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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Xylia

    Xylia Tiy's Beard

    I didn't notice in the github notes, I just saw Git-SCM telling me that the files were shrunk by 50% or more. I usually scroll up through the "Fast-Forward" section to get a general gist of what changed, and I saw all the xxxxx -> yyyyy bytes and noted that the PNG files were massively shrunk.
     
  2. dualinfinities

    dualinfinities Pangalactic Porcupine

    hmm, I should get around to setting that up, I've just been using steam workshop.
     
  3. sayter

    sayter The Waste of Time

    sayter updated FrackinUniverse with a new update entry:

    5.3.8.5

    Read the rest of this update entry...
     
  4. TheCorellian

    TheCorellian Space Hobo

  5. dualinfinities

    dualinfinities Pangalactic Porcupine

    how DO you use the shield generators, anyway? is it just a matter of placing it on blocks you have placed yourself?
     
  6. sayter

    sayter The Waste of Time

    pretty much.
     
  7. dualinfinities

    dualinfinities Pangalactic Porcupine

    okay, so taking over a generated structure is as easy as replacing one of the blocks under it? or does it only protect one person's blocks at any given time?
     
  8. sayter

    sayter The Waste of Time

    not sure on specifics. i just know it does, in fact, work.
     
  9. Sire Nukerre

    Sire Nukerre Big Damn Hero

    Hmm, I used this on my ship just a while back and it seemed to only protect some blocks. Not specific which, just some block are randomly destructible.

    It should protect ALL blocks in an area but that may have bugged out. Perhaps you could test this in-ship and on a planet.

    Bear in mind, though, that you can't pick this up after you've plopped it.
     
  10. Senpai Deviljo

    Senpai Deviljo Cosmic Narwhal

    I Think the rock worms or w/e those monster are called (the one that eats ores and destroy blocks) breaks the game. not in a bad way but i'm only in the beginning phase of the game and i now got countless penubrite and proto bars from them. Since where i made base was in a mountain area that is in a low-moderate level. I don't think i was suppose to get those 2 types of ores early game.

    Btw is there a way you guys can fix the parcel quest (the quest that makes you go halfway across the world for one item metaphorically speaking). It not letting me give people the item they want for their room or w/e reason. It happen to me on a custom race tenet and a normal human tenet.
     
  11. Narfkopp

    Narfkopp Phantasmal Quasar

    Resource progression can be influenced both good and bad simply by biome setups. I've had some endgame ores quite early on in numerous games, however I usually lack some other stuff (i.e power cores or something like that) required to make the really cool stuff so I don't think this is really a balancing issue.

    The parcel thing seems to be a vanilla issue, not sure how much Sayter and co can/or want to do about it.
     
  12. spiraluna

    spiraluna Big Damn Hero

    There seems to be a bug with extracting bioluminescent from the Xeno Research Lab. Lab directory states that you can use Bioluminescent Spore and Glowing Mushroom (I presume the seed and not the block like the last time I reported this issue). Glowing Mushroom outputs Bioluminescent Spore while Bioluminescent Spore just doesn't seem to work at all i.e. doesn't extract.
     
  13. theCorvid

    theCorvid Void-Bound Voyager

    As a server admin I really would like the option to disable the worms, or at least disable their block damage. The worms themselves are fine, but they're a pain for people who want to preserve their worlds. Over time, the existence of the worms really disrupts the natural ambience of cave systems. Some worlds don't have worms, I know, and this is a temporary workaround - but sometimes I come across a really nice world that I'd like to colonise, only to dig underground, discover a single worm, and have to change my plan. A lot of the players on my server are also complaining about these. I like the worms, but it'd be nice if the user had the power to configure their experience when it comes things like this. Are configuration options even something that exist with Starbound mods?
     
  14. rylasasin

    rylasasin Cosmic Narwhal

    I did try that, but the worms went right through it (well, more like everything else it was supposed to be protecting. They didn't touch the generator itself) like it was not even there.
     
  15. sayter

    sayter The Waste of Time

    then you did something wrong :)
     
  16. sayter

    sayter The Waste of Time


    not really. not without mujltiple versions, which I will not be doing ever. And I also won't be disabling the worms. However, we will have edits in the next while. That should make the more dangerous ones relegated to proper locations. Then I can simply get the weaker worms eating materials slower.

    Beyond that, I have little concern. And for MP, I don't give one iota of interest. FU isn't built for MP, and I check nothing for balance in MP. So long as it *works* in MP, I'm good.
     
  17. rylasasin

    rylasasin Cosmic Narwhal

    Other than putting it in the wrong place (though I don't see how, it was, like, less than 10 blocks away) I don't see how it could be "doing something wrong".
     
  18. sayter

    sayter The Waste of Time

    because the vanilla object, if used properly, will protect everything in the radius. ergo, you had to have done something incorrectly. they are picky.
     
  19. crystalfeather3

    crystalfeather3 Starship Captain

    Is Sayter modding the game too hard on purpose? I haven't played with FU for over 6 months, but reading a lot of these complaints has me concerned that I will not be able to play FU at all with worms, unbeatable NPC's and what not. also, with the upgrade to 1.3 I can't use my old version of FU anymore?

    Is this mod just hard for the sake of being difficult? I hope not, Please, sir reconsider for those who want to enjoy your mod.
     
  20. LaughingAlex

    LaughingAlex Ketchup Robot

    Shield Generators need to be better described for how they work or fail. When I put one on an apex lab the thing litterally let me break blocks that I put down in it, and only protected the original lab blocks(well, the ones left). It's not a fully usable tool, such for some it just as well not even be in the game.

    What are the full rules of it?
     

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