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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. jonpfl

    jonpfl Void-Bound Voyager

    Crap, didn’t realize that! I guess I need to find my tricorder!

    Thx
    jonpfl
     
  2. DarkwingMouse

    DarkwingMouse Scruffy Nerf-Herder

    I'm using the Viera race, and yes the damn thing fell into the void because I thought I could just re-craft it (my ship is very WIP lmao) so I'm guessing I poke around the FrackinRaces/Viera files or can I just admin-mode setspawnpoint on the ship?
    Edit: admin-mode /setspawnpoint seems to have worked on the ship. but just for funsies, does anybody know if the BYOS viera "ship" items are in the frackin races compatability patch, or are they in the original viera mod pak file? i want to find it anyways, and unpacking pak files is a little cumbersome so knowing beforehand would be nice o_O;
     
    Last edited: Jan 27, 2018
  3. Hubnester

    Hubnester Pangalactic Porcupine

    all the BYOS ship objects are in FU and all races BYOS objects of the same type are the same object (you can use the racialiser to change thier "race")
     
    DarkwingMouse likes this.
  4. sayter

    sayter The Waste of Time

  5. sayter

    sayter The Waste of Time

    pls report any and all Hydro Tray issues
     
  6. Azaak

    Azaak Void-Bound Voyager

    I've tried to complet the quest of the tricorder , and killed the mama boss, and opened the ancient gate , but , vinalisj doesnt give me anything :c
     
  7. sayter

    sayter The Waste of Time

    As per his quest prompts: make a machining table.
     
    Azaak likes this.
  8. sayter

    sayter The Waste of Time

  9. mudparr

    mudparr Big Damn Hero

    So I'm having an issue after the update with trays. Growing trays will continue to work fine until the moment when they are supposed to give the final crop output at which point they crash the game with a world ship error. The final growth has happened and when logging back in the item is available and things start growing again, but it will crash again when growth is complete. This makes things crazy if you have 20 growing trays on your ship.

    Hydroponics trays are acting even weirder. They take all seeds (only been testing with Algae), they will grow once, crash the game and then never work again.

    At first I thought it was a mod interaction or just some old stuff hanging around so I uninstalled, deleted all remaining files, reinstalled and tested using admin commands, same result. Repeated again (fresh install), this time removing all mods except FU, FR, and FM, but had the exact same result.

    If there is a better place to report this or if you need more information please let me know. This is unfortunately game breaking right now.
     
  10. Legogod

    Legogod Cosmic Narwhal

    Post your log like all the instructions tell you to do and we might be able to help.
     
  11. mudparr

    mudparr Big Damn Hero

    Log
     

    Attached Files:

  12. sayter

    sayter The Waste of Time

  13. sayter

    sayter The Waste of Time

  14. EthaneSlinger77

    EthaneSlinger77 Subatomic Cosmonaut

    So what can I use to counteract the debuff that the spiders inflict? I encountered a Spider Nest underground on a Wasteland world, and saw a boss bar for a Mega Arachnid appear. After a bit more mining I encountered a long drop with a lot of Spider Silk in the cave roof. At this point I wanted nothing to do with fighting them, so I beamed out. This was not the first time I have encountered the spiders; the first was under a Penumbra world and after getting hit by their debuff, have gone out of way to avoid them since then. I might take them on if I knew what can counteract the debuff.
     
  15. fernworrier

    fernworrier Giant Laser Beams

    if i remember right a movement 3 agg might work.
     
  16. Nagi

    Nagi Scruffy Nerf-Herder

    After problems with beaming to lush planet, I deleted all contents of universe folder, leaving character. After I continued game, teleport marks including outpost were erased. I tried to find ancient gate on starting lush planets, however there were none. I flew to the outer ring, but that ancient gate required vault key. How to make outpost enabled again?
     
  17. sayter

    sayter The Waste of Time

    start by actually reading update notes that appear in-game. The information on gate change was quite clearly given over the course of several days.

    The start mission has been changed, requiring new lush worlds to be generated as a consequence. The gate is still on the starter planet, just not in the same place it used to be. You will need to play the intro FU quests and follow instructions to reach it.
     
  18. Nagi

    Nagi Scruffy Nerf-Herder

    After last update can't start game, it shuts down, log included.
    https://pastebin.com/kC3MyDtX
    I updated MoreFarming, Arachne and FU, I think the problem is on FU side (conflict with an existing mod I guess?) I updated game through git. Should I return somehow to the previous non-conflict update?
     
  19. sayter

    sayter The Waste of Time

  20. ColonolNutty

    ColonolNutty Ketchup Robot

    @sayter
    Is there a way to add my own collections without this mod overriding the ones I add? I tried doing "includes" in the metadata so I can just use your changes, except your mod "includes" mine, thus forming a cycle. Right now Frackin' Universe prevents adding new collections to the collections interface if they are loaded before FU because it overrides changes made to collections.config before FU was loaded, because FU has a collections.config file rather than adding FU changes via a patch file.

    The alternative to the above is I will make a new mod as an addon that requires both MFM and FU, that will solely be for containing collections. Seems hardly ideal though.


    As a side note, I have an addon I created to add support for FU, so anything you've got that requires the "includes" for MFM should be put in there to remove this dependency and allow me to override or add on to FU, such as collections, if you don't mind (Point me to the places MFM is referenced so I can do it myself if need be).

    Edit: Just found new info, strangely enough my mod, even though it is loaded before yours was able to add a collections button... strange how this is working. I have a few ideas of how to add some better support for more mods, it requires modifying the collectionsgui.lua file though. I'll run it by you and see how and if you like it. It'll make it easier to add separate collections. It won't fix the button positioning thing I've noticed you are accounting for, but it should be a first step in the right direction.

    Edit 2: I added a Pull Request, can you take a look at it?
     
    Last edited: Jan 30, 2018

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