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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Umbra420

    Umbra420 Cosmic Narwhal

    The mod isn't entirely irreversible, it's only so for the character that you played the mod with. A shop keeper selling PGI's is not something I'm familiar with, although it could actually be an intentional thing and a fun way to get the perfectly generic armor through legit in-game methods.
     
  2. Xylia

    Xylia Tiy's Beard

    ......this log file is from 2 years ago and it's from Beta. Pretty sure you uploaded the wrong file somehow.

    Anyways, PGIs in vendors are usually the result of someone placing items on a vendor that don't actually exist. If you add, say, a "testitem" to the Terramart vendor and that item does not actually exist (that is, there's no .item or similar file for it), the game will just throw up a PGI in its place. It's just a placeholder, because the game has no idea what a "testitem" is, because it isn't defined anywhere.

    Typos can also cause it... if you have a "fooitem" in your mod and you instead typed "foo_item" in the vendor's .patch file, you'll get the PGI.
     
  3. amirmiked12

    amirmiked12 Parsec Taste Tester

    does any one know what does this mean?
    or whats the effect of this message.and i dont have any protection epp
    starbound_2017_04_07_18_48_09_989.jpg
     
  4. Zaroth

    Zaroth Pangalactic Porcupine

    You're on a jungle planet. In standard jungles and deserts, the temperature is uncomfortably high, but not generally dangerously so. So without any heat protection, you'll begin to experience energy debuffs (I think it was energy) eventually. Submerging yourself reduces, removes or reverses these effects for a while.
    Jungles, with their humidity, are the more dangerous climate of the two.
     
  5. Xylia

    Xylia Tiy's Beard

    It means exactly what it says?
     
  6. amirmiked12

    amirmiked12 Parsec Taste Tester

    tnx
    yeah i just wanted to know its effects on my character..
     
  7. LaughingAlex

    LaughingAlex Ketchup Robot

    I saw more you'd take sliiight health damage over time(like 1hp every 5-10 seconds) on deserts. It's probably the same as rainforests(which I think the screenshot indicates? The tiles kind of indicate that to me). I hadn't tried a rainforest recently, i'll have to check them out.
     
  8. macrollat

    macrollat Subatomic Cosmonaut

    Deathblossoms shrooms release some sort of mist when thrown that REALLY slows down frame rate. Is it necessary?
     
  9. LaughingAlex

    LaughingAlex Ketchup Robot

    Hmmm so is this(the log file is included) bug with the animation of the attack of the toxic fly fixed yet? I just updated again and saw no updates :(.
     
  10. adaxe

    adaxe Subatomic Cosmonaut

    Antimatter Energy Pack actually recharges energy more slowly than Quantum Energy Pack. It has "regenAmount" of 1.3 and "regenBlockAmount" of 0.8, while the Quantum one has "regenAmount" of 1.5 and "regenBlockAmount" of 0.75.
     
  11. sayter

    sayter The Waste of Time


    i think i misspoke. that frame does sound familiar. ill check on that.
     
  12. sayter

    sayter The Waste of Time

    yes. It's always been this way.
     
  13. Dzelda

    Dzelda Parsec Taste Tester

    Heya Sayter, just coming up with a suggestion for the future.

    Servitors are awesome. You said so as much in one update and I agree. However, I seem to be having an issue buildling them, due to the fact their parts only drop from other servitors. (Behavior Modules are the new vanilla Sticks of RAM)(Also a thing I am GLAD you put into the game, craftable RAM sticks) Perhaps the Electroncis Lab could use a Robotics department for making Servitor parts? I know id be jazzed for somethin like that ^^

    Just a suggestion ^^
     
  14. adaxe

    adaxe Subatomic Cosmonaut

    Strange, I thought Antimatter Energy Pack is an upgrade of the Quantum one.

    According to the description, Antimatter Energy Pack gives "30% energy regen, 30% charge reduction", which should be better than Quantum Energy Pack's "25% energy regen, 25% charge reduction".
     
  15. sayter

    sayter The Waste of Time

    i betcha i got it backwards, then :)
     
  16. Wartavian

    Wartavian Pangalactic Porcupine

    <Checks the Github page
    <Holycrows.jpg
    OWO
     
  17. baconsama25

    baconsama25 Cosmic Narwhal

    Is there any weapon from this mod that can be upgraded at the ancient anvil?
     
  18. Wartavian

    Wartavian Pangalactic Porcupine

    Quite a few.
     
    Vergil Steele likes this.
  19. sayter

    sayter The Waste of Time

    LIVE ON GITHUB


    tons of monster changes!






    * magmacombs should properly work in a centrifuge
    * morbid, mythical and moon bees should properly extract
    * corrected power output text for Solar Tower
    * corrected readout for the Quantum reactor
    * Inverting the ITD should not be a problem anymore
    * adjusted Bog spawners
    * variant Crustoise will appear in a few more places
    * added missing Magma Frame
    * Antimatter pack should offer the correct amount of energy bonus
    * rain image frames corrected

    Monsters
    --------------------------------------
    * new mob: Phantokat(Yokat variant), appears on Lightless and Shadow biomes
    * new mob: Blood Bag(tentaclespawner variant) : found in Atropus and Dark Atropus biomes
    * new mob: Chromingo (Toumingo variant): Found in Chromatic biomes
    * new mob: Ravager (Orbide variant): Found in Atropus and Dark Atropus biomes
    * new mob: Vectus (Trictus variant) : found in the Alien Desert subbiome
    * new mob: Psilamander (uses beta "Derrick" art asset). Great little pets. Non-hostile, psionic salamanders. Native to bogs.
    * new mob: Giant Erchius Bee
    * new mob: Tiny Erchius Bee
    * Giant Bees, Giant Metal Bees and Giant Red Bees have been altered. They are about the same strength , but lack any direct attack. Queens will instead spawn swarms. Giant Drones still swoop like normal.
    * Tiny Bee, Tiny Red Bee and Tiny Metal Bee have been altered as well. They are horrendously easy to kill, but really numerous and annoying.
    * corrupt and toxic flies changed. The small ones no longer spawn in the wild. Instead, you'll find the annoyingly evil large ones harassing you more often.
    * Glarps now drop a Healing Zone for a very short time when killed
    * Aliens (white, long-headed mob) have changed attack patterns
    * caterpillar attacks adjusted
     
    LaughingAlex and Hatsya Souji like this.
  20. Wartavian

    Wartavian Pangalactic Porcupine

    Sayter, I noticed the weapons that can be upgraded don't have any other appearances? Most unique weapons have other appearances, and it saddens me that these do not.
    As in, can you please add some other images for the upgrades?
     

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