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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. sayter

    sayter The Waste of Time

  2. Monkey Knig

    Monkey Knig Scruffy Nerf-Herder

    Looks like it's part of Extra Dungeons. Those dungeons are found as quests, given out by certain objects you might find in the game. Most likely, you'll need to visit a new planet or space anomaly to encounter it.
     
  3. Mooncalf99

    Mooncalf99 Spaceman Spiff

    I'm seeing some trouble with the power. I have an Alternator (powered with water, giving out 4W) powering an Iron Centrifuge (2W) and a Sifter (2W). With both connected, they keep stopping - one moment the Sifter runs, then it stops to let the Centrifuge work. Am I supposed to connect them differently from the old setup?
     
  4. Legogod

    Legogod Cosmic Narwhal

    Make a battery. Could be that the Alternator Gen powered with water doesn't output enough to run both at the same time.
     
  5. freddy72nz

    freddy72nz Subatomic Cosmonaut

    Ok, I reloaded Starbound and the item transfer network is working fine, except when I try to auto-fuel my reactors :wut:
    If I connect the output of the ITD to the input of the reactor, trying to shift elder fluid into it from a barrel with a storage bridge, the reactor won't accept any and will not start even if I manually add fuel of any type.
    When I disconnect the link from output of the ITD to the input of the reactor it comes to life if I have manually added fuel. Reconnecting the two means the reactor stops once the current unit of fuel has run out even if there is more fuel in the fuel slot.

    Basically Quantum reactors won't run if there is an ITD connected to the input slot.

    Log just in case: https://pastebin.com/Jz1FT6rc

    Thanks,
    Freddy.
     
  6. Mooncalf99

    Mooncalf99 Spaceman Spiff

    I'm not looking for a quick fix. This is a bug report. It's supposed to output 4W, and has done so before the power rewrite, but for some reason it's not delivering the power properly and that needs to be looked into.

    I'm also seeing some weird fluctuations on power sensors, as they constantly shift depending on what is connected. For instance, I have a bank of solar panels powering six hydro trays. With no trays connected, the sensor shows 12. With 1-3 trays, it suddenly starts blinking back and forth between 8 and 12. With 4-6 trays, it shows 8. I honestly have no idea what's going on, since I clearly can't use sensors to gauge where the power goes. Also, the trays have their green light turned on even when they're not connected, so that's no help either.

    Edit: Almost forgot, here's the log of the session. There's a relevant error near the end. https://pastebin.com/AAs95GRN
     
  7. sayter

    sayter The Waste of Time

    thanks guys.
     
  8. manelmp66

    manelmp66 Big Damn Hero

    With the last update, i m not more CTD, good job boy!
     
  9. adaxe

    adaxe Subatomic Cosmonaut

    Any suggestions what weapons worth upgrading to level 8 by precursor anvil? Among the few ones I tested, Minelayer and Shock Lance seem to be fine.

    And sayter, could you make the two mech tables craftable? I know there are some mods for this in the workshop, but I think it would be much more lore friendly to craft Mech tables via FU assembler.
     
    Last edited: Aug 5, 2017
  10. sayter

    sayter The Waste of Time


    The mech table for parts, yea...probably a good idea. The equip one, no. You wont need it, since Quickbar will be required soon anyhow. I intend to add a stat menu, which will be ideal with quickbar.


    also remember, the precursor crucible ....upgrades almost anything. armors, too. hell, even bug nets lol. Everything is worth upgrading :)

    hint: hailstrike
     
  11. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    5.4.242

    Read the rest of this update entry...
     
    sankto likes this.
  12. Mooncalf99

    Mooncalf99 Spaceman Spiff

    Power sensors are still blinking. No errors in the log file, though.
     
  13. sayter

    sayter The Waste of Time

    sankto likes this.
  14. Mooncalf99

    Mooncalf99 Spaceman Spiff

    Sorry to say, but it's still blinking.

    Given that the sifter and centrifuge is humming continuously, it appears that they are at least getting sufficient and constant power, so at least that works.
     
  15. Hen

    Hen Big Damn Hero

    I checked github for the slimearmor and saw that in "slimesetbonuseffect.lua" is no line referring to poison. I guess there should be:
    {stat = "poisonResistance", amount = 0.21 },
     
  16. sayter

    sayter The Waste of Time

    no, because the armor itself holds the resistances.
     
  17. adaxe

    adaxe Subatomic Cosmonaut

    Thanks! lv 8 hailstrike is indeed powerful. Finally I can faceroll that lv 8 dungeon:)

    And Sentry Railgun cannot be upgraded on the crucible. Is it intended?
     
  18. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    5.4.244

    Read the rest of this update entry...
     
  19. sayter

    sayter The Waste of Time

    nope! thanks.
     
  20. LaughingAlex

    LaughingAlex Ketchup Robot

    https://pastebin.com/TNwjJPnS

    I didn't encounter much, although somewhere along the line power output froze. Also, you may want to somehow set fission and quantum reactors to shut off if batteries are full or something, right now fission power WILL waste fuel if the devices your powering with it are far exceeded by it's output. Kind of wasteful, in a way. Currently it's a good idea to make a radiation protection 2 augment, to stop the rad burn when configuring the fuel.

    I dunno, before the desire of reactors was they only used as much fuel as needed. i guess now it's going to be figuring out what you need to keep things running with just enough extra to charge batteries between the moments your using the devices which are not always on.

    Edit: Also forgot to mention last night(I was tired and was much longer then usual), switches don't turn off the fission reactor. This means the only way to safely handle it's fuels is to put a rad immunity 2 augment in a back pack. I tried the radiation 3 pack but even that failed to block the damage from rad burn from the reactor. This also makes it impossible to set the fission reactor to be off during the day with any kind of wiring(which was my main goal, to have a backup reactor.). In short, there doesn't seem to be any means to save fuel(efficiently, reactors always use 1 rod every so often regardless how many slots are filled) or safely handle it without an augment.
     
    Last edited: Aug 6, 2017

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