Any new methods? I know about glass -> empty bottle and that bee like above, but it is pretty slow early game.
    In my old save (gone) I can make (100k or more?) in a few minutes using 100 ish pump (now there are tiers, cool!) in a gas giant planet. You'd want Nitrogen? I think. Just pump those gases, (with enhanced storage) I can store them in the 300 slot shipping container, sell them using the terramart shipping container (also enhanced storage version where you don't have to be in open sky view) and repeat. It's efficient, but kind of end game ish (or mid if you are forcing your way through). Without enchanced storage it's a bit more tedious, but still doable.

    That being said, it's cool to see this mod getting updated regularly. Really nice. It feels different, even after only half a year or so. Balance, new feature, etc.
     
  7. LaughingAlex

    LaughingAlex Ketchup Robot

    Fuel got a very heavy nerf recently so people cannot just max out on a few uranium/plutonium rods. It's not all bad though, it's still cheap and easy to make a lot of bio fuels, and bees provide endless supplies of uranium/plutonium. Just that processed fuels are what you want now. Ultronium is still insanely powerful as a ship fuel to.
     
  8. sayter

    sayter The Waste of Time

  9. SubmarineKnight

    SubmarineKnight Starship Captain

    That is a pretty heavy nerf, but I guess that is reasonable (it was powerful). I guess I should try some biofuels - I mean, I can process poison -> toxic waste -> uranium, but it takes longer I think (not at maximum efficiency, power issue, tech issue).

    Also, since the mod is just updated (whoa), is there an easy way to download the updates and apply it to the previous version instead of redownloading the entire mod again?
     
  10. LaughingAlex

    LaughingAlex Ketchup Robot

  11. Senpai Deviljo

    Senpai Deviljo Cosmic Narwhal

    ya ya i know but i don't think those would be the problem but who knows. I know i am trying a different(new) mod in this playthrough. On the author page he did post that this mod might crash worlds. Plus i need to tone down on some mod i try to keep it less then 60 but i had around 63.
     
  12. sayter

    sayter The Waste of Time

  13. sayter

    sayter The Waste of Time

  14. sayter

    sayter The Waste of Time

  15. sayter

    sayter The Waste of Time

    iwanttodietwice likes this.
  16. Mooncalf99

    Mooncalf99 Spaceman Spiff

    I'm seeing some trouble with my iron centrifuge and my powder sifter. Specifically, they stopped working since the last time I updated. (From 5.6.2191 to 5.6.2201; I skipped a few in between.) My hydroponic trays works fine while connected to the same power supply, and the power display shows that there's enough power. Rolling back to the previous version (without changing the other mods) fixes the problem, so there must've been something that changed in between.

    The logs show this error:

    [15:53:42.329] [Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/objects/bees/centrifuge.lua"]:56: (MapException) Key 'fillState' not found in OrderedMap::get()

    Full log: https://pastebin.com/XqNvGRRU

    Hope you can fix the issue swiftly.

    Edit: Replacing centrifuge.lua with a previous version got them working again, at least.
     
    Last edited: Apr 20, 2018
  17. prez23

    prez23 Yeah, You!

    The newest version is causing a crash on startup for me. Did a fresh reinstall, and installed FU only, and the crash still happens.

    [16:03:10.700] [Error] Application: exception thrown, shutting down: (MonsterException) Error loading monster type '/monsters/walkers/poptopish/slimetop/zoro.monstertype'

    Full log: https://pastebin.com/F23PtHZ6
     
  18. SubmarineKnight

    SubmarineKnight Starship Captain

    I don't have my log, but can confirm same issue on my end as well. Both the powder sifter and industrial centrifuge does not work even with enough power. My power configuration were fine last night with the previous 5.6.2191 version; in the new version, they stopped working and even if I try to add power or make a clean/new sifter as a test it still won't work.
     
  19. Mooncalf99

    Mooncalf99 Spaceman Spiff

    I think it's because centrifuge.lua tries to make some kind of call to the centrifuge animation, but the variable it's trying to use isn't represented, so the file gets skipped. If you remove the centrifuge (i.e. pick it up), the sifter should work. Alternatively, replace the centrifuge.lua file with one from an earlier version of FU.
     
  20. sayter

    sayter The Waste of Time

    will re-post the version here for you guys. github version works fine, but the version might not have properly updated when i told it to
     

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