1. Please be advised of a few specific rules and guidelines for this section.

RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. nefrem

    nefrem Phantasmal Quasar

    Oh and the come back of an old bug : short spear misalignement
    [​IMG]
     
  2. bycomino

    bycomino Void-Bound Voyager

    emmm....i think the medical research station ( a world like the outpost) is from this mod. it crushed when i try to spawn on it from the ship on 1.3.0

    anyway, there's a problem with hylotlcity dungeon, it crash
     
    Last edited: Jun 8, 2017
  3. mightybuck

    mightybuck Orbital Explorer

  4. sayter

    sayter The Waste of Time


    no log. no proof. hylotlcity is vanilla. Nothing to do with FU if that is the case.
     
  5. Wartavian

    Wartavian Pangalactic Porcupine

  6. Xylia

    Xylia Tiy's Beard

    Well, THIS mod is throwing JSON errors: http://steamcommunity.com/sharedfiles/filedetails/?id=898712767

    As is this one: http://steamcommunity.com/sharedfiles/filedetails/?id=913510853

    And this one: http://steamcommunity.com/sharedfiles/filedetails/?id=736096580

    All the same error.

    This mod is throwing patch errors too: http://steamcommunity.com/sharedfiles/filedetails/?id=836238594


    it just goes on and on and on I'd be here for hours. Anyways, this is the error that is crashing you:

    Code:
    [17:23:12.168] [Error] Application: exception thrown, shutting down: (MapException) Key 'zeroGMovementParameters' not found in Map::get()
    [0] 7ff6d8e87483 Star::captureStack
    [1] 7ff6d8e8620e Star::StarException::StarException
    [2] 7ff6d8ef2023 Star::MapMixin<Star::FlatHashMap<Star::String,Star::Json,Star::hash<Star::String,void>,std::equal_to<Star::String>,std::allocator<std::pair<Star::String const ,Star::Json> > > >::get
    [3] 7ff6d91a306d Star::PlayerConfig::PlayerConfig
    [4] 7ff6d91a2420 std::make_shared<Star::PlayerConfig,Star::MapMixin<Star::FlatHashMap<Star::String,Star::Json,Star::hash<Star::String,void>,std::equal_to<Star::String>,std::allocator<std::pair<Star::String const ,Star::Json> > > > >
    [5] 7ff6d91a35a0 Star::PlayerFactory::PlayerFactory
    [6] 7ff6d9235365 std::make_shared<Star::PlayerFactory>
    [7] 7ff6d923a169 <lambda_bcde295537fda6b88b516a3f8db4b4d0>::operator()
    [8] 7ff6d922b9cf std::_Invoker_functor::_Call<<lambda_bcde295537fda6b88b516a3f8db4b4d0> & __ptr64>
    [9] 7ff6d922f7d6 std::invoke<<lambda_bcde295537fda6b88b516a3f8db4b4d0> & __ptr64>
    [10] 7ff6d922d2a9 std::_Invoke_ret<std::shared_ptr<Star::PlayerFactory>,<lambda_bcde295537fda6b88b516a3f8db4b4d0> & __ptr64>
    [11] 7ff6d923c596 std::_Func_impl<<lambda_bcde295537fda6b88b516a3f8db4b4d0>,std::allocator<int>,std::shared_ptr<Star::PlayerFactory> >::_Do_call
    [12] 7ff6d923ab47 std::_Func_class<std::shared_ptr<Star::PlayerFactory> >::operator()
    [13] 7ff6d9232593 Star::Root::loadMemberFunction<Star::PlayerFactory>
    [14] 7ff6d92300d9 Star::Root::loadMember<Star::PlayerFactory>
    [15] 7ff6d9240f72 Star::Root::playerFactory
    [16] 7ff6d922bbb0 std::_Invoker_pmf_pointer::_Call<std::shared_ptr<Star::SpeciesDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
    [17] 7ff6d922f3e9 std::invoke<std::shared_ptr<Star::DamageDatabase const > (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
    [18] 7ff6d922cdfc std::_Invoke_ret<std::shared_ptr<Star::Configuration> (__cdecl Star::Root::*& __ptr64)(void) __ptr64,Star::Root * __ptr64 & __ptr64>
    [19] 7ff6d922bc3e std::_Call_binder<std::_Unforced,0,std::shared_ptr<Star::VersioningDatabase const > (__cdecl Star::Root::*)(void) __ptr64,std::tuple<Star::Root * __ptr64>,std::tuple<> >
    [20] 7ff6d922b39e std::_Binder<std::_Unforced,std::shared_ptr<Star::PlayerFactory const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const>::operator()<>
    [21] 7ff6d923bf72 std::_Func_impl<Star::SwallowReturn<std::_Binder<std::_Unforced,std::shared_ptr<Star::TechDatabase const > (__cdecl Star::Root::*)(void) __ptr64,Star::Root * __ptr64 const> >,std::allocator<int>,void>::_Do_call
    [22] 7ff6d8e7df8b <lambda_7b083dc4bdd496712d99e51bb49515b5>::operator()
    [23] 7ff6d8e7edb2 Star::WorkerPool::WorkerThread::run
    [24] 7ff6d8e83fce Star::ThreadImpl::runThread
    [25] 7ffeb3078364 BaseThreadInitThunk
    [26] 7ffeb57270d1 RtlUserThreadStart


    TL;DR: You have too many mods. IMO, you're probably going to just have to purge mods and start over again with a new character lol.

    EDIT: Also let it be a lesson learned: Don't boot up the game with outdated mods unless you test it on a new character first. Some of these mods haven't been updated since several months ago.
     
  7. Wartavian

    Wartavian Pangalactic Porcupine

    Ohhh.... Good point. C:
    Though, what is that entire error being caused by? Meanwhile, I'm uninstalling many mods.
    HOLY HELL. Removed almost half the errors! Success!
     
    Last edited: Jun 9, 2017
  8. bycomino

    bycomino Void-Bound Voyager

    thanks, i'll put the log when crash again
     
  9. Xylia

    Xylia Tiy's Beard

    @Wartavian :

    If you haven't dumped your character yet..... try copying/pasting the Universe folder outside of the storage directory.

    This SHOULD cause you to load up on your ship with a load of PGIs (If you got rid of a bunch of mods). At least you could still save your character and your ship this way. In fact, you could once you log out on your ship, replace the Universe folder and get most of your planets back.

    Just obviously don't beam down to the same planet again, and IMO, once you got rid of the offending mod(s), you could actually delete just that planet's file to force it to gen a new planet hopefully without errors this time.

    EDIT: Another caveat: you'll lose all your teleports and bookmarks too.
     
  10. Wartavian

    Wartavian Pangalactic Porcupine

    Im just not sure whats actually causing that large error... Evidently i suck at coding.
    And also, what i mean, is i cant actually go INTO the game. It crashes while launching
     
  11. Xylia

    Xylia Tiy's Beard

    One of your mods is trying to call a function called "zeroGMovementParameters". This does not exist anymore. Therefore, it throws an Exception Error when it is called.

    Look for mods that add/edit Vehicles, Character Modifications, etc.

    EDIT: Suppose it could also be a mod that adds NPC/enemies, maybe? Perhaps this is a behavioral thing?
     
  12. Wartavian

    Wartavian Pangalactic Porcupine

    Frackinuniverse itself has integrated enemies arent stupid into it. However i will go search for vehicle addons.
    Nevermind, was not that addon. ugh.
     
    Last edited: Jun 9, 2017
  13. Xylia

    Xylia Tiy's Beard

    Beware that if a mod caused an NPC or something to be generated on the planet, and you uninstall the correct mod, you will still get the error when you get near the bugged object/npc/whatever. The only way to get rid of this is to get your character back on your ship like I described above, and seeing if it happens again.
     
  14. Wartavian

    Wartavian Pangalactic Porcupine

    Im saying i cant actually even get into the main menu.
     
  15. Xylia

    Xylia Tiy's Beard

    Oh. lol. Then yeah you'll have to delete mods one by one until you find the offending one. That's the bad thing about Workshop, they're all in .pak format which prevents you from using a search to find the mod that's calling that function.
     
  16. Wartavian

    Wartavian Pangalactic Porcupine

    Well SHIET.
    Sadly im watching videos and stuff, so ill fix all this crap later. Im a lazy dipshit right now.
     
  17. Xylia

    Xylia Tiy's Beard

    OR, simply delete ALL the mods and reinstall only the ones you Actually need.

    Or at least, all mods that have not been updated since today.
     
  18. Wartavian

    Wartavian Pangalactic Porcupine

    Thing is, how would i know which ones have been updated? Descs are unreliable for some addons.
     
  19. Xylia

    Xylia Tiy's Beard

    The Steam Workshop page for that mod tells you when it was last updated.
     
  20. LaughingAlex

    LaughingAlex Ketchup Robot

    Question: Has anyone gotten bee's to work on the space stations yet?

    Edit: Nvm they do work, stations also have a day/night cycle so bees will only work half the time until they have solar frames.
     
    Last edited: Jun 9, 2017

Share This Page