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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Lucky_Mole

    Lucky_Mole Big Damn Hero

    Sir Sayter do you accept suggestions for your mod? :)
    Was looking at the terminal and thought it would be even better if you could link it to crafting stations (after some upgrade) and with Item transference devices you could craft at it while the ITD pulls the result either to you or to a pre designated storage. Having the Terminal options of just pull X number or craft X.
    An option to make something like a single storage crafting station. Link it to the desired actual crafting station. You put in a schematic in the first (or choose from the list of that crafting station) of what you want to be crafted, then link it to ITD that pull from containers/crafting stations. You put the materials in a starter storage, the mats go through the new autocrafter, and after it's done is, the result is pulled along the network.
    Something like the Arc Smelter, but with more than 1 input, so that you could smelt a whole load at the same time. Energy usage depending on how many different ores are being smelted at the same time. Should be more power hungry than the Arc smelter. And a more advanced version of the Liquid Mixer. The difference would be that the higher one can mix previously not mixable liquids. Maybe even unique rare liquids that don't exist in the world and can be obtained only through that.
    Aaaand something to do with all of that power generation, other than higher tier crafting/extracting stations. Always wanted to have something cool in the end to play with, that required electricity. Maybe terraformers powered by your power, all lights require electricity and a connection to work, vanilla ones too. The effect of your usage of electricity should be seen in the world. Once you wire your crafting stations you forget there is such a thing as power generation. (even with the new balance changes). Will stop with the ideas, because I know, I am asking too much. :)
     
  2. squidllie

    squidllie Orbital Explorer

    Right, we figured it out. Thank you. I do keep getting crashes, though. Right now the only mods I have downloaded are FU and a handful of others that are recommended to go with it. I'm not saying it's FU, since that's the one I know is always updated and seriously well put together but I'm not sure how to figure out the problem otherwise. Thanks in advance, the mod is great.

    https://pastebin.com/RTydpSLP
     
  3. Mooncalf99

    Mooncalf99 Spaceman Spiff

    There's a backpack that can be crafted on the vanilla anvil that gives proto-protection and glow. There's also some armors, and I think an augment?
     
  4. Xylia

    Xylia Tiy's Beard

    You could either...

    1). Make a Type-S Survival Pack
    2). Make the gladiator-ish armor that starts with an H I can't remember the name of (it uses mostly Zerchesium IIRC)
    3). Is there an Augment?

    The Type-S Survival Pack is probably the easiest, but it also requires Regenerative genes (do Red Flower Seeds still give those?). You could instead make the armor suit, as it is a rather decent-ish combat armor too, and it has other bonuses IIRC. The Survival Pack also gives off light which is a small plus.
     
  5. SkyeTheTerribleBeastie

    SkyeTheTerribleBeastie Pangalactic Porcupine

    Ah, yes, thank you. :D
    Was putting off doing the science bits for as long as possible- long enough to finish building my underwater base, and stop living out of my ship. :v
     
  6. sayter

    sayter The Waste of Time


    a mod is trying to load a no-longer-existing treasurepool. potreasure does not exist.
     
  7. LaughingAlex

    LaughingAlex Ketchup Robot

    https://pastebin.com/K44Yhxsq

    I crash immedietly on startup and I only have Frackin Universe, Frackin races and Frackin Music. Game doesn't even get to the loading screen it stops immediately after the chucklefish logo.
     
  8. Legogod

    Legogod Cosmic Narwhal

  9. LaughingAlex

    LaughingAlex Ketchup Robot

    I just updated minutes before running the game and posting that log.

    https://pastebin.com/7mdaEuqz

    Here's another pastebin, same thing happened it crashed 'again' in the exact same way.

    Edit: Oh yeah I updated from github MINUTES before that. So I do not believe it's fixed, because I'm still crashing.

    Another Edit: Is Github down? Now I cannot seem to reinstall FU at all via git-hub.

    Third Edit(Fresh reinstall of FU): https://pastebin.com/240TkS5r

    Yeah, this-is-not-fixed.

    Last Edit: Ok I just checked the latest post this has been fixed and I got into starbound no problem just now.
     
    Last edited: Sep 29, 2017
  10. sayter

    sayter The Waste of Time

    And as I have said before, and apparently have to say again: If you are using the GitHub build, you are GOING to have these issues sometimes. You are using my working branch, which I constantly update. Sometimes I do 20 pushes within 15 minutes with minor changes. Sometimes things are broken. It's a unstable version, basically. Sometimes that means being patient. The git build will always be updated first, and will always be playable before I push to release unless I miss something stupid.
     
  11. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    5.4.782

    Read the rest of this update entry...
     
  12. Xylia

    Xylia Tiy's Beard

    I've sometimes wondered if there would be a way to have two Git releases, so that people like me who use Git-SCM can update from "Latest Stable" while you have your "Unstable" or "Release Candidate" builds available for those who don't mind? I don't know much about Git and I don't know how hard that would be to set up or maintain but perhaps that could be a plan?

    That way we people who just wanna play can update with Git, and get stable builds, but you can still do your working build and you won't get tons of people reporting errors that you already fixed 5 minutes ago, lol.
     
  13. adaxe

    adaxe Subatomic Cosmonaut

    I think the Fissure Splitrifle needs a buff. Its special attack costs way too much energy for its damage.

    ___________________

    R. I. P overpowered Mine Laucher alt fire...
     
  14. sayter

    sayter The Waste of Time


    no thanks. I already update 3 times per update. thats enough. if they want the last stable release, they can click RELEASES and get that.
     
  15. LaughingAlex

    LaughingAlex Ketchup Robot

    It wasn't the crashing that upset me. It was someone saying it was fixed hours ago when it wasn't that upset me. I expect crashes once in a while, what I do not expect is to be told it's already been fixed when it's not. When I installed that github version the last update was like 3 hours ago at the time. And the only person who spoke wasn't you but someone else.

    So how am I supposed to know if it's just being worked on or if it's fixed but somehow I got a mishap on my end I need to fix or if github lagged?

    I felt like I was being called a liar, so I started into "Ok gotta present a dozen pieces of evidence" mode cause someone claimed the issue was fixed when it wasn't.

    As I said, it wasn't the crashing that upset me, that to me was a routine "ok time to post the log in pastebin. It was "Hey that was already fixed" when I was experiencing crashes that upset me. It immediately made me think "Oh god they not gonna fix it is it my end or is there something overlooked or *so on and on*". I don't know what it is necessarily. All it does is create an uncertainty or worst, makes me think someones pulling my leg at my expense.

    So forgive me if I start spamming pastebins cause someone told me something that was clearly wrong or faulty or on a lack of information that would have otherwise set me at ease.

    Because I like this mod and I want it to work and if it's my end I'd prefer help instead of being told "Oh thats fixed already" with no other information or anything else.
     
  16. Senpai Deviljo

    Senpai Deviljo Cosmic Narwhal

    WOT ppl still had trouble with the burrow monster in the mod. >:C they aren't hard to kill just have a shield and a mining laser or a shield an sword.
     
  17. sayter

    sayter The Waste of Time

    thats a tad bit of an over-reaction. perhaps their build *was* the fixed one, in which case yes, it was fixed and you needed to update:) How are *they* supposed to know what build *you* have?
     
  18. adaxe

    adaxe Subatomic Cosmonaut

    Just noticed that the alt fire of the Mine Launcher still inflicts friendly fire. The good news is, since its damage is massively nerfed in the recent patch, I don't need to worry about one-shot myself any more :)
     
  19. sayter

    sayter The Waste of Time

    frack. I knew I forgot something. thx.
     
  20. creept0man

    creept0man Void-Bound Voyager

    Can't turn on/off Fission Reactor, Gas Centrifuge etc by switches. There is no power inputs... i guess. And no more nucliar reaction animation in reactor and wind turbines rotation animation after installing Shield Generator on my base.
     

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