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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. adaxe

    adaxe Subatomic Cosmonaut

    I was kicked back to my ship while exploring on a volcanic primal planet. Here is the log:

    https://pastebin.com/Mtb4tsQU

    It seems related to some weather effect.
    At the end of the log it says:
    [Error] WorldServerThread exception caught: (BiomeException) No such weather type 'embers'
     
  2. sayter

    sayter The Waste of Time

    thanks. fixed up on git.
     
  3. sayter

    sayter The Waste of Time

  4. locksandkeys

    locksandkeys Void-Bound Voyager

    I like the look of Precursor blocks, can you make it so they can be painted with the Matter Manipulator? (I know it would not be the most important thing but it still would be nice)
     
  5. sayter

    sayter The Waste of Time

    nope. They aren't intended to be dyed.
     
  6. adaxe

    adaxe Subatomic Cosmonaut

  7. Legogod

    Legogod Cosmic Narwhal

    The gravity augment in the log is from Better Augments Mod, FU doesn't include any of the prepared food listed, and the quarries you were removed and weren't supposed to be obtained legit anyways.
     
  8. sayter

    sayter The Waste of Time

    those arent actually an issue. Those are from mods you dont have installed, and the game is just letting you know. They won't affect you other than showing in a log :)
     
  9. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    5.4.752

    Read the rest of this update entry...
     
    jvm222 likes this.
  10. Umbra420

    Umbra420 Cosmic Narwhal

    How do you feel about npc's being able to pilot mechs(among other vehicles)?

    I was walking with my mech on a cyber planet the other day and encountered a war machine that(coupled with the mech) turned out to be a pretty awesome battle and was wondering if randomized mechs(parts appropriate for planet difficulty) can be spawned with npc bandits and the like so that they can pilot them and give you a bit more of a challenge. They could also be made to not go away until you defeat them so they'll be a constant danger until you defeat them or until you are far enough away from them, if you decided to do something like this.
     
  11. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    5.4.761

    Read the rest of this update entry...
     
  12. adaxe

    adaxe Subatomic Cosmonaut

    Could someone give a hint how to open this door in Letheia Facility?
    捕获.JPG
     
  13. Ranmaul

    Ranmaul Aquatic Astronaut

    Hello guys there is a problem with the Colony Deeds.I can't send a file though because I had to delete FU to make sure it was the problem.The Colony Deeds spawn only *Guards* and nothing els.no matter what kind of house you build.Can you try figure out the problem.After i deleted FU the Colony Deeds started spawning villagers appropirate to the furniture inside.
     
  14. sayter

    sayter The Waste of Time

    it has nothing to do with FU. stop reporting this bug here, people, unless you have a log. None of the people reporting it have attached one. Therefore this bug does not exist.

    Chances are this isn't a bug in the first place anyhow. It sounds more like you keep trying similar combos of furniture which are taking precedence over others.
     
  15. SubmarineKnight

    SubmarineKnight Starship Captain

    Regarding katanas, the new update seems to break existing/already crafted Katanas I had (Densinium, Isogen).
    My PC just hold the katana in front of them, like holding a static item - instead of the usual "ready" pose katana weapons have - and those are unusable.

    The fix is simple, I just need to craft new ones and those brand new ones work fine. Including those Densinium and Isogen katanas. The old ones are still unusable/bugged though.

    Thought I should let you know - if no one has brought it up anyway.
     
  16. The Observer

    The Observer Phantasmal Quasar

    Search the second half of the first building, which is entirely optional.
     
  17. Ranmaul

    Ranmaul Aquatic Astronaut

    It has everything to do with FU as when I deleted it the bug went "poof", and no one is sending a file, because we all deleted it to make sure it was the cause so we don't waste no ones time.Why don't you try to use a colony deed in your game and see for yourself.No mercenarie chest was in the house,to cause a guard to spawn,just a light and a door.And if this bug has occoured before and is still not fixed,it makes more and more people delete FU so they can use colony deeds,then maybe you should look into it.A good mod gone bad .
     
  18. Arti78

    Arti78 Space Kumquat

    If you don't attach a log, he cannot find the issue. Considering it's not popped up for a lot of other people, it could be an issue with a mod conflict.

    Post a log anytime you have an issue, it helps solve the problems that much faster. Instead of getting in a shouting match with someone on the boards.
     
  19. Xylia

    Xylia Tiy's Beard

    Don't you think that he, I don't know, already did that? The guy DOES playtest his own mod, you know.

    But you aren't giving any logs, or screenshots of the house(s) in question. We literally cannot help you if you refuse to attach a log. It could be a mod conflict between another mod and FU. It could be something as derpy as you putting a weapon crate in your house. Who knows. But none of this can be determined because you won't follow simple freaking directions.

    Post a log or be quiet. It is really that simple.

    So, tl;dr: Quit the game and go back into it (assuming you were already in-game while reading this). Empty said house of everything except 1 single torch (or build a completely new one for testing purposes). Place the colony deed. If you get a guard/soldier/whatever, immediately log out of the game and then pastebin your starbound.log. Optional: Screenshot of the house could be good too.

    Takes like 5 minutes. If you can't do that, then we can't help you.
     
    Last edited: Sep 16, 2017
  20. adaxe

    adaxe Subatomic Cosmonaut

    Actually I just spawned a merchant using colony deed without any problem.
     

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