1. Please be advised of a few specific rules and guidelines for this section.

RELEASED FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. Hen

    Hen Big Damn Hero

  2. Mooncalf99

    Mooncalf99 Spaceman Spiff

    Ran into a merchant who had PGI in his inventory, i.e. an item that didn't instantiate correctly. Checking my log, it was shock full of error reports on weapon anims. Behold! http://pastebin.com/6p34xrM9
     
  3. sayter

    sayter The Waste of Time

  4. sayter

    sayter The Waste of Time

    looks like an easy error to fix. ill get that up on git ASAP. figures, i just pushed an update and didnt check this first.

    looks like an error with the assassin crew member
     
  5. sayter

    sayter The Waste of Time

  6. Hen

    Hen Big Damn Hero

    Thank you for the fast fix. Today a lab centrifuge in my inventory turned into a pgi, but I forgot to save the log.
    Is it possible to include the sifters and the centrifuges in the Lab Crafting Directory?
     
    Last edited: Mar 6, 2017
  7. Xylia

    Xylia Tiy's Beard

    There are logfiles from the last 5 play sessions.

    Starbound.log <---- The latest
    Starbound.log.1 <----The one before it.
    Starbound.log.2
    etc

    Unless you've launched the game 4 times since that happening, chances are, one of these has the error.
     
  8. Hen

    Hen Big Damn Hero

    I know about the log order. I really launched the game more than 4 times, cause I was testing new stuff. Now another item was turned into pgi, this time I forgot what it was, but i have a log: http://pastebin.com/M2PwB2vd
     
  9. Xylia

    Xylia Tiy's Beard


    [21:51:52.679] [Error] Could not load recipe /recipes/roboticcraftingtable/xsm_rhomechcontroller.recipe: (ItemException) No such item 'feroziumcompound'
    [21:51:52.682] [Error] Could not load recipe /recipes/roboticcraftingtable/xsm_elitesigmamechcontroller.recipe: (ItemException) No such item 'imperviumcompound'
    [21:51:52.684] [Error] Could not load recipe /recipes/roboticcraftingtable/xsm_piraterhomechcontroller.recipe: (ItemException) No such item 'imperviumcompound'
    [21:51:52.686] [Error] Could not load recipe /recipes/roboticcraftingtable/xsm_roninrhomechcontroller.recipe: (ItemException) No such item 'imperviumcompound'
    [21:51:52.687] [Error] Could not load recipe /recipes/roboticcraftingtable/xsm_thetamechcontroller.recipe: (ItemException) No such item 'refinedrubium'[/code]


    Looks like XS Mechs (I assume that's what "xsm_etc" is from?) is the culprit for your PGIs.

    And I don't think I have never seen "refined rubium" or "impervium compound" in Frackin'Universe.

    Now that I remember... those are old vanilla resources, I think those have been long since renamed. Did you just update XS Mechs recently and maybe they changed it to match the newer vanilla resources, maybe?
     
  10. Legogod

    Legogod Cosmic Narwhal

    For XS Mechs, the mod hasn't been updated since before those resources stopped being a thing in vanilla. All it means is the controllers have to be bought at Pirate Pete's.
     
  11. Mooncalf99

    Mooncalf99 Spaceman Spiff

    Once again, an NPC disappeared after I completed her quest and she tried to become a crewmember. Logfile: http://pastebin.com/WYj9xGE4

    Relevant line:
    [03:16:15.736] [Warn] Could not spawn NPC of species 'human' and type 'crewmemberalpaca', exception caught: (MapException) Key 'crewmemberalpaca' not found in Map::get()

    Apparently she... tried to become an alpaca?
     
  12. sayter

    sayter The Waste of Time

    allright. ill remove those newer ones. they arent needed anyhow. thx/
     
  13. Kirbyroth

    Kirbyroth Pangalactic Porcupine

    lol that would be funny to see.
     
  14. AdamIZbeast

    AdamIZbeast Void-Bound Voyager

  15. DimmaDunk

    DimmaDunk Scruffy Nerf-Herder

    Elder Fluid did not unlock Nocxium Bar recipe for me, I already have Ultronium and all but the Nocxium Bar recipe is impossible to unlock right now, how do I do it without having to start my char all over again?
     
  16. sayter

    sayter The Waste of Time

    no, the issue is the build here has that as a current issue. If you use the github build, you wont have that issue.
     
  17. sayter

    sayter The Waste of Time

    okay...and? Got any more? Nothing in the main starbound.log of value, and only a half-useless entry in the server log.
     
  18. sayter

    sayter The Waste of Time

  19. Umbra420

    Umbra420 Cosmic Narwhal

    Muh cosmic swoosh can't be found bruh. In all seriousness I don't know if this has already been addressed but I got lucky on a new char and found a random gen low level spear with the rocket spear sec ability and the cosmic element attached to it. The first time I used it it crashed my game, now all it does is freeze my attack when I use it and I have to switch to another hot bar item to unfreeze my weapon. Here's the log, the issue is like my joke sentence.
     

    Attached Files:

  20. G-Mac

    G-Mac Void-Bound Voyager

    Hey Sayter, I was thinking, maybe you could make a powered version of the water pumps. Only that they gather planet-type-based liquids, like lava from really any planet, but especially magma/volcanic planets. Or alien juice far more often found on alien planets. You could even make it so that it's based on sub-biome content (especially underground), so, for example, if there was a crystal biome underground on a desert planet then it would pick up oil and liquid crystal. I think it would be cool if there were at least two levels for it, but if you think it's not needed, then I agree (you would know better than me about balance). I was thinking that the second version could be smaller and faster than the first.

    My second idea was maybe you could make the liquid guns upgradable weapons (and/or others in a similar way), the ones right now could be like the pistol versions, relatively; the 2nd versions could compare to machine pistols in speed. The 3rd, like assault rifles, with new second abilities with the upgrade, like a liquid spread (like a shot gun). The 4th would be like shot guns in primary fire, but with liquid grenades. Past that point may be OP, but if expensive enough it would be balanced (at least in that measure). At level 5 they could have moderately speedy grenade fire (grenade launcher, 2-handed though) and a grenade spread as secondary, though slower than primary, to balance. You could even have them branch out into alternate upgrades using different general weapon types as a template. Please do the same things with the bio weapons and/or the ion/energy weapons. You may want to consolidate the sprites and unify there appearance to look like the same type of tech, and please do the same with the poison and ooze guns (the consolidation to look like the acid and healing water guns), it could be as simple as a cleaver recolor.

    Additionally please add alternate versions of the energy guns, ones that have other various elements other than electricity. Like a dark ion rifle for example, that uses shadow gas instead of helium-3 to make it. This would be similar to the differences between the liquid guns.
     
    Last edited: Mar 8, 2017

Share This Page