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RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Dzelda

    Dzelda Parsec Taste Tester

    I seem to be having an issue with getting augmetns to work. It might be an old issue, but so far Ive searched through Github and not only can I not find the EPPS in the Matter Assembler or nanofabricator, but it appears some of the augments do not even work anymore. The Rebreather works for example, but wandering into an Aether Sea with a Acid Shield Augment latched to my Xenon pack is a baaad idea.

    Am I just being foolish? Have I missed something?
     
  2. G-Mac

    G-Mac Void-Bound Voyager

    Hello again Sayter, I thought of another powered station you could try out. How about a crusher for rocks and other hard mineral blocks, at least mineral for now. you could make it so that you often get basically any mineral based item from old rocks or bricks you have like diamonds, crystals, ice crystals, other rarer crystals like palis crystals, and geodes, occasionally ores, bones, and very rarely some small fossils. Sand and gravel are also an option for it to put out, and speaking of, maybe gravel could be used in the sifter. Though maybe gravel would be better to put in the crusher to produce sand.

    Also to further input about my previous post; My logic, about the liquid guns, and others, being made upgradeable was because : (1) when you make weapons that you like, then make a better one, your old one only takes up space and becomes, unfortunately, obsolete. (2) because who wouldn't like better guns in Starbound right? (3) progression that is defined, variable, and complex, people could very well like and appreciate (I know you already thought about that one).

    Oh, and as another actual suggestion this time, rather than an explanation. Could you please add at least some of the popular weapon building/recombining mods as well as the fusion ones? Also could you integrate it with grand armory? Any and all you can get permission for.
     
    Last edited: Apr 2, 2017
  3. Legogod

    Legogod Cosmic Narwhal

    So the Atmospheric Condenser?


    IIRC the Aether Sea planets had the sulfuric acid effect removed on the grounds that it was "a bit too much".
     
  4. Cirom

    Cirom Cosmic Narwhal

    Decided to finally give this mod a shot.. and noticing two super annoying glitches basically right at the start of the game

    [1] Using a looted dagger with a.. purple star element? Every time I swing it, there's no graphical "whoosh" effect. I'm not sure if this directly affects the dagger's damage (To be fair, I never use daggers and was only using it because I had nothing else) but it's still kind of annoying.

    [2] Using a looted shotsword with.. a weird black skull element? I swing it a few times, and then it gets stuck. I guess the weapon's cooldown hasn't been properly set? I was looking forward to dual wielding with a lightning shortsword (Which works correctly) but this shortsword just swings once, then won't ever swing again until I unequip it and equip it again. It also seems to get stuck right at the end of the animation, so my character seems to hold the sword awkwardly after using it a single time.

    Both were randomly generated weapons.
     
  5. Xylia

    Xylia Tiy's Beard

    We JUST recently added a whole slew of new weapons and effects.... basically, just bad luck on your part that you joined in the middle of a large transition. Pastebin your logfile here and we will fix them as people report them one by one, but we need to know which one(s) via error logs.

    Non-generated weapons should work fine and there's plenty of those to go around too. Fact is, I rarely use randomgen weapons because there's SO MUCH CRAFTABLE STUFF, lol.
     
  6. Mooncalf99

    Mooncalf99 Spaceman Spiff

    The Item Transference Device keeps turning off every time I leave. I have it set up to shove stuff into the Powder Sifter from a container, and every time I have to click on the green 'I' in the interface to make it work again. Why is this included? It worked just great before.
     
  7. Kherae

    Kherae Aquatic Astronaut

    Hi. Khe here. I code the item network stuff. I don't bother reading CF forums. I have a discussion on the steam workshop, under FU. It was posted some pages back that -that- was where to go. Go there, or you get no help from me. Also, if there's an error in your log about the same time the ITD stops working, you're supposed to include the log. No log = no help (and you annoy a dragoncat)
     
  8. Quinch

    Quinch Cosmic Narwhal

    Hm, did the shield generator get removed? I can't seem to find what unlocks it anymore.
     
  9. Dzelda

    Dzelda Parsec Taste Tester

    I just went to a new Aether Sea planet to test that. The Sulphuric Acid effect is NOT removed on my end. And adds a tricky conundrum to navigating it without the usage of EPPS, which I STILL cant seem to find no matter what I do.
     
  10. Kirbyroth

    Kirbyroth Pangalactic Porcupine

    I belive epps were move to the Agricultural Station
     
  11. spiraluna

    spiraluna Big Damn Hero

    PGI Error


    Grand Pagoda Library end chest loot had a PGI.

    http://pastebin.com/P7fT7i6i

    Also saw a few errors to do with morphite ore and apparently steel ore further up in the log but the PGI is the only thing I'd noticed in-game.
     
  12. Legogod

    Legogod Cosmic Narwhal

    Must have been the Airless effect, then.


    In other news, the routers are breaking again. The item filter settings are defaulting back to exact on close and the weapon buildscript is being logged as why, yet somehow bees are involved.
    Place the router, open the GUI, put a shortsword in and set the filter to Type, close the GUI, wire it up no problem. A notice about arctic bees appears, then the routers break?
    http://pastebin.com/CuPGjw7D
     
  13. amirmiked12

    amirmiked12 Parsec Taste Tester

    sayter ..did u ediit ground grasses.because since the last update grass on the ground looks very flat..is there anyway to fix itt?? Untitled-1.png
     
    Last edited: Mar 9, 2017
  14. Cirom

    Cirom Cosmic Narwhal

    http://pastebin.com/6mWRHzyz Boop!

    For this log, I just logged on, swung a black skull dagger three times (which seemed to work properly), then swung a black skull shortsword three times (which I had to unequip each time, as it freezes), and then a purple star dagger three times (which had no swing whoosh graphic), then immediately logged off to reduce error log clutter. c:
     
  15. Xylia

    Xylia Tiy's Beard

    I definitely see errors in the log, so they should be able to fix it based upon those logs. It's just a matter of nailing down each error until they are eventually all fixed. With so many weapons and effects added, it was a given that a few would slip through the cracks.
     
  16. 5tern

    5tern Scruffy Nerf-Herder

    since last updates appear ability to eat raw meat/raw fish etc without any debuffs and with a high degree of hunger load.
     
  17. spiraluna

    spiraluna Big Damn Hero

    Tell me if you've heard this one before.

    A beasthunter, cultist and I beam onto the planet. Not long after encounter a few mobs...

    ...and after a few attacks the world hangs for what feels like 30 seconds where I can move around still but none of the other mobs or crew members can move around, nor can anything in the world be interacted with e.g. harvesting plant fiber vines within a small cave.

    Once everything stops hanging, the mobs and crew speed up as if to catch up to where they should be. The mobs are a recolourisation of the small bouncy mob with a leaf sticking out of its head with crazy jumping ability (sorry, don't know of the name of the recoloured mob, let alone the vanilla one its based off).

    http://pastebin.com/gs9FC69Z

    Btw, the way the game hangs for a little while and then speeds up as if to catch up is also what I experience when completing the starter quests e.g. once you build a crafting station, which I'd posted about previously. Don't know if they're related but thought I should note it anyhow.
     
  18. Gratuitous Lurking

    Gratuitous Lurking Space Kumquat

    It may not entirely be FU's fault, but Starbound trying to calculate everything that's happening at once, especially if a lot of entities or active systems are going. I know before one of the major updates, I suffered some massive slowdowns in the outpost, and I've been getting the occasional hang with my current colonyworld due to all the gardenbots for example.
     
  19. Xylia

    Xylia Tiy's Beard

    I'm sure nearly every player has seen that thing where mobs stop moving for 2-3 seconds and you swing and swing and wonder why you can't hit them and then they just......die. suddenly, with some huge damage number appearing. lol.

    But yeah, that's SB chugging and applying all the missed stuff all at once.
     
  20. spiraluna

    spiraluna Big Damn Hero

    I've seen little jitters before but this was different. I'm not exaggerating the 30 second thing. Like it hung for so long that once I realised that I couldn't hit the mobs anymore (but I could still move freely), I went to a cave a few steps away to get the vine to find out that couldn't be interacted with and then after a few seconds after that it did the rapid catch up thing.

    This may have nothing to do with FU and that's fair enough but it's not something I've ever remember seeing with vanilla 1.2.2, hence the report.
     

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