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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Thom Blair III

    Thom Blair III Void-Bound Voyager

    @sayter I found some really neat things! I'm not sure if they are new or not, but they are really cool! I won't mention names of things so people won't hunt through the mods for them, but they are neat. Thanks for the innovation!
     
  2. Thom Blair III

    Thom Blair III Void-Bound Voyager

    It turns out that if I remove CustomCollectionsUI it does work properly! Thank you so much--you're awesome!!!

    Also, the 128-slot containers started working again before I removed CustomCollectionsUI. Does that make any sense?
     
    Last edited: Jul 5, 2017
  3. Xylia

    Xylia Tiy's Beard

    np! Glad we were able to find the solution.

    One of your other mods broke the 128 slot containers, one of the ones you updated.
     
  4. LordRuin

    LordRuin Scruffy Nerf-Herder

    The Frozen Wastes quest is uncompletable for me. The chain puzzle door doesn't open unless a monster opens it from the other side, and all the ball entry ways are unpassable.
     

    Attached Files:

  5. GoldRidley

    GoldRidley Scruffy Nerf-Herder

    I'm dealt scaling (eventually 1 hit ko) damage by "poison gas" (bio-ooze) while wearing the war angel set on gas balls. Is that intended behavior?
     
  6. Thom Blair III

    Thom Blair III Void-Bound Voyager

    When I started playing again just now, my all my 128-slot containers were bugged again, even though they were working right before I stopped playing last night. Here's my log file.

    Bizarrely enough, when I tried to play again after it crashed, the 128s were working again.
     
    Last edited: Jul 5, 2017
  7. Xylia

    Xylia Tiy's Beard

    Weird. The logfile mentions missing files I know should be there if you have the mods installed, the files don't just choose not to be there sometimes and other times not.
     
  8. Thom Blair III

    Thom Blair III Void-Bound Voyager

    Yup, I know what you mean. I was trying to imagine maybe some kind of buffer/cache feedback-loop or overflow for some reason that would cause the program not to be able to read files properly sometimes. I was wondering if it has to do with having too many things in enhanced storage lockers...maybe there is a critical threshold where if you have too many things in 128 slot containers, it sets off a somewhat-longlasting memory overflow that only gets cleared out if you take some things out of containers. I definitely have noticed in the past that when I made 200 slot containers using Enhanced Storage/storage matter, when I had too many containers too full, there would be too much lag when I accessed the containers. So I started emptying them out and only using standard FU & SB containers. Perhaps that has something to do with it. Or perhaps the game periodically clears out some type of cache/file that gets full on occasion. I've been trying to think what could cause such an intermittent bug and it's baffling.
     
  9. Rocket6488

    Rocket6488 Scruffy Nerf-Herder

    Question regarding a certain encounter. I am running SB 1.2.2, and using the official .pak for 1.2.2

    I recently encountered a "war bot" a seeming mini-boss.

    What is it? The wiki gives me nothing, and I don't want to charge in blind.
     
  10. Xylia

    Xylia Tiy's Beard

    It's a huge robot that drops lots of stuff, has lots of pew pew and can hurt a plenty. Though I usually end up exploiting line-of-sight with magic weapons.
     
  11. CubitoDeHelado

    CubitoDeHelado Orbital Explorer

    Sorry, but how do i install this mod? >_<
     
  12. Arti78

    Arti78 Space Kumquat

    Depends on which way you installed it, but be prepared to delete your entire universe and all of your characters.
     
  13. sayter

    sayter The Waste of Time


    uh...yes... Custom Collections UI is built into FU now. So having is separately conflicts.
     
  14. sayter

    sayter The Waste of Time

    You are mistaken. Extremely. It is completable, you simply aren't reading the lore and figuring out how to solve the puzzle. It's really not hard, dude. You pull ONE chain. TOTAL. it is random which chain it is, each time. The Chain and the Switch puzzle as well as the Darkness puzzle all have solutions in books. The rest are trial/error. All are passable if you take your time.

    As for the ball sections: the normal distortion sphere will not be enough. You either need a Translocator or the Microsphere tech. No exceptions.

    That's as far as hints go for that dungeon.
     
  15. fernworrier

    fernworrier Giant Laser Beams

    quick question what unlocks the microsphere?
     
  16. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    5.3.8.7

    Read the rest of this update entry...
     
  17. sayter

    sayter The Waste of Time

    one of the distortion sphere upgrades
     
  18. DishtingBaba

    DishtingBaba Big Damn Hero

    Can someone tell me where i can get Glowing Mushrooms ? [​IMG]
     
  19. Toa_Derax

    Toa_Derax Pangalactic Porcupine

    Fungal worlds would be the most likely one.
     
  20. Ginger Gerald

    Ginger Gerald Void-Bound Voyager

    First off, want to say I'm loving the mod. Frackin Universe is absolutely amazing.

    That aside, I think I've found a bug. So I read the Quellex Text and saw that it mentioned a staff requiring 1x Elder Tome + 1x Valtan Casing + 1x Elder Bust, wanting to craft it, I put those materials in an Elder Altar (in that order) and...nothing. I'm following the recipe, but it's not registering. Thinking it might be a problem with just the Altar in general being busted I tried two other recipes (Elder Greaves and Lasher) and they worked just fine. This staff recipe though just doesn't seem to be working. I searched around the forum for half an hour or so looking for answers, but nobody has mentioned this specific issue.

    Also, I have a request: Would it be possible to add level markers to armors like you have on weapons? Usually I upgrade to armor with better health/armor/damage #'s when I have the materials, but I still have trouble figuring out the different armor tiers. So would it be possible to somehow add a level or tier marker to armor sets?
     

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