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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Sharpoint

    Sharpoint Void-Bound Voyager

    In a penguin dungeon (not Dreadwing), multi-grenade launchers' landmine projectiles aren't triggered by penguin soldiers
     
  2. Legogod

    Legogod Cosmic Narwhal

    That's a Vanilla bug with Gas Giants.
     
  3. adaxe

    adaxe Subatomic Cosmonaut

    Does the effect (ship speed, fuel efficiency, and so on) of a same crew type stack?
     
  4. kingkinxc

    kingkinxc Void-Bound Voyager

    I'm not sure if this is a vanilla bug or an FU one, but on every ocean planet I've visited, half of the planets terrain generation is shifted up ~200 blocks, including the water source. Does anyone know anything about this bug?
     
  5. BlackRaviL

    BlackRaviL Void-Bound Voyager

    Thx for the answer, first time i placed the folder inside the mod folder it Starbound didn't see it, unfortunately where i want to play the mod i cant make it in to a .pak, i'll see about Steam.
     
  6. Vegetable Lamb

    Vegetable Lamb Existential Complex

    Is naturalcave a dungeon in this mod? I'm getting and error, and I'm trying to figure out which mod it's in.

    Also, FYI:
    Code:
    [14:49:53.885] [Info] UniverseServer: Warping player 1 to InstanceWorld:scienceoutpost:19f805d448068dff80a5318c748e95a4:-
    [14:49:54.318] [Info] Client received world stop packet, leaving: Removed
    [14:49:54.323] [Info] UniverseServer: Stopping idle world ClientShipWorld:19f805d448068dff80a5318c748e95a4
    [14:50:15.914] [Error] Could not load image asset '/interface/crafting/crewshopIcon.png', using placeholder default.
    (AssetException) No such asset '/interface/crafting/crewshopIcon.png'
    [14:52:48.895] [Error] Could not load image asset '/interface/crafting/genetics.png', using placeholder default.
    (AssetException) No such asset '/interface/crafting/genetics.png'
    [14:52:48.906] [Error] Could not load image asset '/interface/crafting/geneticson.png', using placeholder default.
    (AssetException) No such asset '/interface/crafting/geneticson.png'
    [14:54:56.542] [Error] Could not load image asset '/items/armors/fruz_censor/blank.png:idle.1', using placeholder default.
    (AssetException) No associated frames file found for image '/items/armors/fruz_censor/blank.png' while resolving image frame '/items/armors/fruz_censor/blank.png:idle.1'
    [14:55:07.151] [Error] Could not load image asset '/items/armors/fruz_concealed/blank.png:idle.1', using placeholder default.
    (AssetException) No associated frames file found for image '/items/armors/fruz_concealed/blank.png' while resolving image frame '/items/armors/fruz_concealed/blank.png:idle.1'
    [14:55:20.762] [Error] Could not load image asset '/items/armors/longshirt/fsleevem.png:idle.1', using placeholder default.
    (AssetException) No associated frames file found for image '/items/armors/longshirt/fsleevem.png' while resolving image frame '/items/armors/longshirt/fsleevem.png:idle.1'
    [14:59:00.758] [Error] Could not load image asset '/interface/crafting/crewshopIcon.png', using placeholder default.
    (AssetException) No such asset '/interface/crafting/crewshopIcon.png'
    [15:01:53.377] [Error] Could not load image asset '/interface/crafting/genetics.png', using placeholder default.
    (AssetException) No such asset '/interface/crafting/genetics.png'
    [15:01:53.388] [Error] Could not load image asset '/interface/crafting/geneticson.png', using placeholder default.
    (AssetException) No such asset '/interface/crafting/geneticson.png'
    
     
    Last edited: Jul 16, 2017
  7. Shadow20218

    Shadow20218 Scruffy Nerf-Herder

    In the most recent update you added cartable scythes as well as new types of random weapons, does this indicate that we may be getting randomly generated scythes at some point?
    Please say yes, we have found almost no mods that provides randomly generated scythes and we have really wanted some for a while.
     
  8. Albirei

    Albirei Phantasmal Quasar

    Will these scythes clash with the scythe weapon type that the Ningen mod has?
     
  9. Toa_Derax

    Toa_Derax Pangalactic Porcupine

    I don't think they would, as FU only has 2: Bone and Densinium
     
  10. phoenixoke

    phoenixoke Scruffy Nerf-Herder

    Somehow Solar Power Plant ( Array, or Panel ), even Wind Turbine can't generate power. Am i do something wrong ? I tried installing FU only with no other mods. But still no power from Any Power Plant or WInd Turbine ( i spawn them using Spawnable Pack and then disables the spawnable mod)
     
  11. LaughingAlex

    LaughingAlex Ketchup Robot

    https://pastebin.com/v6NjAuBR

    Also, a screenshot.

    20170717001025_1.jpg

    Is there anything I could do to fix this, I just spent 23,000 pixels on this guy and it's disappointing that it summoned him where my mouse was, rather then just right next to me normally. So he's stuck outside and I cannot interact with him at all, and it's already annoying me. I mean he's a mechanic II, and thanks to not having used this before he's stuck outside.

    Edit: I kind of 'fixed' the issue by trying to teleport the guy, sadly he teleported so far off the ship he probably died. I had a good powerful economy setup at least(elder fluid seas rock) so I got another Engineer II to replace him.
     
    Last edited: Jul 17, 2017
  12. adaxe

    adaxe Subatomic Cosmonaut

    It is actually not a bug. MacReady (the first NPC in Frozen Wastes) has much, much more HP than his health bar appears.
     
  13. adaxe

    adaxe Subatomic Cosmonaut

    There seems to be a minor error about Antimatter Energy Pack. According to the tooltips, it should give 30% on both energy regen and charge reduction. However, the corresponding code is:

    "regenAmount" : 1.3,
    "regenBlockAmount" : 0.8

    The numbers for all other energy packs (Erithian, Protocite and Quantum) are correct.

    Edit: already fixed.
     
    Last edited: Jul 23, 2017
  14. Ickura

    Ickura Big Damn Hero

    You're not the only one who noticed the same issue, I'm trying to contact with Sayter on steam about it. I think same goes for other oceans like tidewater.
    I guess its probably an FU bug, since a there was an update on ocean generation not too long ago.

    The ocean seems more shallow than usual, hell, half of an underwater Hylotl city is now on the surface.
     
  15. Ickura

    Ickura Big Damn Hero

    Laterne likes this.
  16. Lyra the Mightyena

    Lyra the Mightyena Space Hobo

    I've come across a rather odd problem with trying to craft Golden Glass. As it doesn't seem to appear in the furnace at all. Though, it said that I unlocked the recipe for Golden Sand and Golden Glass. Is there something wrong here?
     
  17. freddy72nz

    freddy72nz Subatomic Cosmonaut

    Golden glass is not crafted at the furnace, it's crafted at the Industrial Workbench in the Blocks section.
     
  18. Lyra the Mightyena

    Lyra the Mightyena Space Hobo

    Neat.
    Thanks for the help. I kinda just found out about it after derping around in different stations. Lol
     
  19. sayter

    sayter The Waste of Time


    You're starting to annoy me now. You posted this same crap on steam. I already responded.

    I am looking into it. It is not priority, as the previous ocean generation was *vastly* worse than it is now.

    before:

    oceans up to the atmosphere. constantly flowing water. entirely MISSING sections underwater that constantly fill with water.

    now:
    some wonky ocean levels


    I'll fix it when I fix it. Spamming crap in multiple forums is the surest way to make me *ignore* you, and your problem. You're desperate.....for what, exactly? the biome works, you can explore it, it doesn't kick you back to ship.... its just lacking some depth.
     
    Laterne and Arti78 like this.
  20. sayter

    sayter The Waste of Time

    anyhow, ive corrected the issue. The issue, unfortunately, requires no more Huge or greater sized planets generating for oceans. Which means no more Huge or larger worlds for *any* biome since they pull from the same pool. I've managed to leave those huge sizes for Gas Giants since they are separately called.

    This wont affect much, thankfully. The sizes still *exist*, just wont generate anymore...so no one will suffer for it. Will lead to smaller planets, more exploration, and less dungeons on biomes....nothing really bad there at all.
     

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